Vemynal
2012-01-20, 03:57 PM
Hey everyone! So I think I have finally designed a character that to me maintains the feel and uniqueness of the paladin but who easily qualifies as tier 1 or tier 2.
The class boils down to: 6Cleric/3Prestige Paladin/10Fist of Raziel/1Cleric
9th level spells (at level 19), Smite Evil 6/day (with bonuses to it!) and 18 BAB with a *butt-load* of special abilities! Race has not been decided. This character is meant to be played as a support combatant/Buffer and will be in the thick of things.
The problem is I'm unsure which Domains to use and what feats to pick for levels 9, 12, 15 and 18. I'll first cover domains and then feats.
Having checked the Magic Compendium and Book of Exalted Deeds I've boiled it down to:
Celestial gives smite ability to cleric 1/day. Some decent spells. Gate at 9th
Travel access to teleport spells; wouldn’t have otherwise
Planning extend spell as bonus feat and time stop as 9th spell
Time imp initiative, permanency, contingency, Foresight and Timestop
Celestial would only be picked if starting below level 6 because the Smite Evil helps with the "paladin feel". Its a case of "Fluff trumps mechanics" for me. Unless you all feel it's better than the other options for some reason.
Teleport spells would be amazing utility that I wouldn't have access to normally.
Free Extend feat at level 1 would be great, since the earliest I'd have a free feat to pick this up is level 9 (level 6 if Human).
The Time Domain seems a great utility pick as well, but I'm a little "eh" about only having one 9th level spell to pick from for my domain slots since at level 20 I'll only have two 9th level spells and one 9th level domain spell.
So which 2 of the 4 do you think I should pick?
Below are my feats and what levels I don't have a feat for. Where a feat is listed it has to stay (unless I can get it earlier) due to needing them to get into Prestige Pally and Fist of Raziel.
1- Servant of the Heavens
3- Power Attack
6- Mounted Combat
9-
12-
15-
18-
My turning ability isn't amazing so feats that let me replace turning uses with something helpful and flavorful would be cool as well.
I'll also say that I am open to the whole DMM: Persist spell stuff if it's possible to pull off.
Full level outline below the bar. Skills listed are for beginning (to have an idea), right before jumping to a new class (so that I know I meet requirements) and at the end. Written assuming an Int of 10, just in case that ends up happening.
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Cleric 6/Prestige Paladin 3/Fist of Raziel 10/Cleric 1
1 – Turn Undead, Aura of Good. 2 Domains. Level 1 spells. Know Rel. 2, know royalty 1, know ride 2 (0 int modifier). Feat: Servant of the Heavens
2-
3- Level 2 spells. Feat: Power Attack (need Str 13)
4-
5- 3rd level spells
6- BAB +4. Fort 5, Ref 2, Will 5. Know rel. 4, know royalty 2, ride 4, Concentration 2 (0 int modifier). Feat: Mounted Combat
Prestige Paladin
7- Detect Evil, Smite Evil 1/day. 4th level spells (note: with PP I now have access to all lvl 1 to 4 special divine paladin spells. Good timing right?)
8- Divine Grace, Lay on Hands, Special Mount
9- BAB +7. Fort 8, Ref 3, Will 6. Diplomacy 5, know rel. 5, know royalty 2, ride 4, Concentration 2 (0 int modifier). Aura of Courage, Divine Health. Feat:
Fist of Raziel
10- Magic Circle, Smite Evil 2/day (good aligned)
11- 5th level spells
12- Smite Evil 3/day (confirming). Feat:
13- Sanctify Martial Strike. 6th level spells
14- Smite Evil 4/day (holy)
15- Sunder Evil Item. 7th level spells. Feat:
16- Smite Evil 5/day (fiendsmite)
17- 8th level spells
18- Smite Evil 6/day (chain). Feat:
19- BAB +17. Fort 15, Ref 6, Will 9. Diplomacy 5, know rel. 5, know royalty 2, ride 4, concentration 22 (0 int modifier). Holy Martial Strike. 9th level spells.
Cleric
20- +1BAB and 1 more 9th level spell
The class boils down to: 6Cleric/3Prestige Paladin/10Fist of Raziel/1Cleric
9th level spells (at level 19), Smite Evil 6/day (with bonuses to it!) and 18 BAB with a *butt-load* of special abilities! Race has not been decided. This character is meant to be played as a support combatant/Buffer and will be in the thick of things.
The problem is I'm unsure which Domains to use and what feats to pick for levels 9, 12, 15 and 18. I'll first cover domains and then feats.
Having checked the Magic Compendium and Book of Exalted Deeds I've boiled it down to:
Celestial gives smite ability to cleric 1/day. Some decent spells. Gate at 9th
Travel access to teleport spells; wouldn’t have otherwise
Planning extend spell as bonus feat and time stop as 9th spell
Time imp initiative, permanency, contingency, Foresight and Timestop
Celestial would only be picked if starting below level 6 because the Smite Evil helps with the "paladin feel". Its a case of "Fluff trumps mechanics" for me. Unless you all feel it's better than the other options for some reason.
Teleport spells would be amazing utility that I wouldn't have access to normally.
Free Extend feat at level 1 would be great, since the earliest I'd have a free feat to pick this up is level 9 (level 6 if Human).
The Time Domain seems a great utility pick as well, but I'm a little "eh" about only having one 9th level spell to pick from for my domain slots since at level 20 I'll only have two 9th level spells and one 9th level domain spell.
So which 2 of the 4 do you think I should pick?
Below are my feats and what levels I don't have a feat for. Where a feat is listed it has to stay (unless I can get it earlier) due to needing them to get into Prestige Pally and Fist of Raziel.
1- Servant of the Heavens
3- Power Attack
6- Mounted Combat
9-
12-
15-
18-
My turning ability isn't amazing so feats that let me replace turning uses with something helpful and flavorful would be cool as well.
I'll also say that I am open to the whole DMM: Persist spell stuff if it's possible to pull off.
Full level outline below the bar. Skills listed are for beginning (to have an idea), right before jumping to a new class (so that I know I meet requirements) and at the end. Written assuming an Int of 10, just in case that ends up happening.
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Cleric 6/Prestige Paladin 3/Fist of Raziel 10/Cleric 1
1 – Turn Undead, Aura of Good. 2 Domains. Level 1 spells. Know Rel. 2, know royalty 1, know ride 2 (0 int modifier). Feat: Servant of the Heavens
2-
3- Level 2 spells. Feat: Power Attack (need Str 13)
4-
5- 3rd level spells
6- BAB +4. Fort 5, Ref 2, Will 5. Know rel. 4, know royalty 2, ride 4, Concentration 2 (0 int modifier). Feat: Mounted Combat
Prestige Paladin
7- Detect Evil, Smite Evil 1/day. 4th level spells (note: with PP I now have access to all lvl 1 to 4 special divine paladin spells. Good timing right?)
8- Divine Grace, Lay on Hands, Special Mount
9- BAB +7. Fort 8, Ref 3, Will 6. Diplomacy 5, know rel. 5, know royalty 2, ride 4, Concentration 2 (0 int modifier). Aura of Courage, Divine Health. Feat:
Fist of Raziel
10- Magic Circle, Smite Evil 2/day (good aligned)
11- 5th level spells
12- Smite Evil 3/day (confirming). Feat:
13- Sanctify Martial Strike. 6th level spells
14- Smite Evil 4/day (holy)
15- Sunder Evil Item. 7th level spells. Feat:
16- Smite Evil 5/day (fiendsmite)
17- 8th level spells
18- Smite Evil 6/day (chain). Feat:
19- BAB +17. Fort 15, Ref 6, Will 9. Diplomacy 5, know rel. 5, know royalty 2, ride 4, concentration 22 (0 int modifier). Holy Martial Strike. 9th level spells.
Cleric
20- +1BAB and 1 more 9th level spell