Darth_Versity
2012-01-23, 06:36 AM
So i'm thinking of running an E6 game, but theres a couple of feats and house rules I want to implement and I was hoping to get some opinions on them.
First I have 4 feats
Martial Skill
Prerequisites: Character lvl 3
Benefit: Your BAB increases by 1 and your effective fighter level for feat requirements also increases by 1.
A fighter may select this as one of his bonus feats.
Greater Martial Skill
Prerequisites: Character lvl 6, Martial Skill
Benefit: Your BAB increases by 1 and your effective fighter level for feat requirements also increases by 1. This benefit stacks with Martial Skill.
A fighter may select this as one of his bonus feats.
Potent Spellcaster
Prerequisites: Character lvl 3, Caster lvl 1st
Benefit: Your Caster Level for all spellcasting classes increases by 1
Greater Potent Spellcaster
Prerequisites: Character lvl 6, Potent Spellcaster
Benefit: Your Caster Level for all spellcasting classes increases by 1
This benefit stacks with potent spellcaster
These feats are designed to give an edge to characters in several situations. The BAB increases allow a full BAB character to get an extra attack by 5th instead of 6th and allows a medium BAB character to get 2 attacks at 6th at the cost of two feats. It also allows Fighters (and Warblades) to qualify for feats they may not have previously.
The CL increases give a slight boost in damage and overcoming SR but mostly benefit Theurge characters. This would allow a Wizard 3/Cleric 3 to reach CL 5 with both even if they only have 2nd level spells.
Additional rules
I've decided to give my PC's a new level when I feel its time due to the fact that some players miss several sessions on the trot due to other commitments. They will still keep track XP and use it to buy 1 of 2 benefits at the cost of 5000xp.
1st benefit: Bonus feat. They may buy any feat for which they meet the requirements for.
2nd benefit: PrC Trade. They may trade a Class Level for a Prestige Class Level they meet the requirments for. They must continue to meet the requirements with the new level (such as skill requirements) but may eventually trade in all their Class levels for the PrC levels with more XP.
This will allow the people that make a lot of sessions gain an advantage from the extra XP, but the people who miss some games will not fall behind in power as they are still the same level.
So do you guys think those are good options or foolish. Anything you would add or change?
First I have 4 feats
Martial Skill
Prerequisites: Character lvl 3
Benefit: Your BAB increases by 1 and your effective fighter level for feat requirements also increases by 1.
A fighter may select this as one of his bonus feats.
Greater Martial Skill
Prerequisites: Character lvl 6, Martial Skill
Benefit: Your BAB increases by 1 and your effective fighter level for feat requirements also increases by 1. This benefit stacks with Martial Skill.
A fighter may select this as one of his bonus feats.
Potent Spellcaster
Prerequisites: Character lvl 3, Caster lvl 1st
Benefit: Your Caster Level for all spellcasting classes increases by 1
Greater Potent Spellcaster
Prerequisites: Character lvl 6, Potent Spellcaster
Benefit: Your Caster Level for all spellcasting classes increases by 1
This benefit stacks with potent spellcaster
These feats are designed to give an edge to characters in several situations. The BAB increases allow a full BAB character to get an extra attack by 5th instead of 6th and allows a medium BAB character to get 2 attacks at 6th at the cost of two feats. It also allows Fighters (and Warblades) to qualify for feats they may not have previously.
The CL increases give a slight boost in damage and overcoming SR but mostly benefit Theurge characters. This would allow a Wizard 3/Cleric 3 to reach CL 5 with both even if they only have 2nd level spells.
Additional rules
I've decided to give my PC's a new level when I feel its time due to the fact that some players miss several sessions on the trot due to other commitments. They will still keep track XP and use it to buy 1 of 2 benefits at the cost of 5000xp.
1st benefit: Bonus feat. They may buy any feat for which they meet the requirements for.
2nd benefit: PrC Trade. They may trade a Class Level for a Prestige Class Level they meet the requirments for. They must continue to meet the requirements with the new level (such as skill requirements) but may eventually trade in all their Class levels for the PrC levels with more XP.
This will allow the people that make a lot of sessions gain an advantage from the extra XP, but the people who miss some games will not fall behind in power as they are still the same level.
So do you guys think those are good options or foolish. Anything you would add or change?