The_Admiral
2012-01-16, 08:09 AM
Alchemist (FMA)
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Transmutation Points
1st|
+0|
+0|
+0|
+2|Mastery, Transmutation|4
2nd|
+1|
+1|
+1|
+3|Large Scale Transmutation|8
3rd|
+1|
+1|
+1|
+3|Mastery|12
4th|
+2|
+2|
+2|
+4|State Change|16
5th|
+2|
+2|
+2|
+4|Mastery|20
[/table]
HD: d6
Skill Points: 4+Int
Skills
Appraise, Concentration, Craft, Disable Device, Forgery, Heal, Knowledge(Engineering), Knowledge(Dungeoneering), Open Lock, Profession, Use Rope
Entry Retirements
5 Ranks in Craft (Alchemy)(Knowledge of the structure of the world), 4 ranks in Knowledge (Psionics)(The basis of most alchemist's theories about the manipulation of matter)
Class Features
Transmutation Points
You gain transmutation points. A transmutation circle can be made out of any substance capable of forming shapes as long as the objects can form the needed shapes. It takes 1 full round to form an transmutation circle. transmutation circle can be reused. Your Transmutation Points total is Your base transmutation points + Int Bonus. Transmutation points recover at a rate of one per minute.
Mastery
There are three things to master and they can be taken in any order. You can only use one mastery at a time. Eg you cannot transmute solids and gasses at the same time. It takes one standard action to use one mastery and masteries can only be used on a transmutation circle. Masteries can affect matter in a 10*Alchemist Level feet radius with the exception of sapient beings and magical items. Anything created using the masteries return to their original form after 24 hours.
Solid: You are capable of altering solid objects through alchemy. You can change the element and shape of the matter you are transmuting. Anything made by transmutation cannot be used as legal tender and cannot be used in a forge. It takes 1 Transmutation Point to transmute five feet cubed of solid matter. Creating objects with this ability is treated like regular crafting except it is instant and you do not need to pay material cost. It cost 1 TP per 5 GP the object is worth. You cannot create special materials with this power. Any craft-able items that requires you to be a spellcaster cannot be crafted.
Liquid: You are capable of altering liquids through alchemy. You can change the element and shape of the matter you are transmuting. Anything made by transmutation cannot be used as legal tender and cannot be used in a forge. It takes 1 Transmutation Point to transmute ten feet cubed of liquid matter. The shape and element of the matter will be lost the next turn if you do not devote one 1 Transmutation Point per ten feet cubed of liquid matter to maintain it. You cannot create special materials with this power.
Gas: You are capable of altering the gas around you using alchemy. You can change the element of the gas around you. The gas will hold for one round then dissipate. It takes 1 Transmutation Point to transmute ten feet cubed of gaseous matter. You cannot create special materials with this power.
Large Scale Transmutation
You are capable of doing large scale transmutation. It takes five minutes to draw a circle for this purpose. Using this circle your mastery range is increased to 20* Alchemist level. Your mastery cost is change to 1 transmutation point per 15 feet cubed of matter for solids, 1 transmutation point for 30 feet cubed of liquid matter, 1 transmutation point per 30 feet cubed of gaseous matter.
State Change
You can change the state of matter. This ability allows you to change solids to liquids, liquids to solids, liquids to gas and gas to liquids. You can use this ability in conjuncture with one mastery. It takes 1 transmutation point to transmute 15 ib of matter into another state.
How is it? Good? Bad? Horrible?
{table=head]Level|Base Attack Bonus|Fort Save|Ref Save|Will Save|Special|Transmutation Points
1st|
+0|
+0|
+0|
+2|Mastery, Transmutation|4
2nd|
+1|
+1|
+1|
+3|Large Scale Transmutation|8
3rd|
+1|
+1|
+1|
+3|Mastery|12
4th|
+2|
+2|
+2|
+4|State Change|16
5th|
+2|
+2|
+2|
+4|Mastery|20
[/table]
HD: d6
Skill Points: 4+Int
Skills
Appraise, Concentration, Craft, Disable Device, Forgery, Heal, Knowledge(Engineering), Knowledge(Dungeoneering), Open Lock, Profession, Use Rope
Entry Retirements
5 Ranks in Craft (Alchemy)(Knowledge of the structure of the world), 4 ranks in Knowledge (Psionics)(The basis of most alchemist's theories about the manipulation of matter)
Class Features
Transmutation Points
You gain transmutation points. A transmutation circle can be made out of any substance capable of forming shapes as long as the objects can form the needed shapes. It takes 1 full round to form an transmutation circle. transmutation circle can be reused. Your Transmutation Points total is Your base transmutation points + Int Bonus. Transmutation points recover at a rate of one per minute.
Mastery
There are three things to master and they can be taken in any order. You can only use one mastery at a time. Eg you cannot transmute solids and gasses at the same time. It takes one standard action to use one mastery and masteries can only be used on a transmutation circle. Masteries can affect matter in a 10*Alchemist Level feet radius with the exception of sapient beings and magical items. Anything created using the masteries return to their original form after 24 hours.
Solid: You are capable of altering solid objects through alchemy. You can change the element and shape of the matter you are transmuting. Anything made by transmutation cannot be used as legal tender and cannot be used in a forge. It takes 1 Transmutation Point to transmute five feet cubed of solid matter. Creating objects with this ability is treated like regular crafting except it is instant and you do not need to pay material cost. It cost 1 TP per 5 GP the object is worth. You cannot create special materials with this power. Any craft-able items that requires you to be a spellcaster cannot be crafted.
Liquid: You are capable of altering liquids through alchemy. You can change the element and shape of the matter you are transmuting. Anything made by transmutation cannot be used as legal tender and cannot be used in a forge. It takes 1 Transmutation Point to transmute ten feet cubed of liquid matter. The shape and element of the matter will be lost the next turn if you do not devote one 1 Transmutation Point per ten feet cubed of liquid matter to maintain it. You cannot create special materials with this power.
Gas: You are capable of altering the gas around you using alchemy. You can change the element of the gas around you. The gas will hold for one round then dissipate. It takes 1 Transmutation Point to transmute ten feet cubed of gaseous matter. You cannot create special materials with this power.
Large Scale Transmutation
You are capable of doing large scale transmutation. It takes five minutes to draw a circle for this purpose. Using this circle your mastery range is increased to 20* Alchemist level. Your mastery cost is change to 1 transmutation point per 15 feet cubed of matter for solids, 1 transmutation point for 30 feet cubed of liquid matter, 1 transmutation point per 30 feet cubed of gaseous matter.
State Change
You can change the state of matter. This ability allows you to change solids to liquids, liquids to solids, liquids to gas and gas to liquids. You can use this ability in conjuncture with one mastery. It takes 1 transmutation point to transmute 15 ib of matter into another state.
How is it? Good? Bad? Horrible?