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Cheesegear
2012-01-23, 03:43 AM
Dragonwrought

Racial Traits
Heritage: Dragonwrought characters receive bonuses and penalties to their Ability Scores based on their Heritage. See Table 1.1. In addition, each Heritage adds a different Class Skill to your list of Class Skills if your character does not already possess them. A Dragonwrought's Favoured Class is listed under their Heitage's entry.
If a Class Ability or Feat would ask you to select a parent Dragon, you must select your Heritage.

Alignment: A Dragonwrought must have an alignment within one 'step' of its True Dragon parent. Any Dragonwrought character that moves outside his or her alignment restriction may no longer gain class levels. A Dragonwrought may earn and lose experience as normal, and may gain additional Hit Dice, Feats and Saving Throws, but all Spellcaster Levels, Abilities and Class Bonuses dependent on Class Level, are otherwise lost until the Alignment can be atoned.

Medium: Dragonwrought are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Dragonwrought have a base speed of 30 feet.

Low-light Vision: Dragonwrought can see twice as far as Humans in conditions of dim light.

Scales: Dragonwrought gain a +2 Armour Bonus. This is not natural armour and does not stack with other items that give an Armour Bonus (except Natural Armour). Dragonwrought Scales may be enchanted just like normal Armour. But, the Dragonwrought must be present for the entire time it takes to enchant him.
Scales also provide a 5% Arcane Spell Failure Chance. Any class ability or feat that allows a Dragonwrought to ignore the Arcane Spell Failure chance for Light Armour lets him ignore this penalty as well.

Natural Attacks: Dragonwrought have a Natural Bite Attack (1d6) and two Natural Claw Attacks (1d4). In addition, due to a Dragonwrought's hand shape and size, weapons must specifically be made for Dragonwrought and are priced at +50% of normal. Dragonwrought characters using non-Dragonwrought weapons receive a -2 penalty to attack rolls. Dragonwrought Natural Attacks may be enchanted just like normal Weapons. But, the Dragonwrought must be present for the entire time it takes to enchant him.
Special: Dragonwrought Characters other than Silver Dragonwrought may not select Eldritch Claws as a feat at any time. However, they may gain a Silver or Magic quality by magical means.

Dragonblood: Dragonwrought are Humanoid. But are also affected by anything that would also affect Dragons.

Colour | Ability Scores
Black | +2 Dex
Blue | +2 to any Ability Score
Green | +2 to any Ability Score
Red | +2 Str, -2 Wis
White | +2 Dex
Brass | +2 Dex
Bronze | +2 Wis
Copper | +2 Dex
Silver | +2 Wis

Dragonwrought Heritage

Chromatic:
Black Dragonwrought – Chaotic Evil
Favoured Class; Anti-Paladin
Bonus Class Skill; Stealth (Dex)

Black Heritage, Poison (Ex); Whenever a Black Dragonwrought uses a Natural Attack, he may also choose to deliver a poison. If the attack is successful the target becomes fatigued. A successful Fortitude save (DC 10 + ½ your Hit Dice + your CON modifier) negates. Other Black Dragonwrought and Black Dragon characters are Immune to this ability.

Blue Dragonwrought – Lawful Evil
Favoured Class; Rogue
Bonus Class Skill; Survival (Con)

Blue Heritage, Lightning (Su); As a ranged touch attack with a range of 30 feet, you may deal 1d6 + your CHA modifier [Electricty] damage. This damage increases by 1d6 for every 2 Hit Dice (2d6 at 3rd, 3d6 at 5th, etc.) This ability is usable a number of times per day equal to your CHA modifer.

Green Dragonwrought – Lawful Evil
Favoured Class; Druid
Bonus Class Skill; Intimidate (Cha)

Green Heritage, Charm (Su); As a standard action, you may force one living creature within 30 feet to take a penalty on their next Will Save equal to your WIS modifier. You must be able to speak to use this ability. This is a mind-affecting enchantment. This ability is usable a number of times per day equal to your CHA modifer.

Red Dragonwrought – Chaotic Evil
Favoured Class; Fighter
Bonus Class Skill; Appraise (Int)

Red Heritage, Size (Ex); A Red Dragonwrought may count as one size category larger than he actually is, if doing so would be beneficial. A Dragonwrought may also wield weapons as though he were one size category larger than he actually is.

i.e. A Medium-size Red Dragonwrought gains a +1 Size Bonus to CMB and CMD checks, and may wield two-handed weapons in one hand or count Medium-size weapons as Small when determining off-hand attacks, and may wield Huge-size weapons in two hands. In addition, a Red Dragonwrought's Natural Attacks deal damage as if he were one size category larger.
However, his space and reach remain those of a creature his actual size.

This ability may stack with other size determining spells and effects, such as Enlarge Person.

A Red Dragonwrought with Spellcaster Levels always deals [Fire] Damage if he would cast a spell that would otherwise deal [Cold] Damage. In addition, a Red Dragonwrought gains Weakness: Vulnerablity to Cold (Ex).

White Dragonwrought – Choatic Evil
Favoured Class; Magus
Bonus Class Skill; Intimidate (Cha)

White Heritage, Ferocity (Ex); A White Dragonwrought may Rage as a Barbarian whose level is equal to her Hit Dice. However, unlike a Barbarian, a White Dragonwrought does not gain Rage Powers as she levels up, but, she can make all Skill Checks normally and may still cast spells. This ability is usable a number of times per day equal to your CON modifer.

A White Dragonwrought with Spellcaster Levels always deals [Cold] Damage if she would cast a spell that would otherwise deal [Fire] Damage. In addition, a White Dragonwrought gains B]Weakness:[/B] Vulnerablity to Fire (Ex).

Metallic:
Brass Dragonwrought – Chaotic Good
Favoured Class; Bard
Bonus Class Skill; Bluff (Cha)

Brass Heritage, Command (Su); As a standard action, you may command a single living creature within 30ft. to fall asleep for 1 round. A successful Will save (DC 10 + ½ your Hit Dice + your CHA modifier) negates. If the creature's Hit Dice exceeds yours by 3 or more, the Command automatically fails. You must be able to speak to use this ability. This ability is usable a number of times per day equal to your CHA modifer. This is a mind-affecting enchantment.

A Brass Dragonwrought with Spellcaster Levels always deals [Fire] Damage if he would cast a spell that would otherwise deal [Cold] Damage. In addition, a Brass Dragonwrought gains Weakness: Vulnerablity to Cold (Ex).

Bronze Dragonwrought – Lawful Good
Favoured Class; Inquisitor
Bonus Class Skill; Sense Motive (Wis)

Bronze Heritage, Sanctuary (Su); As a standard action, you may push a hostile creature within 30ft of you, 5ft (or one square) directly away from you. A successful Will save (DC 10 + ½ your Hit Dice + your CHA modifier) negates. This is a mind-affecting enchantment. This ability is usable a number of times per day equal to your CHA modifer.

Copper Dragonwrought – Chaotic Good
Favoured Class; Witch
Bonus Class Skill; Stealth (Dex)

Copper Heritage, Antivertigo (Ex); A Copper Dragonwrought is always considered to be under the effect of Spider Climb. As this is an Extraordinary ability, it cannot be dispelled or negated by any means.

Silver Dragonwrought – Lawful Good
Favoured Class; Paladin
Bonus Class Skill; Diplomacy (Cha)

Silver Heritage, Dominance (Su); As a standard action, all enemies adjacent to you are paralyzed for one round. A successful Fortitude save (DC 10 + ½ your Hit Dice + your Cha modifier) negates. You must be able shout to use this ability. This ability is usable a number of times per day equal to half your CHA modifer.

A Silver Dragonwrought with Spellcaster Levels always deals [Cold] Damage if she would cast a spell that would otherwise deal [Fire] Damage. In addition, a Silver Dragonwrought gains Weakness: Vulnerablity to Fire (Ex).

Dragonwrought Feats:
Adamantine Scales
Pre-Requisites: Dragonwrought, Heavy Armour Proficiency, 1st Level only.
Benefit: Your armour bonus is increased to +8 and you gain Damage Reduction 2/adamantine. However your base land speed is reduced to 20ft. And you are considered to be wearing Heavy Armour. You have a +1 maximum Dexterity bonus to AC, a -5 penalty on all skill checks that armour check penalties apply to, and an Arcane Spell Failure of 35%.
Special: This feat must be chosen at Character Creation at 1st level. A Druid who selects this feat is unable to cast Druid spells or use any of her supernatural or spell-like class abilities.

Mithril Scales
Pre-Requisites: Dragonwrought, Light Armour Proficiency
Benefit: Your armour bonus is increased to +5 and you are considered to be wearing Light Armour. You have a +5 maximum Dexterity bonus to AC, a -2 penalty on all skill checks that armour check penalties apply to, and an Arcane Spell Failure of 15%.

Scale Fluidity
Pre-Requisites: Dragonwrought
Benefit: The maximum Dexterity Bonus a Dragonwrought can apply to his Armour Class is increased by one. In addition, all armour check penalties are reduced by 1 and Arcane Spell Failure chance is reduced by 5%.