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View Full Version : Domains: Agriculture, Orientation, Pestilence, Taboo [3.5]



ideasmith
2012-01-20, 10:45 PM
AGRICULTURE DOMAIN
Granted Power: Create water at will as a spell-like ability.
AGRICULTURE DOMAIN SPELLS
1.Goodberry
2.Create food and water
3.Plant growth
4.Minor creation
5.Animal growth
6.Heroes' feast
7.Control weather
8.Control plants
9 Elemental Swarm*
*Cast as a water spell only.

ORIENTATION DOMAIN
Granted Power: Know direction at will as a spell like ability.
ORIENTATION DOMAIN SPELLS
1 Faerie Fire
2 Calm Emotions
3 Helping Hand
4 Locate Creature
5 Dream
6 Find the Path
7 Refuge
8 Discern Location
9 Sympathy

PESTILENCE DOMAIN
Granted Power: If you make a successful unarmed strike against a creature, that creature must make a Fortitude save (DC 10+half class level+Con modifier) or be nauseated for 1 round.
PESTILENCE DOMAIN SPELLS
1.Doom
2.Summon swarm
3.Contagion
4.Giant vermin
5.Insect plague
6.Eyebite
7.Creeping doom
8.Horrid wilting
9.Mass contagion

TABOO DOMAIN
Granted Power: Once per day, may place a taboo on a willing creature. This functions as the spell suggestion. This is a spell-like ability.
TABOO DOMAIN SPELLS
1 Alarm
2 Phantom Trap
3 Obscure Object
4 Dimensional Anchor
5 Mark of Justice
6 Forbiddance
7 Repulsion
8 Dimension Lock
9 Soul Bind