Lochiel
2012-01-23, 01:04 PM
I've got a quick question about what ya'll believe is more important; Game Flow or Immersion. I'm about to run a couple of sessions that will involve the PC's exploring the dark unknown jungle for a lost temple. In order to create the sense of "exploration" I'll be using a game of Concentration (http://en.wikipedia.org/wiki/Concentration_(game)) using map fragments as the pieces. Successful DC check's allow them to play a turn of Concentration, beating the hard DC check allows them to keep a piece revealed. Failed DC checks and turns of concentration that don't reveal a match count as failures. Every 2-3 failures is a random encounter.
I think this will be a great way to convey Exploration in a dangerous area. The question I have is this.
Should I have them complete the game of Concentration (in this case, find the temple, and find map fragments that reveal a path to the starting point), and then run all of the random encounters? Or should I interrupt the game of Concentration to run the random encounter?
Bonus question: I was planning on having all of the encounters be level appropriate, but as this may turn into a large number of random encounters, should I lower the level to make them run faster?
I think this will be a great way to convey Exploration in a dangerous area. The question I have is this.
Should I have them complete the game of Concentration (in this case, find the temple, and find map fragments that reveal a path to the starting point), and then run all of the random encounters? Or should I interrupt the game of Concentration to run the random encounter?
Bonus question: I was planning on having all of the encounters be level appropriate, but as this may turn into a large number of random encounters, should I lower the level to make them run faster?