motoko's ghost
2012-02-06, 03:24 PM
Okay, the deadlines past and I've left a few hours for any last minute submissions so the time for submissions has no closed I'll post the builds we have below.
Sreiska of the Stars
The Build
CG Illumian (NaenVaul) Beguiler 7/Loredelver 3/Troubadour of Stars 10
Attributes:
32 Point Buy
Str: 8
Dex: 12
Con: 12
Int: 16
Wis: 14
Cha: 14
After levelup:
Str: 8
Dex: 12
Con: 12
Int: 19 (+1 @ Level 12, 16, 20)
Wis: 15 (+1 @ Level 4)
Cha: 15 (+1 @ Level 8)
With items:
Str: 14 (+6 Belt of Magnificence)
Dex: 18 (+6 Belt of Magnificence)
Con: 18 (+6 Belt of Magnificence)
Int: 30 (+6 Belt of Magnificence, +5 Tome of Clear Thought)
Wis: 21 (+6 Belt of Magnificence)
Cha: 21 (+6 Belt of Magnificence)
Belt assumed to be obtained at level 20.
Tome assumed to be obtained at level 14 and immediately read.
Levelup Table:
{table=head]Level|Class Level|BAB|Fortitude|Reflex|Will|Class Ability Gained|Spellcasting level|Feats/Special
1|Beguiler 1|+0|+0|+0|+2|Armored Mage, Trapfinding|Beguiler 1|City Slicker (Races of Destiny), Naen sigil
2|Beguiler 2|+1|+0|+0|+3|Cloaked Casting (+1 DC), surprise casting|Beguiler 2|Vael sigil
3|Beguiler 3|+1|+1|+1|+3|Advanced learning (serene visage)|Beguiler 3|Still Spell
4|Beguiler 4|+2|+1|+1|+4|-|Beguiler 4|-
5|Beguiler 5|+2|+1|+1|+4|Silent Spell (bonus feat)|Beguiler 5|-
6|Beguiler 6|+3|+2|+2|+5|Surprise casting (move)|Beguiler 6|Invisible Spell (Cityscape)
7|Beguiler 7|+3|+2|+2|+5|Advanced learning (shadow cache)|Beguiler 7|-
8|Loredelver 1|+4|+2|+3|+6|Bardic knowledge, magical insight|Beguiler 7|-
9|Loredelver 2|+4|+3|+3|+6|Detect Magic|Beguiler 8|Knight of Stars (Book of Exalted Deeds)
10|Loredelver 3|+5|+3|+4|+7|Evasion|Beguiler 9|-
11|Troubadour of Stars 1|+5|+3|+4|+7|Bardic Music, Detect Evil|Beguiler 9|-
12|Troubadour of Stars 2|+6|+4|+5|+8|Holy cacophony, celestial spells|Beguiler 10|Words of Creation (Book of Exalted Deeds)
13|Troubadour of Stars 3|+7|+4|+5|+8|Starmantle|Beguiler 10|-
14|Troubadour of Stars 4|+8|+4|+6|+9|-|Beguiler 11|-
15|Troubadour of Stars 5|+8|+5|+6|+9|Song of Hope|Beguiler 11|Extra Music (Complete Adventurer)
16|Troubadour of Stars 6|+9|+5|+7|+10|Sanctified spells|Beguiler 12|-
17|Troubadour of Stars 7|+10|+5|+7|+10|Eladrin form|Beguiler 12|-
18|Troubadour of Stars 8|+11|+6|+8|+11|-|Beguiler 13|Metamagic Song (Races of Stone)
19|Troubadour of Stars 9|+11|+6|+8|+11|Celestial Symphony|Beguiler 13|-
20|Troubadour of Stars 10|+12|+6|+9|+12|Celestial Ascension|Beguiler 14|-[/table]
Skills:
Total:
Balance 6 ranks, Bluff 23 ranks, Climb 5 ranks, Decipher Script 23 ranks, Diplomacy 23 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 23 ranks, Knowledge (dungeoneering) 11 ranks, Knowledge (religion) 14 ranks, Perform (woodwind) 23 ranks, Spellcraft 23 ranks, Tumble 6 ranks, Use Magic Device 18 ranks
By levelup:
1st: Bluff 4 ranks, Decipher Script 4 ranks, Disable Device 4 ranks, Hide 4 ranks, Knowledge (arcana) 4 ranks, Perform (woodwind) 2 ranks (CC), Spellcraft 4 ranks, Tumble 4 ranks, Use Magic Device 4 ranks
2nd: Bluff 5 ranks, Decipher Script 5 ranks, Disable Device 5 ranks, Hide 5 ranks, Knowledge (arcana) 5 ranks, Perform (woodwind) 2.5 ranks (CC), Spellcraft 5 ranks, Tumble 5 ranks, Use Magic Device 5 ranks
3rd: Bluff 6 ranks, Decipher Script 6 ranks, Disable Device 5 ranks, Hide 5 ranks, Knowledge (arcana) 5 ranks, Knowledge (dungeoneering) 2 ranks (CC), Perform (woodwind) 3 ranks (CC), Spellcraft 6 ranks, Tumble 5 ranks, Use Magic Device 6 ranks
4th: Bluff 7 ranks, Decipher Script 7 ranks, Disable Device 5 ranks, Hide 6 ranks, Knowledge (arcana) 7 ranks, Knowledge (dungeoneering) 3 ranks (CC), Perform (woodwind) 3.5 ranks (CC), Spellcraft 7 ranks, Tumble 5 ranks, Use Magic Device 6 ranks
5th: Bluff 8 ranks, Decipher Script 8 ranks, Disable Device 5 ranks, Hide 7 ranks, Knowledge (arcana) 8 ranks, Knowledge (dungeoneering) 4 ranks (CC), Perform (woodwind) 4 ranks (CC), Spellcraft 8 ranks, Tumble 5 ranks, Use Magic Device 8 ranks
6th: Bluff 9 ranks, Decipher Script 9 ranks, Disable Device 5 ranks, Hide 9 ranks, Knowledge (arcana) 9 ranks, Knowledge (dungeoneering) 4.5 ranks (CC), Perform (woodwind) 4.5 ranks (CC), Spellcraft 9 ranks, Tumble 5 ranks, Use Magic Device 9 ranks
7th: Bluff 10 ranks, Decipher Script 10 ranks, Disable Device 5 ranks, Hide 10 ranks, Knowledge (arcana) 10 ranks, Knowledge (dungeoneering) 5 ranks (CC), Perform (woodwind) 5 ranks (CC), Spellcraft 10 ranks, Tumble 6 ranks, Use Magic Device 10 ranks
8th: Bluff 10.5 ranks (CC), Climb 1 rank, Decipher Script 11 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 11 ranks, Knowledge (dungeoneering) 6 ranks, Perform (woodwind) 5.5 ranks (CC), Spellcraft 11 ranks, Tumble 6 ranks, Use Magic Device 10.5 ranks (CC)
9th: Bluff 11 ranks (CC), Climb 4 ranks, Decipher Script 11 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 12 ranks, Knowledge (dungeoneering) 7 ranks, Perform (woodwind) 6 ranks (CC), Spellcraft 12 ranks, Tumble 6 ranks, Use Magic Device 11 ranks (CC)
10th: Balance 5 ranks, Bluff 11.5 ranks (CC), Climb 5 ranks, Decipher Script 11 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 13 ranks, Knowledge (dungeoneering) 8 ranks, Perform (woodwind) 6 ranks, Spellcraft 13 ranks, Tumble 6 ranks, Use Magic Device 11 ranks
11th: Balance 5 ranks, Bluff 12.5 ranks, Climb 5 ranks, Decipher Script 12 ranks, Diplomacy 2 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 14 ranks, Knowledge (dungeoneering) 8 ranks, Knowledge (religion) 1 rank, Perform (woodwind) 8 ranks, Spellcraft 14 ranks, Tumble 6 ranks, Use Magic Device 11 ranks
12th: Balance 5 ranks, Bluff 13.5 ranks, Climb 5 ranks, Decipher Script 12 ranks, Diplomacy 4 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 15 ranks, Knowledge (dungeoneering) 9 ranks, Knowledge (religion) 3 ranks, Perform (woodwind) 10 ranks, Spellcraft 15 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
13th: Balance 5 ranks, Bluff 14.5 ranks, Climb 5 ranks, Decipher Script 13 ranks, Diplomacy 6 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 16 ranks, Knowledge (dungeoneering) 9 ranks, Knowledge (religion) 5 ranks, Perform (woodwind) 13 ranks, Spellcraft 15 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
14th: Balance 5 ranks, Bluff 15.5 ranks, Climb 5 ranks, Decipher Script 14 ranks, Diplomacy 7 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 17 ranks, Knowledge (dungeoneering) 10 ranks, Knowledge (religion) 6 ranks, Perform (woodwind) 15 ranks, Spellcraft 17 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
15th: Balance 6 ranks, Bluff 18 ranks, Climb 5 ranks, Decipher Script 15 ranks, Diplomacy 9 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 18 ranks, Knowledge (dungeoneering) 10 ranks, Knowledge (religion) 8 ranks, Perform (woodwind) 16 ranks, Spellcraft 18 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
16th: Balance 6 ranks, Bluff 19 ranks, Climb 5 ranks, Decipher Script 17 ranks, Diplomacy 13 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 19 ranks, Knowledge (dungeoneering) 10 ranks, Knowledge (religion) 10 ranks, Perform (woodwind) 17 ranks, Spellcraft 19 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
17th: Balance 6 ranks, Bluff 20 ranks, Climb 5 ranks, Decipher Script 20 ranks, Diplomacy 16 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 20 ranks, Knowledge (dungeoneering) 11 ranks, Knowledge (religion) 10 ranks, Perform (woodwind) 17 ranks, Spellcraft 19 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
18th: Balance 6 ranks, Bluff 21 ranks, Climb 5 ranks, Decipher Script 21 ranks, Diplomacy 17 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 21 ranks, Knowledge (dungeoneering) 11 ranks, Knowledge (religion) 12 ranks, Perform (woodwind) 21 ranks, Spellcraft 21 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
19th: Balance 6 ranks, Bluff 22 ranks, Climb 5 ranks, Decipher Script 22 ranks, Diplomacy 22 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 22 ranks, Knowledge (dungeoneering) 11 ranks, Knowledge (religion) 14 ranks, Perform (woodwind) 22 ranks, Spellcraft 22 ranks, Tumble 6 ranks, Use Magic Device 12 ranks
20th: Balance 6 ranks, Bluff 23 ranks, Climb 5 ranks, Decipher Script 23 ranks, Diplomacy 23 ranks, Disable Device 6 ranks, Hide 10 ranks, Knowledge (arcana) 23 ranks, Knowledge (dungeoneering) 11 ranks, Knowledge (religion) 14 ranks, Perform (woodwind) 23 ranks, Spellcraft 23 ranks, Tumble 6 ranks, Use Magic Device 18 ranks
Items:
330gp
1. +2 Harmonizing* Screaming Burst* Rapier (50,320 GP), Lesser Crystal of Return* (1,000 GP)
2. +5 Light Fortification Called* Soulfire** Mithral Breastplate (106,350 GP), Restful Crystal (500 GP)
3. +5 Tome of Clear Thought (137,500 GP) (292,170 spent)
4. +6 Belt of Magnificence*** (200,000 GP) (492,170 spent)
5. Handy Haversack (2,000 GP) (494,170 spent)
6. Greater Rod of Metamagic (Extend Spell) (24,000 GP) (518,170 spent)
7. Rod of Metamagic (Quicken Spell) (75,500 GP) (593,170 spent)
8. Cloak of Minor Displacement (24,000 GP) (617,170 spent)
9. Ring of Invisibility (20,000 GP)
10. Third Eye Conceal* (120,000 GP)
*Magic Item Compendium
**Book of Exalted Deeds
***Miniatures Handbook
None of these items are actually necessary except the Belt and the Tome. Vest of Legends (DMG II) may or may not enhance Sreiska's Bardic Music because the item says "whenever a bard uses Bardic Music".
The weapon can continue a song for you, the armor has a chance to block criticals and always blocks death/negative energy/etc magic/abilities. The other items are just nice to have.
The Buildup
As a Beguiler, Sreiska shares most of the Bard's spell list (albeit some spells are obtained later, because the Beguiler uses the Sorc/Wiz list). In addition, she can cast in Light Armor (as a Bard can), can make use of Bardic Knowledge (thanks to Loredelver), and learns all Bardic Music up to 10th level (thanks to Troubadour of Stars). She actually learns higher level spells than a Bard would (7th level Arcane), casts from a more useful stat (Int), and gains new Bardic Music abilities and Sanctified spells. Normally, spontaneous spellcasters can't use Sanctified spells. This specific build doesn't put points into Search to utilize Trapfinding, but one could swap out ranks in the various Knowledges to do that.
The Backstory
Sreiska spent her early days as a Beguiler travelling with various adventurers, using her skills and magic to fill the role of a party rogue. The relations with her Cabal became strained when she would spend more time exploring ruins and solving mysteries abroad than at home helping her people advance, so she cut her ties (almost) completely and became a member of the Knights of Lore, a group created to help Illumian adventurers help their people and themselves at the same time. Specifically, the Knights required that its members bring back information and as much material to be studied as they could, and in return they would report the gathered information back to an individual's Cabal. In one ruin, she found ancient texts regarding the celestial court of the Eladrin and a language, mentioned only in passing, that immediately caught her attention: the Words of Creation. If such a powerful language existed, it would certainly help her people understand their own existence and their language.
Hoping to uncover this language, she dedicated herself to the Eladrin and explored far and wide, finding new knowledge and helping those in need. Finally, she was invited to join the ranks of the Troubadours of Stars, a group of minstrels dedicated to the cause of Good (though she was no ..."professional" minstrel, she knew how to play a flute). It took only a few more years for her to be gifted with knowledge of some of the Words of Creation. When combined with her song, it revealed to her such beauty that she decided then to perfect her music as much as she could, while staying true to the Troubadours and helping those in need.
=-=-=-=-=-=-=-=-=-=-=-
Stavf Mayor, Author of Wendigo
http://dl.dropbox.com/u/407620/Wordsmith1.jpg
Stavf Mayor is a fireblood dwarf wizard and wordsmith.
She does not need to chant or perform arcane gestures.
She doesn't need material components.
The words that she has written jump off the page and come to life.
The effect is truly magical.
Words are funny things.
They can mean many things at once.
They can mean nothing at all.
They can be read by a great many people!
And if written simply, they can be read by just about anyone.
Unfortunately Stavf Mayor is an uninspired plagiarist, with little personality and an unhealthy obsession with Wendigo. Even still, her friends, family, party members and legion of fan-dwarves often find great meaning and power in her work.
Stavf the Spellsharer (ECL 8)
Stavf does not understand the idea of Intellectual Spell Property. She steals spells and she gives spells wherever she goes. Being a Master Spellthief, she can cast the spells of other party members, making her an effective healer, an effective buffer, and just about anything else. If any of her party members have spells, Stavf can cast their spells for them. She can also steal and cast her enemies spells! But the violation doesn't just stop there, she has learned how to write runes. With her sharable runes, she can specially prepare some of her spells so that they can be used by party members, Spell Lists and UMD be damned. She can even give away spells for others to cast that are normally personal. Also with her runic preparation her wizard spells no longer have somatic components, allowing her to do all of her Spellsharing while in light armor.
Stavf the Publisher (ECL 13)
Casting the partiy cleric's spells for them just wasn't enough for Stavf. By this point she is casting other peoples spells... better. She is now able to cast sixth level wizard spells, and steal sixth level spells from anybody! But that is not her main trick. Through her time spent as a War Weaver, she knows how to spread the buffs around. She can cast any harmless spell, up to fifth level on to all of her party members at the same time. This includes the spells she has stolen from others. Steal a Barkskin from the druid, everyone is barkskinned. She can also precast buff spells, only to release them on the party later as a move action, giving her, and the party a significant action advantage. Move action to release 3 buffs, standard action to cast an additional buff.
Unfortunately Stavf Mayor has become obsessed with the Wendigo. She starts to write on and on about them, hiding her spell runes inside passages about longing frosty gazes. She has even started carrying around buckets of conjured snow, just so she will feel more at home with her beloved wendigo (and make all of her spells count as cold spells thanks to Snowcasting). Her love of Wendigo even seems to infect everyone around her, making all of their cold spells more powerful (Draconic Aura: Cold). Unfortunately Knowledge Nature is not a class skill for war weavers, and Stavf Mayor has no idea what Wendigo actually are. She thinks they have glitterdust as a 1/day spell like ability.
Stavf the Wordsmith (ECL 20)
One of the major breakthroughs that Stavf made in her writing was when she started wishing things to be better. She carved 3 permanent runes of lesser wish into her flesh. While a runesmith's permanent runes require 20 times the material cost of a spell to make, they only require the XP cost once. Stavf can now cast Limited Wish 6 times per day as a spell like ability without any further xp loss. Limited Wish can be used to duplicate any wizard spell of 6th level or lower. Limited Wish can be used to duplicate any other spell of 5th level or lower. Stavf Mayor now effectively knows all spells of 5th level or lower, and can cast the ones she likes into her parties Eldritch Tapestry, buffing them all at once. On top of that she can cast 9th level wizard spells, and steal 9th level spells from her party members. With her Share Runes ability she can share personal spells of 7th level or lower (but unfortunately not her wished up spells).
Her obsession with Wendigo has only gotten more extreme. Her Draconic Aura now gives all of her party members +4 DC on all of their cold spells, including herself. She also has learned Cold Focus and Greater Cold Focus. In the end all of her spells ever are cast with +6 to the saving throw DC. It would normally be inconvenient carrying all that snow arround, but Stavf no longer needs the snow.
Because she is now a geometer as well. Her knowledge of runes lets her prepare her spells without Somatic components. With her snow casting, she normally uses snow and a rune as the material component. With her new knowledge of spellglyphs she can prepare spells without verbal or material components. All of her spells are now Silenced, Stilled, and Eschewed. When she wishes it, the words jump off paper, coming to life, and magic happens, spreading throughout the Eldritch Tapestry, or instead directly to her opponents.
The Authorized Biography of Stavf Mayor
Stavf Mayor
Fireblood Dwarf Spellthief 1/ Wizard 4/ Runesmith 5 / War Weaver 5 / Geometer 5
And Prolific Author of Young Dwarf Wendigo Fiction
{table=head]Level|Class|Base Attack Bonus|Fort Save|Ref Save|Will Save|Skills|Feats|Class Features
1st|Spellthief 1|
+0|
+0|
+0|
+2|Conc 4, CWeave 4, CStone 4, Cword 4, Decipher 4, Disable 4, Karcana 4, Search 4, Scraft 4, Spot 4|Heavy Armor Proficiency|SA +1d6, Trapfinding, Steal Spell
2nd|Wizard 1|
+0|
+0|
+0|
+4|Conc 5, Cweave 5, Cstone 5, Cword 5, Decipher 5, Karcana 5|(Scribe Scroll)|Familiar
3rd|Wizard 2|
+1|
+0|
+0|
+5|Conc 6, Cweave 6, Cstone 6, Cword6, Decipher 6, Karcana 6|Master Spellthief|
4th|Wizard 3l|
+1|
+1|
+1|
+5|Conc 7, Cstone 7, Cword 7, Decipher 7, Karcana 7, Scraft 5||
5th|Wizard 4|
+2|
+1|
+1|
+6|Conc 8, Cstone 8, Cword 8, Decipher 8, Karcana 8, Scraft 6||
6th|Runesmith 1|
+2|
+3|
+1|
+8|Conc 9, Cword 9, Decipher 9, Karcana 9, Scraft 8|Enlarge Spell|Rune Magic
7th|Runesmith 2|
+2|
+4|
+1|
+9|Conc 10, Cword 10, Decipher 10, Karcana 10, Scraft 10, Appraise 1||Stonecraft Expertise
8th|Runesmith 3|
+3|
+4|
+2|
+9|Conc 11, Cword 11, Decipher 11, Karcana 11, Scraft 11, Appraise 3|Share Runes|
9th|War Weaver 1|
+3|
+4|
+2|
+11|Conc 12, Cword 12, Karcana 12, Scraft 12, Profession Sellout 3|Snowcasting|Eldritch Tapestry
10th|War Weaver 2|
+4|
+4|
+2|
+12|Conc 13, Cword 13, Karcana 13, Scraft 13, Profession Sellout 6||Quiescent 1
11th|War Weaver 3|
+4|
+5|
+3|
+12|Conc 14, Cword 14, Karcana 14, Scraft 14, Profession Sellout 9||Quiescent 2
12th|War Weaver 4|
+5|
+5|
+3|
+13|Conc 15, Cword 15, Karcana 15, Scraft 15, Profession Sellout 12|Draconic Aura: Cold|Quiescent 3
13th|War Weaver 5|
+5|
+5|
+3|
+13|Conc 16, Cword 16, Karcana 16, Scraft 16, Profession Sellout 15||Quiescent 4, Enlarged Weave
14th|Runesmith 4|
+5|
+6|
+3|
+14|Conc 17, Cword 17, Karcana 17, Scraft 17, Decipher 14||
15th|Runesmith 5|
+6|
+6|
+3|
+14|Conc 18, Cword 18, Karcana 18, Scraft 18, Decipher 17|Cold Focus|Permanent Rune
16th|Geometer 1|
+6|
+6|
+3|
+16|Conc 19, Cword 19, Karcana 19, Scraft 19, K. Planes 4||Glyph of Warding, Spellglyph
17th|Geometer 2|
+7|
+6|
+3|
+17|Conc 20, Cword 20, Karcana 20, Scraft 20, K. Planes 8||Book of Geometry
18th|Geometer 3|
+7|
+7|
+4|
+17|Conc 21, Cword 21, Karcana 21, Scraft 21, K. Planes 12|Greater Cold Focus|Sigil Sight
19th|Geometer 4|
+8|
+7|
+4|
+18|Conc 22, Cword 22, Karcana 22, Scraft 22, K Planes 16||Pass Sigil
20th|Geometer 5|
+8|
+7|
+4|
+18|Conc 23, Cword 23, Karcana 23, Scraft 23, K Planes 20||Powerful Spellglyph, Greater Glyph of Warding[/table]
Bibliography:
Fireblood Dwarf: Dragon Magic
Spell thief : Complete Adventurer
Master Spell thief : Complete Scoundrel
Runesmith : Races of Stone
Snowcasting: Frostburn
War Weaver : Heroes of Battle
Draconic Aura: Dragon Magic
Geometer: Complete Arcane
Cold Focus : Frostburn
Greater Cold Focus: Frostburn
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Violet Songbringer
Chaotic Good->Neutral Evil
Rogue 2/Human Paragon 1/Cloistered cleric 1/ Battle Sorceror2/Druidic Advenger Druid 1/ Battle Sorceror 6/ Human paragon 2/Fochulon Lyricist 5
This operates off of the fact that Cloistered Clerics Lore Class feature being pointed as being identical to Bardic Knowledge
Domains:Trickery and Magic
STR: 12 DEX: 14 CON: 14 INT: 10 WIS: 12 CHA: 16
Level 4: Strength
Level 8: Strength
Level 12: Wisdom
Level 16: Dexterity
Level 20: Dexterity
Technically you just gained Bardic Music through Fochulon lyricist.
Feats
Level 1: Trickery Devotion
Human Bonus:Able Learner
Level 3: Force of Personality
Level 6:Spell Penetration
Level 9: Lucky Catch
Level 12: Make your own luck
Bonus: Power Attack
Level 15:Earth Sense
Level 18:Extra Music
Bard like features:Has acess to 3rd level divine spells (simulating the bard's ability to cast cure spells)
7th level arcane spells casting 5 level bardic music of +8 and lore,
Add-ons: Rage 1/day, earth sense, extra level of spells in the arcane, and a couple of turn undead uses, luck feats (jack-of-all-trades need to be lucky)
Skills
Level 1: 4 decipher script, 4 diplomacy, 4 sleight of hand, 4 perform (string Instrument) 4 disguise 2 knowledge (nature), 4 gather information, 4 escape artist, 2 concentration
Level 2: 5 decipher script, 5 diplomacy, 5 sleight of hand, 5 perform (string Instrument), 2 knowledge (nature), 5 gather information, 5 escape artist, 2 concentration, 5 disguise, 2 use magic device
Level 3: 6 decipher script, 6 diplomacy, 6 sleight of hand, 6 perform (string Instrument), 2 knowledge (nature), 6 gather information, 5 escape artist, 2 concentration, 5 disguise, 2 use magic device
Level 4: 7 decipher script, 7 diplomacy, 6 sleight of hand, 6 perform (string Instrument), 7 knowledge (nature), 6 gather information, 5 escape artist, 2 concentration, 5 disguise, 2 use magic device,
Level 5: 7 decipher script, 7 diplomacy, 6 sleight of hand, 8 perform (string Instrument), 7 knowledge (nature), 6 gather information, 5 escape artist, 3 concentration, 5 disguise, 2 use magic device,
Level 6:7 decipher script, 7 diplomacy, 7 sleight of hand, 9 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 3 concentration, 5 disguise, 2 use magic device,
Level 7:7 decipher script, 7 diplomacy, 7 sleight of hand, 10 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 6 concentration, 5 disguise, 2 use magic device,
Level 8: 7 decipher script, 7 diplomacy, 7 sleight of hand, 11 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 8 concentration, 5 disguise, 2 use magic device,
Level 9: 7 decipher script, 7 diplomacy, 7 sleight of hand, 12 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device,
Level 10: 7 decipher script, 7 diplomacy, 7 sleight of hand, 13 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 2
Level 11: 7 decipher script, 7 diplomacy, 7 sleight of hand, 13 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 5
Level 12:7 decipher script, 7 diplomacy, 7 sleight of hand, 13 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 8
Level 13:7 decipher script, 7 diplomacy, 7 sleight of hand, 13 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 11
Level 14:8 decipher script, 8 diplomacy, 8 sleight of hand, 14 perform (string Instrument), 7 knowledge (nature), 7 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 15: 9 decipher script, 9 diplomacy, 9 sleight of hand, 15 perform (string Instrument), 7 knowledge (nature), 8 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 16:9 decipher script, 16 diplomacy, 9 sleight of hand, 15 perform (string Instrument), 7 knowledge (nature), 8 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 17:9 decipher script, 17 diplomacy, 9 sleight of hand, 20 perform (string Instrument), 7 knowledge (nature), 8 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 18:9 decipher script, 17 diplomacy, 9 sleight of hand, 20 perform (string Instrument), 7 knowledge (nature), 14 gather information, 5 escape artist, 10 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 19:9 decipher script, 17 diplomacy, 9 sleight of hand, 20 perform (string Instrument), 7 knowledge (nature), 14 gather information, 5 escape artist, 16 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Level 20:9 decipher script, 17 diplomacy, 9 sleight of hand, 20 perform (string Instrument), 7 knowledge (nature), 14 gather information, 5 escape artist, 22 concentration, 5 disguise, 2 use magic device, Spellcraft 12
Arcane Spells (learned in order)
Level 0:Prestidigitation, Dancing Lights, Resistance, Flare, Open/Close,Read Magic, Ghost Sound,
Level 1:Expeditious Retreat,Lesser Confusion, Ventriloquism, Hideous Laughter,
Level 2:Darkness, Cat's Grace, Invisibility, False Life,
Level 3:Suggestion, Deep Slumber,Displacement,
Level 4: Natural Terrain,Shout,Shadow Conjuration
Level 5: Nightmare, Mirage Arcana,
Level 6: Mass Suggestion,
Put the human paragon spell advancement into cleric and the fochulan lyrist to Sorcerer and Cleric as well
Born and raised as a pickpocket, Violet never had bad intentions, she only stole to support her self and her little brother, all she really wanted to do was play her. However, a wandering priest took her and her brother in, and allowed her acssess to his prviate library, where she studied and and continued to play the violin. Eventually she ran away from the sanctum when her sorceror powers started to develop in fear of harming the people of the sanctum. When she learned her powers were in her control, she made a home in the forest because the powers were still scary to the near magicless village would kill her on site, she would go on to become embittered angry at the society that would murder her. She drew into the rage and unleashed both nature and arcane might upon the village slaughtering them all. There she starts anew driven by her rage, she latches onto studies left behind originally donated by a master bard to the villagers. There she learns that the villagers were about to accept her and would not have killed her, this knowledge drives her mad, right before a task force is sent to kill her.
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
You kids these days got it easy. Why, I remember back in the day... the Bard was one of the most amazing things around. Of course, the only ones who could be a bard was a Human, since it required multiclassing Fighter/Rogue/Druid, not dual-classing like the demi-humans did back then.
Oh yea, those were the days... none of these 'base attack bonus' shenanigans like you've got, we had THAC0 and we loved it! Also, back then, a high AC was a bad thing. You wanted it as low as you could get. Heck, I remember, I used to have a negative AC score... and that was the cat's meow.
So, where was I? Oh yes... bards. Well, I suppose you youngsters these days would call it the first prestige class, since it required other classes to become one. They were pretty awesome, but a pain to get there. Especially those druid levels... yeesh, talk about taking forever to level up. You kids with standardized xp requirements to level sure have it easy.
Yep, that was the original Bard, before second edition came along and turned it into some spoony fop prancing around with Brave Sir Robin. As quick with his wit as with his sword. He could use thief skills, had a good THAC0, AND could cast some druid spells, then had a few other things that only Bards had.
Man, those were the days....
Illuminian Druid1/Fighter2/Beguiler6/Loredelver3/Fochlucan Lyrist 8
Feats:
1: Able Learner
2: Weapon Finesse (fighter bonus)
3: Greensinger Initiate, Martial Study (Shadow hand) - Shadow Blade Technique (fighter bonus)
6: Martial Stance (Child of Shadow)
9: Shadow Blade
12: Dragontouched
15: Dragonfire Inspiration
18: Song of the Heart
Class Breakdown:
Druid is necessary for Fochlucan Lyrist. The ironic part is that you only needed one level of Druid to qualify for Bard in 1e as well. So while this is a dip, it's also in keeping with the 1e Bard. It also lets me pick up Perform as a class skill through Greensinger Initiate so I can qualify for Fochlucan Lyrist.
Beguilers are already pretty close to Bards, as far as spell selection. They've also got the skillset needed, which makes them a pretty good starting point.
Fighter is in here for two reasons. First, I wanted some 'swishy pokey' action going on and 1e bards required Fighter anyways. Second, I needed some spare feats if I was going to do DFI later in life and remove Str dependency.
Loredelver nets me Bardic Knowedge and Evasion together in one shot, which are both prerequisites for Fochlucan Lyrist, and Detect Magic as an unlimited-use spell-like ability. In fact, it's just about the only way I know of to get Bardic Knowledge outside of actually being a Bard (for purposes of meeting prerequisites, I didn't want to rely on the Lore class ability which functions identically to it). Plus it only loses me a single caster level in exchange for all of the above, which is a pretty nice deal.
And, of course, Fochlucan Lyrist is pretty much the 1st ed Bard class, advancing both arcane and divine spellcasting AND having a full base attack bonus progression.
In the end, I cast as a 16th level Beguiler, an 11th level Druid, with a BAB of 14, which isn't too shabby. 8th level Beguiler spells and 6th level Druid spells.
He's also got Bardic Knowledge, Bardic Music, some DFI use as a nod to one of the more common uses for Bards in 3.5, and between Beguiler and Druid, he's got all the iconic Bard magic as well.
Despite being a guy who likes to mix it up in combat, he doesn't need Str, in fact it's a complete dump stat for him. Between Weapon Finesse and Shadow Blade, he uses Dex rather than Str in melee.
So here you have the 1e Bard. Requiring levels in Rogue (or Beguiler, which has all the skills, and the arcane casting to represent the later bardic casting), Fighter, and Druid to combine into a good THAC0... er I mean BAB... class with thief... er Rogue... skills and powerful casting.
Thanks to everyone who submitted!
Powered by vBulletin® Copyright © 2024 vBulletin Solutions, Inc. All rights reserved.