DrewVolker
2012-01-24, 02:49 AM
I have played dnd for years, but I have never had the option to play a character I have always wanted to until now. A warforged artificer.
I have always wanted to give it a try, but alas the DM I played under normally had to move away, and since its been hard to just get into a DnD game, let alone a good one.
Anyway, I am not so great at building optimized characters, as I rarely spend the time to make that one perfect build that just takes the character to the next level.
I am not going for the super dps blaster using wands (I have found thats a popular choice from searching the web), nor do I want to play the meleeficer (another popular option I've found). I am thinking of being a support character mainly, as my goal will be to buff/heal the party while maybe shooting off a crossbow if needed. I also plan on having atlest one of each of the different types of homuculi, maybe even more than one of the kind that can make magic items for you while you are away. I also plan on having the kind that attaches itself to a crossbow and can fire/reload itself by itself, and have that perched on my back or something firing away in combat, while having maybe a few iron defenders (gonna try to let the DM let me upgrade them to different types of metals) to stay back and protect me and the other non-melee combatants.
I am debating if I want to take the warforged substitution levels for artificer, as I donno if I want to give up the features I have to do gain the new ones.
I am also a little wet behind the ears when it comes to crafting in dnd, especially magical items.
So I would like help with a general build idea, what infusions to focus on, advice on making items and what skills to pick up.. etc.
I appreciate any help anyone gives me, so thanks in advance.
I have always wanted to give it a try, but alas the DM I played under normally had to move away, and since its been hard to just get into a DnD game, let alone a good one.
Anyway, I am not so great at building optimized characters, as I rarely spend the time to make that one perfect build that just takes the character to the next level.
I am not going for the super dps blaster using wands (I have found thats a popular choice from searching the web), nor do I want to play the meleeficer (another popular option I've found). I am thinking of being a support character mainly, as my goal will be to buff/heal the party while maybe shooting off a crossbow if needed. I also plan on having atlest one of each of the different types of homuculi, maybe even more than one of the kind that can make magic items for you while you are away. I also plan on having the kind that attaches itself to a crossbow and can fire/reload itself by itself, and have that perched on my back or something firing away in combat, while having maybe a few iron defenders (gonna try to let the DM let me upgrade them to different types of metals) to stay back and protect me and the other non-melee combatants.
I am debating if I want to take the warforged substitution levels for artificer, as I donno if I want to give up the features I have to do gain the new ones.
I am also a little wet behind the ears when it comes to crafting in dnd, especially magical items.
So I would like help with a general build idea, what infusions to focus on, advice on making items and what skills to pick up.. etc.
I appreciate any help anyone gives me, so thanks in advance.