Piggy Knowles
2012-01-16, 01:35 PM
DISCLAIMER: My goal here is not to start any alignment debates. This thread is solely in reference to a paladin build that can use spells and items with the [Evil] descriptor without penalty.
So, I'm putting together a build compendium for myself and some friends, where I jot down character concepts I have and then flesh them out into actual builds.
One of the character concepts that I'm working on now is a Hellbred (Fiendish Codex II) Paladin/Gray Guard. The idea is a grim but determined paladin willing to do anything to pursue enemies of his faith and succeed on missions for his church.
In any case, the Hellbred race from Fiendish Codex allows me to use spells and items with the [Evil] descriptor without risking a change in alignment, while Gray Guard gives me some flexibility with my paladin code. I'm trying to find some interesting things I can do with this.
Obviously there aren't any spells with the [Evil] descriptor on the paladin's spell list, so I guess I could start by taking Sword of the Arcane Order for access to Sorcerer/Wizard spells. This is what I've come up with so far...
Evil Spells for a Good Guy
Animate Dead. Now I can finally fight with the bones of my fallen enemies, without risking my alignment in the process!
Black Bag. (BoVD spell). Both Gray Guard and Hellbred's flavor specifically go into the idea of torturing a heretic for information that is vital to the character's cause, so it'd be nice to have a source of evil torturing tools.
Bedevil. (Champions of Ruin). Same concept as the above, but cooler execution.
Summon Undead I-IV. (HoH/Libris Morties). Eh. By the time I'm high enough level to cast Summon Undead IV, none of the creatures on it will pose any kind of threat.
...
Anyhow, I like the concept, but mechanically I haven't found too much that excites me from out of the deep end of the alignment pool. (Or, at least, not that a Paladin would have access to.) What other interesting things could I do with a Paladin that can use things with the [Evil] descriptor without falling?
So, I'm putting together a build compendium for myself and some friends, where I jot down character concepts I have and then flesh them out into actual builds.
One of the character concepts that I'm working on now is a Hellbred (Fiendish Codex II) Paladin/Gray Guard. The idea is a grim but determined paladin willing to do anything to pursue enemies of his faith and succeed on missions for his church.
In any case, the Hellbred race from Fiendish Codex allows me to use spells and items with the [Evil] descriptor without risking a change in alignment, while Gray Guard gives me some flexibility with my paladin code. I'm trying to find some interesting things I can do with this.
Obviously there aren't any spells with the [Evil] descriptor on the paladin's spell list, so I guess I could start by taking Sword of the Arcane Order for access to Sorcerer/Wizard spells. This is what I've come up with so far...
Evil Spells for a Good Guy
Animate Dead. Now I can finally fight with the bones of my fallen enemies, without risking my alignment in the process!
Black Bag. (BoVD spell). Both Gray Guard and Hellbred's flavor specifically go into the idea of torturing a heretic for information that is vital to the character's cause, so it'd be nice to have a source of evil torturing tools.
Bedevil. (Champions of Ruin). Same concept as the above, but cooler execution.
Summon Undead I-IV. (HoH/Libris Morties). Eh. By the time I'm high enough level to cast Summon Undead IV, none of the creatures on it will pose any kind of threat.
...
Anyhow, I like the concept, but mechanically I haven't found too much that excites me from out of the deep end of the alignment pool. (Or, at least, not that a Paladin would have access to.) What other interesting things could I do with a Paladin that can use things with the [Evil] descriptor without falling?