missmvicious
2012-01-17, 01:44 PM
I'm building a Skill Based Rogue for an inner-city campaign.
The DM says this will be largely RP and Intrigue based, and combat will not play a huge role in this one. These are part of a series of short run campaigns where our primary requirement is that we play characters that we haven't played before. It's sort of an RP exercise that we're subjecting ourselves to so we can explore new play styles. Therefore, we have to follow the WoTC fluff in the source materials we take from.
We build an L1 with an Elite Array. I picked a Human for my race. Maybe not perfect for the class, but humans tend to be easier for me to build.
While building my skill monkey, I discovered that DEX, INT, and CHA each modify 7 different class skills, while WIS modifies 4 and STR modify 3.
I'd like to use Skill Synergy to my advantage when I hit L2, while getting as many skill points as possible out of her, so, I'm thinking:
15 INT
14 CHA
13 DEX
12 WIS
10 STR
8 CON
At L2, that could give her a +9 to Appraise (if I decide to build a crafty crafter); +8 to UMD; +7 to Search, Know:Local and Decipher Script; and a +6 to Bluff.
So that sort of makes her a phony spell caster, which is kind of cheating since I typically play casters.
What do you guys think? In the end, she doesn't sound very Roguish if I build her with those skill sets in mind. In my mind, I kind of picture a Rogue being good at petty criminal behavior... like breaking and entering, pick-pocketing, that kind of stuff.
Perhaps instead of building for Skill Synergy, I should build for thievery:
15 INT
14 DEX
13 CHA
12 STR
10 WIS
8 CON
That could giver her a +9 to Balance which gives me auto-success on most balance checks, and a 50% chance of success on a difficult check (DC20), so I could make her into a sexy rooftop leaping cat burglar! Of course, my STR is meh, so climbing and jumping will be difficult. And her +8 now goes to Gather Info, which has a much higher DC (25) to get information useful enough to play like a street informer. But I'll be good enough at opposed checks like Tumble, Forgery, Move Silently, and Hide.
So... which do think would be better? Or am I going about this all wrong? Should I be building her differently?
The DM says this will be largely RP and Intrigue based, and combat will not play a huge role in this one. These are part of a series of short run campaigns where our primary requirement is that we play characters that we haven't played before. It's sort of an RP exercise that we're subjecting ourselves to so we can explore new play styles. Therefore, we have to follow the WoTC fluff in the source materials we take from.
We build an L1 with an Elite Array. I picked a Human for my race. Maybe not perfect for the class, but humans tend to be easier for me to build.
While building my skill monkey, I discovered that DEX, INT, and CHA each modify 7 different class skills, while WIS modifies 4 and STR modify 3.
I'd like to use Skill Synergy to my advantage when I hit L2, while getting as many skill points as possible out of her, so, I'm thinking:
15 INT
14 CHA
13 DEX
12 WIS
10 STR
8 CON
At L2, that could give her a +9 to Appraise (if I decide to build a crafty crafter); +8 to UMD; +7 to Search, Know:Local and Decipher Script; and a +6 to Bluff.
So that sort of makes her a phony spell caster, which is kind of cheating since I typically play casters.
What do you guys think? In the end, she doesn't sound very Roguish if I build her with those skill sets in mind. In my mind, I kind of picture a Rogue being good at petty criminal behavior... like breaking and entering, pick-pocketing, that kind of stuff.
Perhaps instead of building for Skill Synergy, I should build for thievery:
15 INT
14 DEX
13 CHA
12 STR
10 WIS
8 CON
That could giver her a +9 to Balance which gives me auto-success on most balance checks, and a 50% chance of success on a difficult check (DC20), so I could make her into a sexy rooftop leaping cat burglar! Of course, my STR is meh, so climbing and jumping will be difficult. And her +8 now goes to Gather Info, which has a much higher DC (25) to get information useful enough to play like a street informer. But I'll be good enough at opposed checks like Tumble, Forgery, Move Silently, and Hide.
So... which do think would be better? Or am I going about this all wrong? Should I be building her differently?