Asherion
2012-01-24, 08:21 PM
http://i830.photobucket.com/albums/zz221/CorrinoForever/daenerys.jpg (http://browse.deviantart.com/?q=Daenerys%20Targaryen&order=9&offset=48#/d3f5leo)
~ The Rise of House Eastfall ~
OOC Thread
Game System: Song of Ice and Fire RP
Description: The Seven Kingdoms of Westeros are at peace. Other than the occasional murmuring, the smallest veiled strife, whispers of aggression - the Kingdoms are silent. Robert Baratheon sits the Iron Throne, with Jon Arryn at his side as the Hand of the King.
All of this is about to change.
House Eastfall, a young and fairly small banner house of House Arryn, holds The Bloody Gate, a pass which guards the entry into Arryn's vale. An upstart knight-made-Lord, Lord Eastfall holds a better reputation with the smallfolk than the landed nobility, yet nonetheless, must carve out a name for the House and his newly founded dynasty, before it is stripped from them.
For in the coming days and the coming horrors will come a game of thrones, a clash of kings, and a storm of swords... and Eastfall plans to be on the winning side, and come out on top.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister.
Dramatis Personae:
SuperMuldoon
Ok, here's a tenative character sheet for now, I know we are still working some stuff out but take a look.
Sain (last name still TBD :smallwink:)
Age: Adult-22
Status (whatever the houses is, 5 right now)
Role: Leader/Fighter
Background: TBD
Goals: Power
Motivations: Peace
Virtues: Devoted
Vices: Ambitious
Abilities:
Agility 3
Animal Handling 3 (Ride 1B)
Athletics 3
Awareness 3
Cunning 3
Deception 2
Endurance 3
Fighting 4 (long blades 2B, shields 1B)
Healing 2
Language 3
Knowledge 2
Marksmanship 2
Persuasion 3
Status 5 (Stewardship 1B, Breeding 1B)
Stealth 2
Survival 2
Thievery 2
Warfare 3 (command 2B)
Will 3
Benefits: Heir, Heirloom (Valyrian Bastardsword), Head for Numbers
Drawback: Marked (Scar on face - from childhood incident)
Posessions:
Signet Ring
Clothes
Boots
Dagger
Half Plate
Hard Leather
Courser
Large Shield
6 Gold Dragons
Statistics:
Intrigue Defense = Awareness (3) + Cunning (3) + Status (5) = 11
Composure = 3 x Will(3) = 9
Combat Defense = Agility (3) + Athletics (3) + Awareness (3) + Defensive Bonus (4) - Armor penalty (Half Plate -5 or Hard Leather -2) = 8 in HP, 11 in HL
Health = 3 x Endurance (3) = 9
Armor Rating = Half Plate 9 or Hard Leather 3
Damage = Valyrian Bastardsword (Athletics +2, +1 free degree of sucess)
TsukikoJ
I suppose since spears and lances fall under the same category, Ser Damon will be a spear fighter when he's not using his lance.
Age: Adult (22)
Status: 5
Role: Fighter
Background:
Damon Eastfall came into the world just a few seconds after his twin brother Sain. Being children of a long summer, they had a fairly easygoing childhood and couldn't have been closer with each other and with their baby brother. While both of the twins were appreciated by their father as excellent fighters in their own way, Sain always had the opportunity to spend more time with the lord of the house as he was the one who would take his father's position one day, not Damon. He never held this against his brother, but it made him always strive for excellence in all avenues. Sometimes when they were young and Sain was tired of the lessons from his father on top of the lessons they both received from their septa, master-at-arms, and Lance Noble, Sain would allow Damon to pretend to be him and listen to father's lectures. Though they were boring and his father didn't realize it was him, the special attention felt good.
By the time Damon was eight he had taken a liking to horses, growing especially close to the household's stable master and spending extra time learning to fight on horseback. While attending a banquet for the lords and ladies of the Vale, Damon was hand-selected by Ser Lyn Corbray to serve as his squire. Ser Lyn is notorious for his particular interest in handsome young boys, a category Damon easily fell into. He also has a reputation for being reckless and hotheaded, but he remains a renowned knight nonetheless. While squiring for the knight, Damon began to admire him despite the abuses he often had to suffer.
Ser Lyn was quite showy about his talents and often entered jousting tournaments to prove himself against other knights. On several occasions Damon found himself traveling with his knight to far areas of Westeros so he could compete in tournaments. Corbray was often the victor in tournaments exclusive to the Vale of Arryn, but wouldn't make it to the semi-finals in the grander tournaments where he was consistently unseated by the likes of Ser Barristan the Bold, Jaime Lannister, Renly Baratheon, or the Clegane brothers. While he learned many things while squiring for Ser Lyn, nothing compared to when he could watch the gallant knights participate in their jousts. It became a lifelong desire for Damon to one day be able to compete with the best of the best.
After squiring with Ser Lyn Corbray for quite a long period of time, Damon was finally able to earn his knighthood on the way back to the Vale from a tournament at Riverrun. Bandits crept into the camp at night trying to steal his master's Valyrian blade and tournament armor. Fortunately for Damon he happened to be returning to their small camp after relieving himself and was able to take the bandits unawares, sticking one of them with a dagger and rousing his master in time to fight off the other two.
After being knighted, Ser Damon returned home to Ramshold to serve with his brothers under the rule of his lord father. After his years of service under Ser Lyn Corbray, the two have developed a strange bond where the they visit each other often. Damon has begun to enter himself into jousting tournaments locally and throughout the Vale. He has made it to the finals of a tournament for the Vale and won several small, local tournaments and is constantly continuing his training to one day compete with the best.
Damon and his brother share a similar look aside from the scar Sain suffered in his younger years. Damon has dark brown hair, very pale skin, and light blue eyes. He has a slim, but muscular build and is considered to be very attractive, gaining a great deal of attention from ladies and the rare lord. Often having to defend his family's holding against the hostile mountain clans, Damon has quite a bit of training with his horse and lance or with his spear, the two weapons of his choice.
Goal: Become renowned throughout the Seven Kingdoms for skill in a joust
Motivation: Excellence, Glory, Recognition
Vice: Proud
Abilities:
Agility: 3
Animal Handling: 5
Athletics: 3
Endurance: 3
Fighting: 3
Language: 3
Persuasion: 3
Status: 5
Will: 3
Specialities:
Ride 2B
Tournaments 3B
Spears 2B
Shields 1B
Benefits, Drawbacks, and Destiny Points:
Benefits: (3)
Attractive
Blood of the Andals
Tourney Knight
Flaws:
Supreme Arrogance
Destiny Points: 1
Coin and Equipment:
Gold Dragons: 2
Silver Stags: 156
Traveler's Garb - 3ss
Castle forged Dagger - 20ss
Large Shield - 40ss
Castle forged War Lance - 60ss
Castle forged Tourney Lance - 40ss
Castle forged Spear - 50ss
Destrier - 1000ss
Courser - 600ss
Hard Leather - 400ss
Brigandine - 1200ss
Saddlebags - 1ss
Statistics:
Intrigue Statistics:
Intrigue Defense: 9
Composure: 9
Combat Statistics:
Combat Defense (Hard Leather): 10
Combat Defense (Brigandine): 8
Health: 9
Armour Rating (Hard Leather): 3
Armour Rating (Brigandine): 8
Damage (Dagger): 1
Damage (Spear): 3
Damage (Tourney Lance): 8
Damage (War Lance): 9
Bitter
Name: Ser Owain Eastfall
Age: Adult (20)
Status: 3
Destiny Points: 1
Role: Schemer (Schemer/Leader if Heir)
Background:
Owain is the third son of House Eastfall. Youngest and least favoured by their Lord father, although he is close with his brothers, mother and other assorted relatives.
Born into wealth, Owain doesn't remember the days of his father being a hedge knight nor the first few years of their life in the castle. In those says it was half empty and bandits and turncoats from the chaos of the war were still raiding the lands.
As he was growing up he was usually just too young to join in with his brothers. If they were allowed to practice archery, he was relegated to reading and writing with his tutor. When he learnt to shoot, they had progressed to swordsmanship. When he was learning swordsmanship, they were now using real steel rather than wooden practice blades, and so it went.
He could never compete with them there, so instead he played with friends and honed his mind; the area where his brothers were none too interested. Even if his father didn't appreciate him as a great warrior like he thought a son of his should be, he knew his son was smart and courteous where he was rough and common-born.
This recognition has been enough for Owain to become the usual ambassador for the house whenever there's a tricky situation. He knows uses the responsibility to forge a better future for the house: for it's own sake; to prove himself to his father and so that perhaps if the house become large and strong enough he might branch out as a separate minor House as the Karstarks did with the Starks centuries ago
Goal: Empowering the House
Motivation: Proving myself to father.
Vice: Ambitious
Abilities:
Agility 3 (10 exp)
Animal Handling 3 (10 exp)
Awareness 3 (10 exp)
Cunning 4 (40 exp)
Deception 3 (10 exp)
Fighting 3 (10 exp)
Knowledge 3 (10 exp)
Language (Common tongue) 4 (40 exp)
Marksmanship 3 (10 exp)
Persuasion 4 (40 exp)
Status 3 (10 exp)
Will 3 (10 exp)
Specialities:
Cunning (Logic) 1B
Fighting (Long blades) 1B
Knowledge (Education) 1B
Marksmanship (Bows) 1B
Persuasion (Charm) 2B
Persuasion (Intimidate) 1B
Status (Stewardship) 1B
Benefits and Drawbacks
Charasmatic (charm)
Compelling
Magnetic
Flaw:
Inept
Stats
INTRIGUE
Intrigue defence = 10
Composure = 9
COMBAT
Combat Defence = 8
Health = 6
Armour rating = 6
Damage = 3
Coin and Equipment
Long Sword - 500 ss
Long Bow - 900 ss
Scale Armour - 600 ss
Shield - 30 ss
Noble Clothes - 100 ss
Rounsey - 50 ss
Coin - 130 ss
SuperCracker
Ser Aeryn Darrow
Adult Knight of the House (22)
Destiny Points: 1
Health: 12
Composure: 9
Intrigue Defense: 9
Unarmored Combat Defense: 11 (15 with Large Shield) (17 with Tower Shield)
Soft Leather Combat Defense: 10 (14 with Large Shield) (16 with Tower Shield)
Breastplate Combat Defense: 9 (13 with Large Shield) (15 with Tower Shield)
Goal: Righteousness, Become the Greatest Warrior in the Seven Kingdoms
Motivations: Excellence, Glory
Virtues: Courageous, Loyal
Vices: Wrathful, Prideful
Abilities
Agility: 4
Animal Handling: 3
Athletics: 4
Awareness: 3
Cunning: 3
Endurance: 4
Fighting: 5 (Long Blades 2B, Shields 2B)
Language: 3
Persuasion: 2 (Intimidate 1B)
Status: 3 (Reputation 2B)
Thievery 1 (explanation- aspiring to be a hero like his father, he would never stoop so low as to commit common larceny)
Warfare: 3
Will: 3 (Courage 1B)
All Other: 2
Qualities/Drawbacks
Qualities:
Long Blade Fighter I
Weapon Mastery (longsword)
Blood of the Andals (Fighting)
Drawback:
Honor Bound
Weapons:
Superior Long Sword: 5 + 2B Dice, Damage 6
Superior Lg. Shield: 5 + 1B Dice, Damage 2, Bulk 1, Defensive +4
Superior Tower Shield: 5 Dice, Damage 2, Bulk 2, Defensive +6
Superior War Lance: 4 Dice, Damage 7, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious
Superior Dagger: 5 Dice, Damage 2, Off-Hand +1, Defensive +1
Armor:
"Superior" Breastplate: AR 5, AP: -2, Bulk 3
"Superior" Soft Leather: AR 2, AP -1, Bulk 0
Equipment
-Clothes
-Boots
-Shoes
-Dagger
-Backpack
-Lantern
-5 pints of oil
-Far Eyes
-Rope
-Waterskin
-Whetstone
-Flint and Steel
-Traveler's Garb
-Noble's Garb
-Destrier (mount)
-Saddlebags
Belt Pouch
- 1 GD
- 13 SS
- 2 CP
Background
This story begins with Lord Eastfall, then merely a hedge knight. The Lord was not the only man from his village to join the ranks of those seeking to dethrone the Mad King. Alec Darrow was a friend of the Lord, and would not let the man go into battle along. So he joined him. He was there throughout every battle, and was even present at the taking of the castle that earned Eastfall his place among the nobility. A moment sooner and Darrow himself may have been the head of this new house. But he was never bitter. In fact, he was ecstatic. His friend has risen from the ranks of the smallfolk and would be a good and righteous lord.
Lord Eastfall naturally kept his friend around, knighting him and making him the main protector of the household. Ser Darrow was a powerful warrior, striking fear in the hearts of any man who dare stand against him in battle. Time and time again he proved his ferocity and loyalty to the house.
Ser Darrow fathered a child, Aeryn. Aeryn was born the same year that the Lord’s twins were born. Aeryn and Sain were fast friends, thick as thieves.
Things went well for young Aeryn, until the age of (insert appropriate time here, still slightly unsure of our timeline). The Lord had been invited to hunt with a neighboring noble, and had brought along some of his men, the children, and of course, Ser Alec. On the way back from this visit, they were attacked by a tribe of mountain folk. The attack was surprisingly coordinated, and saw the Lord and his men forced to retreat.
Ser Alec told his lord, his friend, to leave, and he went to face a large group of the attackers on his own. “Look after my boy. That’s all I ask.”
As the party fled, they could only look on helplessly as Ser Alec sacrificed himself – but not without taking some of his enemies with him.
The counter-attack against the tribe was swift and brutal, but the damage had been done. A local legend and a hero had been slain.
Lord Eastfall took young Aeryn into his household to foster him, as payment for Alec’s courage and dedication. He saw to it that the child received the finest training. Aeryn trained alongside Sain, Damon, and Owen. It was soon apparent that the warrior’s blood ran strong in Aeryn, just as it did his father.
Aeryn was always trying to fill his father’s footsteps. Honor, courage, loyalty, justice. He wished to emulate these qualities and become a pinnacle of excellence.
The Lord recognized the superior talent of Aeryn, and sent him to squire with Lord Horton Redfort’s son, Ser Creighton. This move both ensured that Aeryn would see real battle with a strong house as well as tying the two together – Lord Eastfall’s foster child and most promising warrior sent to train with and aid the Redforts.
While Aeryn was with the house, a rivalry developed between himself and Ser Mychel, who was displaying great promise as a young swordsman. This rivalry continues to this day, to see who is truly the best swordsman in the Vale.
Aeryn earned his knighthood fighting the mountain clans. Ser Creighton and a small contingent of men had been sent to guard a relatively unprotected village when the raiders came. The force was split into two and outnumbered by the enemy. Divide and conquer. Ser Creighton’s party held their own against the savages, but the other party was being over-run. Ser Creighton could spare nothing to aid their defense. Aeryn told his master, “Send me.”
“You, alone?” Creighton responded.
“Just me.”
Creighton gave a small grin, “You really want this, don’t you?” He didn’t wait for an answer. “Go.”
With that one word, Aeryn broke from his party and stormed across the battlefield – charging, as his House is so famously known for. He slammed into the enemy flank like a tornado, and with furious fighting, he turned the tides of the battle himself.
For that display of bravery and power, he was given his knighthood, and the adoration of the men he served with. It was part of a growing reputation Aeryn was gaining -- to face impossible odds and turn the tide of battle. It added to the legend of the House of Eastfall.
Now, as a sworn knight to Lord Eastfall, he serves the House as a potent weapon. He hopes that after all the training and the years of preparation that he can now properly take his father’s place.
He will destroy anyone who comes after his friends or his lands, and he will gain glory for himself and the house.
Appearance
A handsome young man with close-cut blonde hair, piercing blue eyes, and a tall, strong form. He has stubble across his face from infrequent shaving. He has several forms of attire, depending on the occasion. In combat, he favors a breastplate with the crest of the House upon it, along with other pieces of armor to complete the outfit.
Okay. As seen, I did some pretty big tweaks. Mostly making him a bit more of an agile fighter as opposed to an armored tank. Sir Elwyn has that covered.
Meanwhile, Blood of the Andals and Weapon Mastery (longsword) along with Long Blade Fighter I assure that he is a deadly combatant on the field of battle.
TwoBitWriter
Ser Edwyn Maidenway
Ser Edwyn Maidenway
Middle-Aged Knight ousted from his ancestral lands in the Reach.
Destiny Points: 2
Health: 12
Composure: 6
Intrigue Defense: 9
Half-Plate Combat Defense: 5 (9 with Large Shield)
Mail Combat Defense: 7 (11 with Large Shield)
Soft Leather Combat Defense: 9 (13 with Large Shield)
Goal: Regaining his ancestral lands
Motivations: Hatred
Virtues: Courageous
Vices: Cruel
Abilities
Agility: 3 (-1D Flaw)
Animal Handling: 3 (Ride 2B)
Athletics: 4
Awareness: 3 (-1D Haunted)
Endurance: 4
Fighting: 5 (Long Blades 2B, Shields 1B, Spears 1B)
Language: 3 (I wanted him to be literate)
Marksmanship: 2 (Bows 1B)
Status: 4 (Reputation 1B)
Survival: 2 (Hunt 1B)
Warfare: 3 (Command 1B)
All Other: 2
Qualities/Drawbacks
Qualities:
Sponsor
Annointed
Armor Mastery
Drawback:
Nemesis
Haunted
Flaw: Agility
Weapons:
Bastard Sword: 5+1B Dice, Damage 5, Adaptable
Lg. Shield: 5 Dice, Damage 2, Bulk 1, Defensive +4
War Lance: 5 Dice, Damage 7, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious
Hunting Bow: 2+1B Dice, Damage 3, Long Range, Two-Handed
Dagger: 5 Dice, Damage 1, Off-Hand +1, Defensive +1
Boar Spear: 5 Dice, Damage 5, Impale, Powerful, Slow, Two-handed
Armor:
Half-Plate over Mail
Mail Armor (without Half Plate)
Soft Leather (Under Mail, also used when not expecting combat)
Equipment
Backpack
- Flask
- Horn
- Flint and Steel
- Lantern
- 5 Pints of Oil
- Rope
- Waterskin
- 4x Whetstones
Belt Pouch
- 2 GD
- 245 SS
- 180 CP
Mule
- Saddlebags
- Wagon
- Soldier's Tent
Rounsey
20x days Horse Feed
Background
Coming Soon
Captain_Obvious
Lance Noble
Middle Aged pseudo Maester of the house
Status: 4
Role: Expert
Movement: 4 yards
Background:
Childhood friend of the lord of the house. The current lord became a hedge knight while he went to the Citadel to study to become a maester. During the revolution, his friend requested him to assist him in leading his small army, formulating tactics and strategies. With only a few links left before peer-ship, he left the citadel. With his expertise, they hardly lost. His friend was rewarded with land to rule over for his support and Lance was given a pseudo maester position in his friend's household.
Goals: To stop his friend's children from doing anything stupid.
Flaw: Sedentary
Abilities
Agility: 3
Animal Handling: 3
Athletics: 3
Awareness: 3
Cunning: 3
Endurance: 3
Fighting: 3
Healing: 3
Knowledge: 4
Language: 3 (Common Tounge)
Marksmanship: 2
Persuasion: 3
Status: 4
Stealth: 2
Survival: 3
Thievery: 3
Warfare: 4
Will: 3
Specialty
2 BD (Education)
2 BD (Brawling)
1 BD (Literacy)
1 BD (Pick Lock)
1 BD (Persuasion)
1 BD (Siege)
2 BD (Dodge)
1 BD (Run)
Defenses
Intrigue Defense: 10
Combat Defense: 9
HP: 9
Composure: 9
Equipment
11 Gold Dragons
210 Stags
TBD
Benefits
Gifted Teacher
Knowledge Focus (history and legends)
1 Destiny Point
NOTE: The above character sheets are not polished, in the same format, or possibly the latest to date. If you want to help with arranging that, let me know. Otherwise... I'll get to it sometime soon hopefully.
(IC Thread) (http://www.giantitp.com/forums/showthread.php?p=12600245#post12600245)
~ The Rise of House Eastfall ~
OOC Thread
Game System: Song of Ice and Fire RP
Description: The Seven Kingdoms of Westeros are at peace. Other than the occasional murmuring, the smallest veiled strife, whispers of aggression - the Kingdoms are silent. Robert Baratheon sits the Iron Throne, with Jon Arryn at his side as the Hand of the King.
All of this is about to change.
House Eastfall, a young and fairly small banner house of House Arryn, holds The Bloody Gate, a pass which guards the entry into Arryn's vale. An upstart knight-made-Lord, Lord Eastfall holds a better reputation with the smallfolk than the landed nobility, yet nonetheless, must carve out a name for the House and his newly founded dynasty, before it is stripped from them.
For in the coming days and the coming horrors will come a game of thrones, a clash of kings, and a storm of swords... and Eastfall plans to be on the winning side, and come out on top.
"When you play the game of thrones, you win or you die. There is no middle ground." - Cersei Lannister.
Dramatis Personae:
SuperMuldoon
Ok, here's a tenative character sheet for now, I know we are still working some stuff out but take a look.
Sain (last name still TBD :smallwink:)
Age: Adult-22
Status (whatever the houses is, 5 right now)
Role: Leader/Fighter
Background: TBD
Goals: Power
Motivations: Peace
Virtues: Devoted
Vices: Ambitious
Abilities:
Agility 3
Animal Handling 3 (Ride 1B)
Athletics 3
Awareness 3
Cunning 3
Deception 2
Endurance 3
Fighting 4 (long blades 2B, shields 1B)
Healing 2
Language 3
Knowledge 2
Marksmanship 2
Persuasion 3
Status 5 (Stewardship 1B, Breeding 1B)
Stealth 2
Survival 2
Thievery 2
Warfare 3 (command 2B)
Will 3
Benefits: Heir, Heirloom (Valyrian Bastardsword), Head for Numbers
Drawback: Marked (Scar on face - from childhood incident)
Posessions:
Signet Ring
Clothes
Boots
Dagger
Half Plate
Hard Leather
Courser
Large Shield
6 Gold Dragons
Statistics:
Intrigue Defense = Awareness (3) + Cunning (3) + Status (5) = 11
Composure = 3 x Will(3) = 9
Combat Defense = Agility (3) + Athletics (3) + Awareness (3) + Defensive Bonus (4) - Armor penalty (Half Plate -5 or Hard Leather -2) = 8 in HP, 11 in HL
Health = 3 x Endurance (3) = 9
Armor Rating = Half Plate 9 or Hard Leather 3
Damage = Valyrian Bastardsword (Athletics +2, +1 free degree of sucess)
TsukikoJ
I suppose since spears and lances fall under the same category, Ser Damon will be a spear fighter when he's not using his lance.
Age: Adult (22)
Status: 5
Role: Fighter
Background:
Damon Eastfall came into the world just a few seconds after his twin brother Sain. Being children of a long summer, they had a fairly easygoing childhood and couldn't have been closer with each other and with their baby brother. While both of the twins were appreciated by their father as excellent fighters in their own way, Sain always had the opportunity to spend more time with the lord of the house as he was the one who would take his father's position one day, not Damon. He never held this against his brother, but it made him always strive for excellence in all avenues. Sometimes when they were young and Sain was tired of the lessons from his father on top of the lessons they both received from their septa, master-at-arms, and Lance Noble, Sain would allow Damon to pretend to be him and listen to father's lectures. Though they were boring and his father didn't realize it was him, the special attention felt good.
By the time Damon was eight he had taken a liking to horses, growing especially close to the household's stable master and spending extra time learning to fight on horseback. While attending a banquet for the lords and ladies of the Vale, Damon was hand-selected by Ser Lyn Corbray to serve as his squire. Ser Lyn is notorious for his particular interest in handsome young boys, a category Damon easily fell into. He also has a reputation for being reckless and hotheaded, but he remains a renowned knight nonetheless. While squiring for the knight, Damon began to admire him despite the abuses he often had to suffer.
Ser Lyn was quite showy about his talents and often entered jousting tournaments to prove himself against other knights. On several occasions Damon found himself traveling with his knight to far areas of Westeros so he could compete in tournaments. Corbray was often the victor in tournaments exclusive to the Vale of Arryn, but wouldn't make it to the semi-finals in the grander tournaments where he was consistently unseated by the likes of Ser Barristan the Bold, Jaime Lannister, Renly Baratheon, or the Clegane brothers. While he learned many things while squiring for Ser Lyn, nothing compared to when he could watch the gallant knights participate in their jousts. It became a lifelong desire for Damon to one day be able to compete with the best of the best.
After squiring with Ser Lyn Corbray for quite a long period of time, Damon was finally able to earn his knighthood on the way back to the Vale from a tournament at Riverrun. Bandits crept into the camp at night trying to steal his master's Valyrian blade and tournament armor. Fortunately for Damon he happened to be returning to their small camp after relieving himself and was able to take the bandits unawares, sticking one of them with a dagger and rousing his master in time to fight off the other two.
After being knighted, Ser Damon returned home to Ramshold to serve with his brothers under the rule of his lord father. After his years of service under Ser Lyn Corbray, the two have developed a strange bond where the they visit each other often. Damon has begun to enter himself into jousting tournaments locally and throughout the Vale. He has made it to the finals of a tournament for the Vale and won several small, local tournaments and is constantly continuing his training to one day compete with the best.
Damon and his brother share a similar look aside from the scar Sain suffered in his younger years. Damon has dark brown hair, very pale skin, and light blue eyes. He has a slim, but muscular build and is considered to be very attractive, gaining a great deal of attention from ladies and the rare lord. Often having to defend his family's holding against the hostile mountain clans, Damon has quite a bit of training with his horse and lance or with his spear, the two weapons of his choice.
Goal: Become renowned throughout the Seven Kingdoms for skill in a joust
Motivation: Excellence, Glory, Recognition
Vice: Proud
Abilities:
Agility: 3
Animal Handling: 5
Athletics: 3
Endurance: 3
Fighting: 3
Language: 3
Persuasion: 3
Status: 5
Will: 3
Specialities:
Ride 2B
Tournaments 3B
Spears 2B
Shields 1B
Benefits, Drawbacks, and Destiny Points:
Benefits: (3)
Attractive
Blood of the Andals
Tourney Knight
Flaws:
Supreme Arrogance
Destiny Points: 1
Coin and Equipment:
Gold Dragons: 2
Silver Stags: 156
Traveler's Garb - 3ss
Castle forged Dagger - 20ss
Large Shield - 40ss
Castle forged War Lance - 60ss
Castle forged Tourney Lance - 40ss
Castle forged Spear - 50ss
Destrier - 1000ss
Courser - 600ss
Hard Leather - 400ss
Brigandine - 1200ss
Saddlebags - 1ss
Statistics:
Intrigue Statistics:
Intrigue Defense: 9
Composure: 9
Combat Statistics:
Combat Defense (Hard Leather): 10
Combat Defense (Brigandine): 8
Health: 9
Armour Rating (Hard Leather): 3
Armour Rating (Brigandine): 8
Damage (Dagger): 1
Damage (Spear): 3
Damage (Tourney Lance): 8
Damage (War Lance): 9
Bitter
Name: Ser Owain Eastfall
Age: Adult (20)
Status: 3
Destiny Points: 1
Role: Schemer (Schemer/Leader if Heir)
Background:
Owain is the third son of House Eastfall. Youngest and least favoured by their Lord father, although he is close with his brothers, mother and other assorted relatives.
Born into wealth, Owain doesn't remember the days of his father being a hedge knight nor the first few years of their life in the castle. In those says it was half empty and bandits and turncoats from the chaos of the war were still raiding the lands.
As he was growing up he was usually just too young to join in with his brothers. If they were allowed to practice archery, he was relegated to reading and writing with his tutor. When he learnt to shoot, they had progressed to swordsmanship. When he was learning swordsmanship, they were now using real steel rather than wooden practice blades, and so it went.
He could never compete with them there, so instead he played with friends and honed his mind; the area where his brothers were none too interested. Even if his father didn't appreciate him as a great warrior like he thought a son of his should be, he knew his son was smart and courteous where he was rough and common-born.
This recognition has been enough for Owain to become the usual ambassador for the house whenever there's a tricky situation. He knows uses the responsibility to forge a better future for the house: for it's own sake; to prove himself to his father and so that perhaps if the house become large and strong enough he might branch out as a separate minor House as the Karstarks did with the Starks centuries ago
Goal: Empowering the House
Motivation: Proving myself to father.
Vice: Ambitious
Abilities:
Agility 3 (10 exp)
Animal Handling 3 (10 exp)
Awareness 3 (10 exp)
Cunning 4 (40 exp)
Deception 3 (10 exp)
Fighting 3 (10 exp)
Knowledge 3 (10 exp)
Language (Common tongue) 4 (40 exp)
Marksmanship 3 (10 exp)
Persuasion 4 (40 exp)
Status 3 (10 exp)
Will 3 (10 exp)
Specialities:
Cunning (Logic) 1B
Fighting (Long blades) 1B
Knowledge (Education) 1B
Marksmanship (Bows) 1B
Persuasion (Charm) 2B
Persuasion (Intimidate) 1B
Status (Stewardship) 1B
Benefits and Drawbacks
Charasmatic (charm)
Compelling
Magnetic
Flaw:
Inept
Stats
INTRIGUE
Intrigue defence = 10
Composure = 9
COMBAT
Combat Defence = 8
Health = 6
Armour rating = 6
Damage = 3
Coin and Equipment
Long Sword - 500 ss
Long Bow - 900 ss
Scale Armour - 600 ss
Shield - 30 ss
Noble Clothes - 100 ss
Rounsey - 50 ss
Coin - 130 ss
SuperCracker
Ser Aeryn Darrow
Adult Knight of the House (22)
Destiny Points: 1
Health: 12
Composure: 9
Intrigue Defense: 9
Unarmored Combat Defense: 11 (15 with Large Shield) (17 with Tower Shield)
Soft Leather Combat Defense: 10 (14 with Large Shield) (16 with Tower Shield)
Breastplate Combat Defense: 9 (13 with Large Shield) (15 with Tower Shield)
Goal: Righteousness, Become the Greatest Warrior in the Seven Kingdoms
Motivations: Excellence, Glory
Virtues: Courageous, Loyal
Vices: Wrathful, Prideful
Abilities
Agility: 4
Animal Handling: 3
Athletics: 4
Awareness: 3
Cunning: 3
Endurance: 4
Fighting: 5 (Long Blades 2B, Shields 2B)
Language: 3
Persuasion: 2 (Intimidate 1B)
Status: 3 (Reputation 2B)
Thievery 1 (explanation- aspiring to be a hero like his father, he would never stoop so low as to commit common larceny)
Warfare: 3
Will: 3 (Courage 1B)
All Other: 2
Qualities/Drawbacks
Qualities:
Long Blade Fighter I
Weapon Mastery (longsword)
Blood of the Andals (Fighting)
Drawback:
Honor Bound
Weapons:
Superior Long Sword: 5 + 2B Dice, Damage 6
Superior Lg. Shield: 5 + 1B Dice, Damage 2, Bulk 1, Defensive +4
Superior Tower Shield: 5 Dice, Damage 2, Bulk 2, Defensive +6
Superior War Lance: 4 Dice, Damage 7, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious
Superior Dagger: 5 Dice, Damage 2, Off-Hand +1, Defensive +1
Armor:
"Superior" Breastplate: AR 5, AP: -2, Bulk 3
"Superior" Soft Leather: AR 2, AP -1, Bulk 0
Equipment
-Clothes
-Boots
-Shoes
-Dagger
-Backpack
-Lantern
-5 pints of oil
-Far Eyes
-Rope
-Waterskin
-Whetstone
-Flint and Steel
-Traveler's Garb
-Noble's Garb
-Destrier (mount)
-Saddlebags
Belt Pouch
- 1 GD
- 13 SS
- 2 CP
Background
This story begins with Lord Eastfall, then merely a hedge knight. The Lord was not the only man from his village to join the ranks of those seeking to dethrone the Mad King. Alec Darrow was a friend of the Lord, and would not let the man go into battle along. So he joined him. He was there throughout every battle, and was even present at the taking of the castle that earned Eastfall his place among the nobility. A moment sooner and Darrow himself may have been the head of this new house. But he was never bitter. In fact, he was ecstatic. His friend has risen from the ranks of the smallfolk and would be a good and righteous lord.
Lord Eastfall naturally kept his friend around, knighting him and making him the main protector of the household. Ser Darrow was a powerful warrior, striking fear in the hearts of any man who dare stand against him in battle. Time and time again he proved his ferocity and loyalty to the house.
Ser Darrow fathered a child, Aeryn. Aeryn was born the same year that the Lord’s twins were born. Aeryn and Sain were fast friends, thick as thieves.
Things went well for young Aeryn, until the age of (insert appropriate time here, still slightly unsure of our timeline). The Lord had been invited to hunt with a neighboring noble, and had brought along some of his men, the children, and of course, Ser Alec. On the way back from this visit, they were attacked by a tribe of mountain folk. The attack was surprisingly coordinated, and saw the Lord and his men forced to retreat.
Ser Alec told his lord, his friend, to leave, and he went to face a large group of the attackers on his own. “Look after my boy. That’s all I ask.”
As the party fled, they could only look on helplessly as Ser Alec sacrificed himself – but not without taking some of his enemies with him.
The counter-attack against the tribe was swift and brutal, but the damage had been done. A local legend and a hero had been slain.
Lord Eastfall took young Aeryn into his household to foster him, as payment for Alec’s courage and dedication. He saw to it that the child received the finest training. Aeryn trained alongside Sain, Damon, and Owen. It was soon apparent that the warrior’s blood ran strong in Aeryn, just as it did his father.
Aeryn was always trying to fill his father’s footsteps. Honor, courage, loyalty, justice. He wished to emulate these qualities and become a pinnacle of excellence.
The Lord recognized the superior talent of Aeryn, and sent him to squire with Lord Horton Redfort’s son, Ser Creighton. This move both ensured that Aeryn would see real battle with a strong house as well as tying the two together – Lord Eastfall’s foster child and most promising warrior sent to train with and aid the Redforts.
While Aeryn was with the house, a rivalry developed between himself and Ser Mychel, who was displaying great promise as a young swordsman. This rivalry continues to this day, to see who is truly the best swordsman in the Vale.
Aeryn earned his knighthood fighting the mountain clans. Ser Creighton and a small contingent of men had been sent to guard a relatively unprotected village when the raiders came. The force was split into two and outnumbered by the enemy. Divide and conquer. Ser Creighton’s party held their own against the savages, but the other party was being over-run. Ser Creighton could spare nothing to aid their defense. Aeryn told his master, “Send me.”
“You, alone?” Creighton responded.
“Just me.”
Creighton gave a small grin, “You really want this, don’t you?” He didn’t wait for an answer. “Go.”
With that one word, Aeryn broke from his party and stormed across the battlefield – charging, as his House is so famously known for. He slammed into the enemy flank like a tornado, and with furious fighting, he turned the tides of the battle himself.
For that display of bravery and power, he was given his knighthood, and the adoration of the men he served with. It was part of a growing reputation Aeryn was gaining -- to face impossible odds and turn the tide of battle. It added to the legend of the House of Eastfall.
Now, as a sworn knight to Lord Eastfall, he serves the House as a potent weapon. He hopes that after all the training and the years of preparation that he can now properly take his father’s place.
He will destroy anyone who comes after his friends or his lands, and he will gain glory for himself and the house.
Appearance
A handsome young man with close-cut blonde hair, piercing blue eyes, and a tall, strong form. He has stubble across his face from infrequent shaving. He has several forms of attire, depending on the occasion. In combat, he favors a breastplate with the crest of the House upon it, along with other pieces of armor to complete the outfit.
Okay. As seen, I did some pretty big tweaks. Mostly making him a bit more of an agile fighter as opposed to an armored tank. Sir Elwyn has that covered.
Meanwhile, Blood of the Andals and Weapon Mastery (longsword) along with Long Blade Fighter I assure that he is a deadly combatant on the field of battle.
TwoBitWriter
Ser Edwyn Maidenway
Ser Edwyn Maidenway
Middle-Aged Knight ousted from his ancestral lands in the Reach.
Destiny Points: 2
Health: 12
Composure: 6
Intrigue Defense: 9
Half-Plate Combat Defense: 5 (9 with Large Shield)
Mail Combat Defense: 7 (11 with Large Shield)
Soft Leather Combat Defense: 9 (13 with Large Shield)
Goal: Regaining his ancestral lands
Motivations: Hatred
Virtues: Courageous
Vices: Cruel
Abilities
Agility: 3 (-1D Flaw)
Animal Handling: 3 (Ride 2B)
Athletics: 4
Awareness: 3 (-1D Haunted)
Endurance: 4
Fighting: 5 (Long Blades 2B, Shields 1B, Spears 1B)
Language: 3 (I wanted him to be literate)
Marksmanship: 2 (Bows 1B)
Status: 4 (Reputation 1B)
Survival: 2 (Hunt 1B)
Warfare: 3 (Command 1B)
All Other: 2
Qualities/Drawbacks
Qualities:
Sponsor
Annointed
Armor Mastery
Drawback:
Nemesis
Haunted
Flaw: Agility
Weapons:
Bastard Sword: 5+1B Dice, Damage 5, Adaptable
Lg. Shield: 5 Dice, Damage 2, Bulk 1, Defensive +4
War Lance: 5 Dice, Damage 7, Bulk 2, Impale, Mounted, Powerful, Slow, Vicious
Hunting Bow: 2+1B Dice, Damage 3, Long Range, Two-Handed
Dagger: 5 Dice, Damage 1, Off-Hand +1, Defensive +1
Boar Spear: 5 Dice, Damage 5, Impale, Powerful, Slow, Two-handed
Armor:
Half-Plate over Mail
Mail Armor (without Half Plate)
Soft Leather (Under Mail, also used when not expecting combat)
Equipment
Backpack
- Flask
- Horn
- Flint and Steel
- Lantern
- 5 Pints of Oil
- Rope
- Waterskin
- 4x Whetstones
Belt Pouch
- 2 GD
- 245 SS
- 180 CP
Mule
- Saddlebags
- Wagon
- Soldier's Tent
Rounsey
20x days Horse Feed
Background
Coming Soon
Captain_Obvious
Lance Noble
Middle Aged pseudo Maester of the house
Status: 4
Role: Expert
Movement: 4 yards
Background:
Childhood friend of the lord of the house. The current lord became a hedge knight while he went to the Citadel to study to become a maester. During the revolution, his friend requested him to assist him in leading his small army, formulating tactics and strategies. With only a few links left before peer-ship, he left the citadel. With his expertise, they hardly lost. His friend was rewarded with land to rule over for his support and Lance was given a pseudo maester position in his friend's household.
Goals: To stop his friend's children from doing anything stupid.
Flaw: Sedentary
Abilities
Agility: 3
Animal Handling: 3
Athletics: 3
Awareness: 3
Cunning: 3
Endurance: 3
Fighting: 3
Healing: 3
Knowledge: 4
Language: 3 (Common Tounge)
Marksmanship: 2
Persuasion: 3
Status: 4
Stealth: 2
Survival: 3
Thievery: 3
Warfare: 4
Will: 3
Specialty
2 BD (Education)
2 BD (Brawling)
1 BD (Literacy)
1 BD (Pick Lock)
1 BD (Persuasion)
1 BD (Siege)
2 BD (Dodge)
1 BD (Run)
Defenses
Intrigue Defense: 10
Combat Defense: 9
HP: 9
Composure: 9
Equipment
11 Gold Dragons
210 Stags
TBD
Benefits
Gifted Teacher
Knowledge Focus (history and legends)
1 Destiny Point
NOTE: The above character sheets are not polished, in the same format, or possibly the latest to date. If you want to help with arranging that, let me know. Otherwise... I'll get to it sometime soon hopefully.
(IC Thread) (http://www.giantitp.com/forums/showthread.php?p=12600245#post12600245)