XionUnborn01
2012-01-16, 01:35 PM
The following is an idea I had to change VoP;
AC Bonus: An ascetic gains a +4 exalted bonus to armor class, this bonus counts as an armor bonus. The bonus increases to +5 at third level and by +1 every odd level thereafter.
Bonus Exulted Feat: At 1st level, 2nd level, and every 2 levels thereafter the ascetic gains a bonus Exalted feat. An ascetic may instead use this ability to gain a non-exalted feat, but all the prerequisites of that feat are increased by 2. An ascetic doesn’t gain these feats retroactively unlike other abilities of this vow.
Endure Elements: 3rd level -50 to 140
Exulted Strike: At 4th level, an ascetic gains a +1 exulted bonus on attack and damage rolls. In effect, any weapon the character wields becomes a +1 magic weapon, and can overcome the damage reduction of a creature as though it were a magic weapon. This enhancement bonus rises to +2 at 7th level, +3 at 10th level, +4 at 13th level, +5 at 16th level, and +6 at 19th level. At 10th level and weapon damage dealt is treated as good, at 15th and weapon damage dealt overcomes damage reduction that could be overcome by a specific material, and at 20th level any weapon damage dealt ignores half the value of damage reduction if it couldn't normally be overcome. Additionally, at 7th level the ascetic may choose a +1 weapon special ability such as flaming or frost to apply to any attacks they make, provided that the ability could be added to a weapon of that type (so a club could not gain vorpal for instance). At 10th level and every three levels thereafter, the maximum ability bonus increases by one up to a total of +5 at 19th level. These points can be used in any distribution for five +1 bonuses or a +3 bonus and a +2 bonus. These abilities are chosen at the beginning of each day and can be changed with one hour of meditation
Sustenance: At 5th level an ascetic no longer needs to eat or drink, though they still may benefit from the effects of a Hero's Feast spell or similar effect.
Flight:An ascetic of 6th level gains the ability to fly. 6th level gives him the ability to fly at half his land speed with clumsy maneuverability, 11th level gains average maneuverability at full land speed, and 16th level gives him perfect maneuverability at 1.5 times his land speed.
Deflection: At 6th level an ascetic receives a +1 deflection bonus to his AC. This bonus increases to +2 at 9th level, +3 at 12th level, +4 at 15th level and +5 at 18th level.
Resistance: At 5th level, an ascetic gains a +1 exalted bonus on all saving throws. This increases to +2 at 8th level, +3 at 11th level, +4 at 14th level, and +5 at 17th level and +6 at 20th level.
Ability Score Increase: At 7th level an ascetic gains a +2 exalted bonus to one ability score. At 9th level he gains an extra +2 to that score and +2 to another ability score. At 11th level he gains an extra +2 to those two scores and +2 to a third. At 13th level he gains an extra +2 to those three scores and +2 to a fourth. At 15th level he gains another +2 to those four scores and a +2 to a fifth. At 17th level he gains another +2 to those five scores and a +2 to his last score. At 19th level he gains a bonus +2 to all scores.
Natural Armor: At 8th level an ascetic gains a +2 natural armor bonus or his existing natural armor bonus increases by +2, at 14th level it increases an extra +2, and at 20th level it increases another +2
Mind Shielding: At 8th level an ascetic character becomes immune to detect thoughts, discern lies, and any attempt to discern his alignment. He also gains a +4 exulted bonus against any mind effecting effects.
Damage Reduction: An ascetic gains damage reduction 5/evil at 9th level. This increases to 10/evil at 15th level and 10/- at 20th level.
Greater Sustenance: Once he attains 12th level, an ascetic character doesn't need to breathe. Additionally, he needs only half the rest normally needed by his race (generally 4 hours, or only 2 hours in the case of elven characters).
Energy Resistance: At 9th level, an ascetic gains resistance 10 to all energy types. This increases to 15 at 14th level, and 25 at 19th level.
Superior Sustenance: An ascetic of 16th level no longer needs to sleep, though a spellcaster still requires 8 hours of rest to prepare spells.
Freedom of Movement: At 14th level, an ascetic can act as if continually under the effect of a freedom of movement spell.
Regeneration: At 13th level, an ascetic gains fast healing equal to one half his con modifier (round up), At 17th level he additionally gains regeneration equal to his con modifier. Chaotic and Evil aligned weapons deal normal damage to an ascetic character.
True Seeing: At 17th level an ascetic gains a constant true seeing ability, as the spell.
Mind Blank: At 18th level, an ascetic is under the constant effect of mind blank, as the spell.
Paragon of Virtue: At 20th level an ascetic has become a paragon of the virtues of good and giving. All NPCs and animals have a starting attitude of friendly unless influenced otherwise. They gain a +5 bonus against evil spells and death effects, they also become immune to fear and any special ability or spell they cast has its DC increased by 5 if its target is an evil creature.
Notes:
I wanted to increase the power of VoP to make it worthwhile. A few problems I have right now is;
1) I think I overdid the ability score increases, and would like a lot of help determining this because as of right now it comes out to +14/+12/+10/+8/+6/+4 That seems to be excessive, but the whole loss of loot thing might balance it out.
2) The bonus feats, does the prerequisite increase make it fair? I wanted them to be able to take feats that mattered and don't suck.
3) Paragon of Virtue, I really wanted this to have some sort of capstone ability, but maybe that's not needed? I couldn't decide.
4) Added Mind Blank at a high level as an upgrade of Mind Shielding, though that might be too much.
5) The power level in general, I don't have the ability to judge it that well as I made it so I have a hard time deciding.
Please give me some feedback, and all comments will be greatly appreciated.
EDIT: For the sake of convenience, I'm updating the actual text on the following board and writing in changes i'm considering making here.
http://www.minmaxboards.com/index.php?topic=2839.0
AC Bonus: An ascetic gains a +4 exalted bonus to armor class, this bonus counts as an armor bonus. The bonus increases to +5 at third level and by +1 every odd level thereafter.
Bonus Exulted Feat: At 1st level, 2nd level, and every 2 levels thereafter the ascetic gains a bonus Exalted feat. An ascetic may instead use this ability to gain a non-exalted feat, but all the prerequisites of that feat are increased by 2. An ascetic doesn’t gain these feats retroactively unlike other abilities of this vow.
Endure Elements: 3rd level -50 to 140
Exulted Strike: At 4th level, an ascetic gains a +1 exulted bonus on attack and damage rolls. In effect, any weapon the character wields becomes a +1 magic weapon, and can overcome the damage reduction of a creature as though it were a magic weapon. This enhancement bonus rises to +2 at 7th level, +3 at 10th level, +4 at 13th level, +5 at 16th level, and +6 at 19th level. At 10th level and weapon damage dealt is treated as good, at 15th and weapon damage dealt overcomes damage reduction that could be overcome by a specific material, and at 20th level any weapon damage dealt ignores half the value of damage reduction if it couldn't normally be overcome. Additionally, at 7th level the ascetic may choose a +1 weapon special ability such as flaming or frost to apply to any attacks they make, provided that the ability could be added to a weapon of that type (so a club could not gain vorpal for instance). At 10th level and every three levels thereafter, the maximum ability bonus increases by one up to a total of +5 at 19th level. These points can be used in any distribution for five +1 bonuses or a +3 bonus and a +2 bonus. These abilities are chosen at the beginning of each day and can be changed with one hour of meditation
Sustenance: At 5th level an ascetic no longer needs to eat or drink, though they still may benefit from the effects of a Hero's Feast spell or similar effect.
Flight:An ascetic of 6th level gains the ability to fly. 6th level gives him the ability to fly at half his land speed with clumsy maneuverability, 11th level gains average maneuverability at full land speed, and 16th level gives him perfect maneuverability at 1.5 times his land speed.
Deflection: At 6th level an ascetic receives a +1 deflection bonus to his AC. This bonus increases to +2 at 9th level, +3 at 12th level, +4 at 15th level and +5 at 18th level.
Resistance: At 5th level, an ascetic gains a +1 exalted bonus on all saving throws. This increases to +2 at 8th level, +3 at 11th level, +4 at 14th level, and +5 at 17th level and +6 at 20th level.
Ability Score Increase: At 7th level an ascetic gains a +2 exalted bonus to one ability score. At 9th level he gains an extra +2 to that score and +2 to another ability score. At 11th level he gains an extra +2 to those two scores and +2 to a third. At 13th level he gains an extra +2 to those three scores and +2 to a fourth. At 15th level he gains another +2 to those four scores and a +2 to a fifth. At 17th level he gains another +2 to those five scores and a +2 to his last score. At 19th level he gains a bonus +2 to all scores.
Natural Armor: At 8th level an ascetic gains a +2 natural armor bonus or his existing natural armor bonus increases by +2, at 14th level it increases an extra +2, and at 20th level it increases another +2
Mind Shielding: At 8th level an ascetic character becomes immune to detect thoughts, discern lies, and any attempt to discern his alignment. He also gains a +4 exulted bonus against any mind effecting effects.
Damage Reduction: An ascetic gains damage reduction 5/evil at 9th level. This increases to 10/evil at 15th level and 10/- at 20th level.
Greater Sustenance: Once he attains 12th level, an ascetic character doesn't need to breathe. Additionally, he needs only half the rest normally needed by his race (generally 4 hours, or only 2 hours in the case of elven characters).
Energy Resistance: At 9th level, an ascetic gains resistance 10 to all energy types. This increases to 15 at 14th level, and 25 at 19th level.
Superior Sustenance: An ascetic of 16th level no longer needs to sleep, though a spellcaster still requires 8 hours of rest to prepare spells.
Freedom of Movement: At 14th level, an ascetic can act as if continually under the effect of a freedom of movement spell.
Regeneration: At 13th level, an ascetic gains fast healing equal to one half his con modifier (round up), At 17th level he additionally gains regeneration equal to his con modifier. Chaotic and Evil aligned weapons deal normal damage to an ascetic character.
True Seeing: At 17th level an ascetic gains a constant true seeing ability, as the spell.
Mind Blank: At 18th level, an ascetic is under the constant effect of mind blank, as the spell.
Paragon of Virtue: At 20th level an ascetic has become a paragon of the virtues of good and giving. All NPCs and animals have a starting attitude of friendly unless influenced otherwise. They gain a +5 bonus against evil spells and death effects, they also become immune to fear and any special ability or spell they cast has its DC increased by 5 if its target is an evil creature.
Notes:
I wanted to increase the power of VoP to make it worthwhile. A few problems I have right now is;
1) I think I overdid the ability score increases, and would like a lot of help determining this because as of right now it comes out to +14/+12/+10/+8/+6/+4 That seems to be excessive, but the whole loss of loot thing might balance it out.
2) The bonus feats, does the prerequisite increase make it fair? I wanted them to be able to take feats that mattered and don't suck.
3) Paragon of Virtue, I really wanted this to have some sort of capstone ability, but maybe that's not needed? I couldn't decide.
4) Added Mind Blank at a high level as an upgrade of Mind Shielding, though that might be too much.
5) The power level in general, I don't have the ability to judge it that well as I made it so I have a hard time deciding.
Please give me some feedback, and all comments will be greatly appreciated.
EDIT: For the sake of convenience, I'm updating the actual text on the following board and writing in changes i'm considering making here.
http://www.minmaxboards.com/index.php?topic=2839.0