Centric
2012-01-21, 12:43 AM
This is my first piece of homebrew. Is it worth refining/organizing/changing, or more scrapworthy? Be as honest as necessary.
Sucker Punch/Tincture of Swift Forearm Extension
This cloudy pink liquid is cloyingly sweet and winy, like old grapes crystallized in honey. When swallowed, it causes one of the drinker’s forearms (drinker’s choice) to suddenly extend and retract, more swiftly than a frog’s tongue. Multiple doses may be taken at once, each one giving the resulting strike a maximum range 10 feet past the drinker’s unarmed reach. It is treated as a ranged attack at +4 to hit, being fast and highly unorthodox. The strike stops at the first obstruction it encounters, dealing the drinker’s unarmed damage plus the drinker’s Str. mod per 5 feet that it was prevented from traveling. As much Sucker Punch may be drunk as desired, but only a number of doses up to the drinker’s Con. mod take effect; the rest are wasted. Sucker Punch may also be held in the mouth, as it has no effect unless swallowed, but the flavor forces the holder to succeed on a DC 15 Fort save each round after taking the Punch, or spit it out.
Sucker Punch usually comes in graduated vials marking the 1/8 ounce doses. It has half the alcohol content of wine by volume, but is something of a dangerous and acquired taste.
Price: ?
Craft (Alchemy) DC: ?
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I guess this is the sort of thing you'd find in the accidents bin in some wizard's lab, or in the pouch of a local hooligan. I've only ever played 3.5 in any depth at all, and the crafting system is rather silly to me, but maybe other systems have a sensible way of filling in those question marks.
Sucker Punch/Tincture of Swift Forearm Extension
This cloudy pink liquid is cloyingly sweet and winy, like old grapes crystallized in honey. When swallowed, it causes one of the drinker’s forearms (drinker’s choice) to suddenly extend and retract, more swiftly than a frog’s tongue. Multiple doses may be taken at once, each one giving the resulting strike a maximum range 10 feet past the drinker’s unarmed reach. It is treated as a ranged attack at +4 to hit, being fast and highly unorthodox. The strike stops at the first obstruction it encounters, dealing the drinker’s unarmed damage plus the drinker’s Str. mod per 5 feet that it was prevented from traveling. As much Sucker Punch may be drunk as desired, but only a number of doses up to the drinker’s Con. mod take effect; the rest are wasted. Sucker Punch may also be held in the mouth, as it has no effect unless swallowed, but the flavor forces the holder to succeed on a DC 15 Fort save each round after taking the Punch, or spit it out.
Sucker Punch usually comes in graduated vials marking the 1/8 ounce doses. It has half the alcohol content of wine by volume, but is something of a dangerous and acquired taste.
Price: ?
Craft (Alchemy) DC: ?
--
I guess this is the sort of thing you'd find in the accidents bin in some wizard's lab, or in the pouch of a local hooligan. I've only ever played 3.5 in any depth at all, and the crafting system is rather silly to me, but maybe other systems have a sensible way of filling in those question marks.