Red_Dog
2012-01-19, 12:08 PM
Hello everyone ^^
I had rather quick question, that might need a bit longer answer heh.
I am trying to come up with a unique spin on some of my NPC in a campaign. NPCs are mercs however, to make them stand out a bit, I wanted to try out a concept of Weapon Teams. As in =>
A squad of NPCs that carries several siege weapons. They follow around other squads that provide them support, and etc.
The concept of this army is "specialization and tactics". At least 4 types of NPC squads was my goal.
The issue=======>
Campaign is pretty much starts at lvl6-8 for everyone, which includes any able body NPC that willingly(mostly) partakes in combat
A Light balista on the OTHER hand deals 3d8 dmg at max rate 1 per round if its self loading or crewed by two... Soooo any ideas guys? ^^ What can make for a good effective "special heavy weapon team"? Some obscure siege engine maybe? Some obscure alchemical item? Anything?
Yes I know, it would make it simplier if Wizard was the cannon and a team protected him. Their army however isn't very magical.
=======>
P.S. Incidentally, if creature is resistant to fire 5, can it live on Fire plane, or will it need more help? If so, what kind of help? (refreshing all my planar travel knowledge myself, but a lot of things to cover heh)
I had rather quick question, that might need a bit longer answer heh.
I am trying to come up with a unique spin on some of my NPC in a campaign. NPCs are mercs however, to make them stand out a bit, I wanted to try out a concept of Weapon Teams. As in =>
A squad of NPCs that carries several siege weapons. They follow around other squads that provide them support, and etc.
The concept of this army is "specialization and tactics". At least 4 types of NPC squads was my goal.
The issue=======>
Campaign is pretty much starts at lvl6-8 for everyone, which includes any able body NPC that willingly(mostly) partakes in combat
A Light balista on the OTHER hand deals 3d8 dmg at max rate 1 per round if its self loading or crewed by two... Soooo any ideas guys? ^^ What can make for a good effective "special heavy weapon team"? Some obscure siege engine maybe? Some obscure alchemical item? Anything?
Yes I know, it would make it simplier if Wizard was the cannon and a team protected him. Their army however isn't very magical.
=======>
P.S. Incidentally, if creature is resistant to fire 5, can it live on Fire plane, or will it need more help? If so, what kind of help? (refreshing all my planar travel knowledge myself, but a lot of things to cover heh)