Palanan
2012-01-15, 11:30 PM
I'm about to start a nautical campaign, and in the first chapter the PCs will be signing onto a long sea voyage. At some point there will be a pitched battle between ships, but I don't want to throw that at them first thing.
Instead I wanted to give the PCs a pocket mystery to solve while they're settling into shipboard life. The ship carries a MacGuffin which a rival company wants to sabotage; the company has planted an agent; the PCs stop the agent. It's basic, but only meant for a session or so.
I have the concept, but I could use suggestions on the setup and execution. The agent, pretty much by definition, will be good at blending in; I need some way for the PCs to catch on, preferably something they'd notice that a cramped community of sailors wouldn't. (The PCs are "specialists" and not strictly involved with ship's operations.)
So, any ideas? The PCs will be 4th level, and will have free run of the ship. I'm looking for ideas on a suitably challenging agent, as well as how the PCs might uncover clues to the plot.
EDIT: After browsing some more, my roving eye has settled on the beguiler, which looks custom-made for what I had in mind.
Right now I'm thinking Martial Rogue 1/Beguiler 4, perhaps topped with the first level of Spymaster. Any suggestions on feats? And would this be an appropriate challenge for a small 4th-level group?
.
Instead I wanted to give the PCs a pocket mystery to solve while they're settling into shipboard life. The ship carries a MacGuffin which a rival company wants to sabotage; the company has planted an agent; the PCs stop the agent. It's basic, but only meant for a session or so.
I have the concept, but I could use suggestions on the setup and execution. The agent, pretty much by definition, will be good at blending in; I need some way for the PCs to catch on, preferably something they'd notice that a cramped community of sailors wouldn't. (The PCs are "specialists" and not strictly involved with ship's operations.)
So, any ideas? The PCs will be 4th level, and will have free run of the ship. I'm looking for ideas on a suitably challenging agent, as well as how the PCs might uncover clues to the plot.
EDIT: After browsing some more, my roving eye has settled on the beguiler, which looks custom-made for what I had in mind.
Right now I'm thinking Martial Rogue 1/Beguiler 4, perhaps topped with the first level of Spymaster. Any suggestions on feats? And would this be an appropriate challenge for a small 4th-level group?
.