Tierny
2012-01-24, 09:23 PM
Hello, first time poster here. I stumbled upon this forum as I was trying to search for some good Bard Spells and Feats.
Currently I am playing in the Iron Kingdoms setting with D&D 3.5 rules. All available spells and feats from first edition to 3.5 are available to me as long as I can reasonably use them. Aka I am not trying to cast some cleric or sorcerer spell that is obviously class specific. We have just reached level 8 with 6 levels in Bard and 2 in Seeker. I had decided to go with a Seeker of the Song as our DM is pushing the story of old world magic being the only type to really be able to work, thus elemental magic would be more powerful then casting just something else more just musically inclined.
Right now we haven't gotten into too much combat. But the stuff we have experienced has often involved dealing with snipers (so range combat), some melee to be expected and of course spell resistance/elves etc. I expect my character will be taking more of a back seat to full on melee combat, but would like some spells/feats for those just in case moments. What I am really looking for are Feats and Spells that will help/buff if party members are a far distance from me or help take out enemies from afar. The DM is giving us a choice of being able to make some changes.
My Feats right now are Combat Casting, Blind Fight, Skill Focus: Perform, Two-Weapon Fighting, Precise Shot, Point Blank Shot, Spell Focus, Dodge, Extra Music.
I have generic Spells right now straight out of the 3.5 player's handbook like Read Magic, Detect Magic, etc.
Since this is really my first time actually going into a prestige class I know in the book it claims that taking levels in Seeker means that for all spell purposes the Bard and Seeker stack. I would like to know if that is the same for skills (as the Seekers Skills are far less then the Bards) in regards to what class skills they know and can put points into?
My other question pertains mostly to spells, feats and skills. Since I have the ability to make changes and keeping in mind I will need some feats to shoot a gun and not kill my party and there were freebies given for having my Dexterity super high etc. Which Would be the best spells for range combat? Which would be the best to buff the party both far and near to me?
Which feats would be better to take given the potential combat scenarios? And lastly is there certain skills I should be trying to max out every time I level other then the usual Perform, Concentration, Knowledge's stuff?
Your help will be appreciated. Thanks and sorry for being long winded.
Currently I am playing in the Iron Kingdoms setting with D&D 3.5 rules. All available spells and feats from first edition to 3.5 are available to me as long as I can reasonably use them. Aka I am not trying to cast some cleric or sorcerer spell that is obviously class specific. We have just reached level 8 with 6 levels in Bard and 2 in Seeker. I had decided to go with a Seeker of the Song as our DM is pushing the story of old world magic being the only type to really be able to work, thus elemental magic would be more powerful then casting just something else more just musically inclined.
Right now we haven't gotten into too much combat. But the stuff we have experienced has often involved dealing with snipers (so range combat), some melee to be expected and of course spell resistance/elves etc. I expect my character will be taking more of a back seat to full on melee combat, but would like some spells/feats for those just in case moments. What I am really looking for are Feats and Spells that will help/buff if party members are a far distance from me or help take out enemies from afar. The DM is giving us a choice of being able to make some changes.
My Feats right now are Combat Casting, Blind Fight, Skill Focus: Perform, Two-Weapon Fighting, Precise Shot, Point Blank Shot, Spell Focus, Dodge, Extra Music.
I have generic Spells right now straight out of the 3.5 player's handbook like Read Magic, Detect Magic, etc.
Since this is really my first time actually going into a prestige class I know in the book it claims that taking levels in Seeker means that for all spell purposes the Bard and Seeker stack. I would like to know if that is the same for skills (as the Seekers Skills are far less then the Bards) in regards to what class skills they know and can put points into?
My other question pertains mostly to spells, feats and skills. Since I have the ability to make changes and keeping in mind I will need some feats to shoot a gun and not kill my party and there were freebies given for having my Dexterity super high etc. Which Would be the best spells for range combat? Which would be the best to buff the party both far and near to me?
Which feats would be better to take given the potential combat scenarios? And lastly is there certain skills I should be trying to max out every time I level other then the usual Perform, Concentration, Knowledge's stuff?
Your help will be appreciated. Thanks and sorry for being long winded.