Noctis Vigil
2012-01-19, 01:52 AM
The quote in the title is from the song "Never Too Late" by Three Days Grace, and is the inspiration for this class. The domain doesn't really have an inspiration, other than I thought it needed to exist. I'll put the domain first. Please note, the entry requirements for Life Bringer are pretty steep, but the class is powerful enough to warrant it, I feel.
Life Domain
Granted Power: Once per day, you may restore someone to life. Restoring someone requires one minute. The person revived is unconscious and at -9 HP, but stable, and suffers no experience or stat loss. The person being revived must have died within the last hour for this power to work. This ability does not regrow body parts; the body must be in such condition that living is still possible once this ability is used. If an ability score is at 0 when this is used, this ability recovers 1 point to that stat. Someone revived in this manner always loses all spells they had prepared.
Level 1: Close Wounds (SpC)
Level 2: Stabilize (SpC)
Level 3: Spark of Life (SpC)
Level 4: Revenance (SpC)
Level 5: Revivify (SpC)
Level 6: Revive Outsider (SpC)
Level 7: Resurrection
Level 8: Death Ward, Mass (SpC)
Level 9: True Resurrection
Life Bringer
Some Clerics devote themselves to more than healing or prayer, they devote themselves to the study of life itself. They have given up much in their study, but the results let them thwart death itself.
Prerequisites:
Alignment: Must be Good
Skills: Must have and maintain max ranks for your level for Heal, Knowledge (Religion), and Knowledge (The Planes)
Spells: Must be able to cast Resurrection, and have access to the Life domain.
Special: Must have spent all of his previous level casting only Resurrection out of your 7th level spell slots.
Class Skills list as Cloistered Cleric.
Skills per level: 4+Int Mod
Hit Die: D6
Level
BAB
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Life Power
+1 level of divine casting
2nd
+1
+3
+0
+3
Life Seer
+1 level of divine casting
3rd
+1
+3
+1
+3
Life Saver
+1 level of divine casting
4th
+2
+4
+1
+4
Life Wielder
+1 level of divine casting
5th
+2
+4
+1
+4
Life Bringer
-
Class Features: The following are all class features of a Life Bringer.
Proficiencies: A Life Bringer gains no additional proficiencies.
Spellcasting: At every level except 5th, a Life Bringer gains spells per day and an increase in caster level as if he had just gained a level in a divine caster class he possesses. This class must be the class he spent a whole level casting Resurrection out of his 7th level spell slots with. If, for some strange reason, he has more than one of those, he picks which one is increased.
Life Power: A Life Bringer is incredibly skilled at bringing creatures back to life. At 1st level, the time required to cast a spell bringing someone back to life is reduced to 1/10th the normal casting time (full round for Raise Dead or Revive Outsider, swift action to Revivify, 1 minute for Resurrection or True Resurrection). This power also applies to the Life domain power, reducing the time on it to one round to use.
Life Seer (Su): A Life Bringer has developed the ability to see life around him. At 2nd level, whenever he looks at a creature, he can tell if it is living, dead or undead. This ability allows him to see life itself, thus he can see invisible creatures, and see through illusions of creatures.
Live Saver: A Life Bringer has the power to save those who have just died in combat. Starting at 3rd level, once per day as an immediate action, he may cast Raise Dead, Revive Outsider, Revivify, Resurrection or True Resurrection on a creature who just died within 30 feet of him. The spell functions as normal, save changing the casting time to immediate action. Using this power is exhausting, and the Life Bringer immediately becomes exhausted until he rests for 8 hours to recover spells.
Life Wielder: A Life Bringer is granted extra power in his resurrection spells by his deity. At 4th level, he may choose to drop a prepared spell of the appropriate level to spontaneously cast Raise Dead, Revivify, Revive Outsider, Resurrection or True Resurrection. In addition, the recipient of his resurrection spells no longer suffers level loss or stat drain upon revival.
Furthermore, by expending some of his own life in the process, he can bring back those who died a long time ago. By expending 500EXP in the casting process of a resurrection spell, the time limit on how long someone may have been dead is multiplied by 10 (so 10 days per caster level for Raise Dead, 10 rounds for Revivify, and 100 years per caster level for Resurrection and True Resurrection).
Life Bringer: A Life Bringer has finally mastered bringing people back from the dead. He gains one additional spell slot for every level he can cast, but he must prepare the spell from the Life domain in it, and he cannot drop these slots to cast spontaneously. Furthermore, he no longer requires material components to cast a resurrection spell.
Life Domain
Granted Power: Once per day, you may restore someone to life. Restoring someone requires one minute. The person revived is unconscious and at -9 HP, but stable, and suffers no experience or stat loss. The person being revived must have died within the last hour for this power to work. This ability does not regrow body parts; the body must be in such condition that living is still possible once this ability is used. If an ability score is at 0 when this is used, this ability recovers 1 point to that stat. Someone revived in this manner always loses all spells they had prepared.
Level 1: Close Wounds (SpC)
Level 2: Stabilize (SpC)
Level 3: Spark of Life (SpC)
Level 4: Revenance (SpC)
Level 5: Revivify (SpC)
Level 6: Revive Outsider (SpC)
Level 7: Resurrection
Level 8: Death Ward, Mass (SpC)
Level 9: True Resurrection
Life Bringer
Some Clerics devote themselves to more than healing or prayer, they devote themselves to the study of life itself. They have given up much in their study, but the results let them thwart death itself.
Prerequisites:
Alignment: Must be Good
Skills: Must have and maintain max ranks for your level for Heal, Knowledge (Religion), and Knowledge (The Planes)
Spells: Must be able to cast Resurrection, and have access to the Life domain.
Special: Must have spent all of his previous level casting only Resurrection out of your 7th level spell slots.
Class Skills list as Cloistered Cleric.
Skills per level: 4+Int Mod
Hit Die: D6
Level
BAB
Fort Save
Ref Save
Will Save
Special
Spellcasting
1st
+0
+2
+0
+2
Life Power
+1 level of divine casting
2nd
+1
+3
+0
+3
Life Seer
+1 level of divine casting
3rd
+1
+3
+1
+3
Life Saver
+1 level of divine casting
4th
+2
+4
+1
+4
Life Wielder
+1 level of divine casting
5th
+2
+4
+1
+4
Life Bringer
-
Class Features: The following are all class features of a Life Bringer.
Proficiencies: A Life Bringer gains no additional proficiencies.
Spellcasting: At every level except 5th, a Life Bringer gains spells per day and an increase in caster level as if he had just gained a level in a divine caster class he possesses. This class must be the class he spent a whole level casting Resurrection out of his 7th level spell slots with. If, for some strange reason, he has more than one of those, he picks which one is increased.
Life Power: A Life Bringer is incredibly skilled at bringing creatures back to life. At 1st level, the time required to cast a spell bringing someone back to life is reduced to 1/10th the normal casting time (full round for Raise Dead or Revive Outsider, swift action to Revivify, 1 minute for Resurrection or True Resurrection). This power also applies to the Life domain power, reducing the time on it to one round to use.
Life Seer (Su): A Life Bringer has developed the ability to see life around him. At 2nd level, whenever he looks at a creature, he can tell if it is living, dead or undead. This ability allows him to see life itself, thus he can see invisible creatures, and see through illusions of creatures.
Live Saver: A Life Bringer has the power to save those who have just died in combat. Starting at 3rd level, once per day as an immediate action, he may cast Raise Dead, Revive Outsider, Revivify, Resurrection or True Resurrection on a creature who just died within 30 feet of him. The spell functions as normal, save changing the casting time to immediate action. Using this power is exhausting, and the Life Bringer immediately becomes exhausted until he rests for 8 hours to recover spells.
Life Wielder: A Life Bringer is granted extra power in his resurrection spells by his deity. At 4th level, he may choose to drop a prepared spell of the appropriate level to spontaneously cast Raise Dead, Revivify, Revive Outsider, Resurrection or True Resurrection. In addition, the recipient of his resurrection spells no longer suffers level loss or stat drain upon revival.
Furthermore, by expending some of his own life in the process, he can bring back those who died a long time ago. By expending 500EXP in the casting process of a resurrection spell, the time limit on how long someone may have been dead is multiplied by 10 (so 10 days per caster level for Raise Dead, 10 rounds for Revivify, and 100 years per caster level for Resurrection and True Resurrection).
Life Bringer: A Life Bringer has finally mastered bringing people back from the dead. He gains one additional spell slot for every level he can cast, but he must prepare the spell from the Life domain in it, and he cannot drop these slots to cast spontaneously. Furthermore, he no longer requires material components to cast a resurrection spell.