Roxxy
2012-01-26, 08:34 PM
The Beastheart
A Sorcerer Bloodline
http://nenuno.co.uk/creative/wp-content/uploads/2011/02/concept-art-inspiration-3-13.jpg
Image Source (http://nenuno.co.uk/creative/design/creative-inspiring-character-monster-concept-art-3/)
The call of the wild pulls at your soul. This usually means an ancestor was a druid or shapeshifter, but perhaps you were exposed to some other form of animal magic. As a result, you are well able to survive in the wilderness and you relate to animals easily.
Class Skill: Survival
Bonus Spells: Aspect of the Falcon (3rd), Aspect of the Bear (5th), Animal Aspect, Greater (3rd level spell) (7th), Aspect of the Stag (4th level spell) (9th), Aspect of the Wolf (5th level spell) (11th), Beast Shape IV (animals only) (13th), Animal Shapes (7th level spell) (15th), Atavism, Mass (17th), Shapechange (19th).
Bonus Feats: Athletic, Self Sufficient, Animal Affinity, Vermin Heart, Shapeshifter Foil, Greater Wild Empathy, Fast Empathy, Skill Focus (Survival).
Bloodline Arcana: Whenever you cast a spell on an animal, increase the spell's DC by +2 if it is harmful or its duration by 25% if it is beneficial.
Bloodline Powers: You have always felt comfortable around animals, and your magic reflects this.
Wildkin (Sp): At 1st level, you gain Wild Empathy. You may learn any spell on the Druid spell list with "Animal" or "Summon Nature's Ally" in the title in place of a Sorcerer spell of the same level.
Animal Senses (Ex): At 3rd level you gain low light vision and the Scent ability, as well as a +2 bonus to perception checks.
Animal Companion: At 9th level you gain an animal companion as a Druid of your Sorcerer level -3.
Animal Mobility: At 15th level, you gain Climb and Swim speeds of 40 feet.
Animal Form: At 20th level you may wild shape as a Druid of your Sorcerer level, but into animal forms only.
A Sorcerer Bloodline
http://nenuno.co.uk/creative/wp-content/uploads/2011/02/concept-art-inspiration-3-13.jpg
Image Source (http://nenuno.co.uk/creative/design/creative-inspiring-character-monster-concept-art-3/)
The call of the wild pulls at your soul. This usually means an ancestor was a druid or shapeshifter, but perhaps you were exposed to some other form of animal magic. As a result, you are well able to survive in the wilderness and you relate to animals easily.
Class Skill: Survival
Bonus Spells: Aspect of the Falcon (3rd), Aspect of the Bear (5th), Animal Aspect, Greater (3rd level spell) (7th), Aspect of the Stag (4th level spell) (9th), Aspect of the Wolf (5th level spell) (11th), Beast Shape IV (animals only) (13th), Animal Shapes (7th level spell) (15th), Atavism, Mass (17th), Shapechange (19th).
Bonus Feats: Athletic, Self Sufficient, Animal Affinity, Vermin Heart, Shapeshifter Foil, Greater Wild Empathy, Fast Empathy, Skill Focus (Survival).
Bloodline Arcana: Whenever you cast a spell on an animal, increase the spell's DC by +2 if it is harmful or its duration by 25% if it is beneficial.
Bloodline Powers: You have always felt comfortable around animals, and your magic reflects this.
Wildkin (Sp): At 1st level, you gain Wild Empathy. You may learn any spell on the Druid spell list with "Animal" or "Summon Nature's Ally" in the title in place of a Sorcerer spell of the same level.
Animal Senses (Ex): At 3rd level you gain low light vision and the Scent ability, as well as a +2 bonus to perception checks.
Animal Companion: At 9th level you gain an animal companion as a Druid of your Sorcerer level -3.
Animal Mobility: At 15th level, you gain Climb and Swim speeds of 40 feet.
Animal Form: At 20th level you may wild shape as a Druid of your Sorcerer level, but into animal forms only.