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Novawurmson
2012-01-26, 10:38 PM
It's been weeks since leaving the port city of Korvosa, where a grizzled old adventurer in a seedy rooftop house in sold an improbable group of adventurers a treasure map leading to a location called "Vraath Keep." The man told you with a sneering grin that the forlorn ghost of a noble still guards an improbable treasure trove - one big enough that it would still be worthwhile after being split five ways.

After trudging through the aptly-named Endless Plains and wandering aimlessly before find the eastward trail that has taken the group through the Wyrmsmoke Mountains and into a backwoods part of Isger called the Elsir Vale, you're beginning to have your doubts.

You're definitely on the Dwarfroad as it passes through the Witchwood - that much is certain, but Vraath Keep seems to be nowhere to be found. The town of Drellin's Bridge lies close by; perhaps the locals will better know where the ruin lies. Perhaps they'll also have a real shelter - one that can keep the blazing sun and whipping, searing wind off your skin for a few hours.

As night falls yet again, the party begins to talk a little...

OOC Thread (http://www.giantitp.com/forums/showthread.php?t=230351)

mucco
2012-01-27, 12:40 AM
As Iddu turns to his companions, the symbol of Iomedae's sword carved on his sturdy breastplate glimmers under the setting sun. He points at the village just half a mile away, and explains: Well, that's a village. I mean, a village! There might even be an inn in there, and a bed! Can you imagine that? I am literally dying to get some rest in a soft bed.

Iddu looks very tired from the long trip, despite his strong physique. He clears his throat and, broadly gesticulating, he starts describing his ideas. In my opinion, our first priority is to find a shelter, and a warm meal. Then, we rest and first thing in the morning we find someone who knows about Vraath Keep. It's a friggin' keep, someone is bound to know it here. Even if it's a ruin now. I'll expect it'll be a ruin, if there's ghosts inside. So, we find someone who knows, and then we set off to loot it, simple as that. Killing ghosts will always be a plus, of course. Undead aren't good for anything but plaguing the lands.

Daftendirekt
2012-01-27, 01:11 AM
"I care little about walkers," the white-skinned, white-haired elf replies as she gazes down at the town, shrugging uncomfortably in this ridiculous southern heat. It was unnatural; she couldn't even see her breath in front of her! "I am here to find goblins and destroy them."

Although the climate was hot, her demeanor was cold. She had no room in her heart for warmth anymore, with everything and everyone dear to her now gone, burned away into ashes.

The-Mage-King
2012-01-27, 03:33 AM
Slackening the reins connected to the horse pulling his wagon, Slavomir streches slightly.

"Hey, I offered to let you ride in the back of the wagon, but, noooo, you have to walk!" He says, smirking as the vehicle continues rolling down the path.

"But anyway, I think it's time for another scouting attempt. Is anyone willing to take over steering this for me while I do so?"

Daftendirekt
2012-01-27, 03:37 AM
"If scouting needs doing, I am more than capable. However, I doubt that a small town such as this requires scouting. I am sure we can merely head in; it looks peaceful enough. However, looks can be deceiving."

Circle of Life
2012-01-27, 06:10 AM
Davram travels mostly in silence, hood of his rough grey cotton robe down, but face and hair obscured entirely by bloodied bandages, save for two tiny slits for his eyes. A constant flow of barely-audible words streams from him, a mantra in a horribly complex language, any given snippet of which seems incapable of being spoken by a mortal tongue.

A pall covers the air around Davram, a darkening to the world, a stillness not born of mortal things. It is not a wicked pall, but clearly unworldly, like a misty shadow that trails along just behind him. His mount is likewise odd, if not so clearly distinguishable as the shadow; covered from nosetip to long, dragging tail in heavy grey cloth, the thing lurches along at a respectable clip, heavy shuffling sounds rising with every step. No matter how the thing ponders along however, Davram sits firmly upright in the saddle, untouched by the clumsy motions. A faintly unpleasant scent comes from the mount, tinged with something sweet and perfumed, like a fresh midden heap liberally splashed with rosewater to ease the stench.

"There are things that remain unseen from the air, Slavomir Byr," Davram breathes, a whispery, raspy voice that somehow carries further than his perpetual rote. "I would send a hound to scout with your avian, if you allow. Guiding your wagon should prove no more tiresome than riding atop this creature; I will see that nothing goes amiss while your attention is... elsewhere."

Davram is maintaining the rote to keep his Shadow and dragon zombie animated, as well as the Recitation of the Unclouded Eye, which will let him and his undead see the exact HP of any enemy they can detect thanks to his Eye of Vitality feat.

stack
2012-01-27, 10:11 AM
Thrace shrugs as the others talk about scouting the village. He speaks with a bass growl. "It's a village. No smoke, no cries of panic. A nice boring village to get some food and sleep."

He stretches theatrically. "Which may be the only thing we get out of this lousy trip. Treasure maps and fool's gold. A fool's errand. Helping people is well and good, but if they can't pay their bills they should have the decency to say so instead of this map nonsense. At least then we could get something out of them."

He rubs his smooth head with his hand, short two fingers. "But if you insist on scouting, go ahead. The bird should be plenty though, don't want to scare them."

mucco
2012-01-27, 11:50 AM
Iddu pouts. Thrace, you're being melodramatic. Sure, they might have made up the entire story, but would you do it to a group of adventurers that can come back and kill you without effort? Nah, this map must be authentic.

You could argue that there won't be anything valuable, but it speaks of ghosts. If there are ghosts, at the very least there will be corpses of unprepared adventurers! Don't be pessimist.

stack
2012-01-27, 11:59 AM
Thrace chuckles, a gravely rumble. "So hoping for ghosts and the corpses of our foolish predecessors is optimism? What a world."

mucco
2012-01-27, 12:03 PM
What, are you scared? Laughs Iddu. Hey, guys, the Orc is scared!

Circle of Life
2012-01-27, 12:10 PM
"Fear can be an excellent mentor," Davram notes quietly, idly running a gloved finger over the bloodied outline of his mouth. "Wise men know that courage is not the absence of fear, but the ability to temper their reactions with its guidance."

mucco
2012-01-27, 12:17 PM
Oh, c'mon, back me up! I don't want less than motivated companions when it will come to fighting. And what you said about fear, well, it only assures that you'll never go out a hero. There are times, in our lives, when we must set fear aside; because there are bigger plans for us. Iddu gazes at the landscape, almost lost in his vision.

stack
2012-01-27, 12:48 PM
"<Grunt> If you think me afraid, then you know we less well than you ought.I've faced as many foes as any of you and acquitted myself, as you know. Heroics are well and good in their place, but I'd rather have a full belly and a heavy purse than a charred corpse and a song about me. Let's get to this bloody keep just to shut you up."

The-Mage-King
2012-01-28, 02:59 AM
"Thank you, Davram. Glad that there's someone here who finds my talents useful. Though I think just letting my hawk scout is for the best. Raises less attention, and all."



With that, Slavomir slows the wagon significantly, offering the reins to the necromancer (of sorts), before reaching for his glove, then the cage.


After situating the bird on his gloved hand, a brief glowing surrounded both man and hawk. Giving a sharp whistle, Slavomir let go of the hawk's rope, sending it into the air.


Handle Animal to get hawk to use trick (Seek): [roll0]. DC 10.

Manifest Sense Link (Forced) on hawk. Hawk has Will save of +2, so I'll roll it for the bird. [roll1]. DC is 16.

Novawurmson
2012-01-28, 11:12 AM
The hawk glares at its master insolently and preens its feathers. It glares all more at the attempt to establish a psionic connection. Clearly, it's not as well trained as that travelling Varisian salesman promised.

You may take ten on your next Handle Animal check.

Daftendirekt
2012-01-29, 03:13 AM
The pale elf sighs, rubbing her free hand down her face in exasperation. This bickering was pointless.

"Tell me again why we are standing on this hilltop trying to send a bird to make sure that peaceful-looking town is indeed peaceful?"

Tired of standing around, she begins moving down the hill, bow held at the ready with an arrow nocked despite what she had just said about the apparent safety of the settlement.

mucco
2012-01-29, 03:32 AM
Iddu silently follows, with his pack mule loaded up with the strict necessary. He is satisfied with Thrace's reaction. The best armies always had unity and a common purpose, and for some it was the hate against their general that united them, he thinks. Better this than nothing, definitely.

Novawurmson
2012-01-29, 10:22 AM
As the party moves closer to the town, they notice what looks like a building to the right of the path perhaps 100ft away.

Roll Perception checks.

Daftendirekt
2012-01-29, 12:18 PM
Will do. [roll0]

stack
2012-01-29, 02:56 PM
perception [roll0] (can't login to check mod, will edit later)

I have found that it can help to keep things moving if the DM makes some rolls, perception, initiative, sense motive, etc.Do it however you wish, just thought I would mention it.

"Never know, the peaceful town might have been overrun by hot food and warm beds. Can't be too careful"

Novawurmson
2012-01-29, 10:03 PM
The road crests a small rise and descends into a dusty grove in a large, shallow dell. An abandoned farmhouse, partially visible through the trees, stands on one side of the road. You've passed a dozen spots much like this one already today, but this one feels wrong. Then you glimpse the glint of mail through the brush by the side of the road. Fierce warriors - tall, hairy humanoids with wide mouths and flat faces are waiting in the trees, bows drawn, teeth gritted.

http://mupfc.marshall.edu/~williams414/Media/red.jpg

In case everything is not clear, the characters are marked by color and first letter of first name. "M" is the mule. "R" are the humanoids with bows drawn.

Because the party spotted the ambush, there will be no surprise round. Initiative goes Slavomir=> Thrace => Elaiza => Iddu=> Davramos

mucco
2012-01-29, 11:49 PM
Iddu shouts: Ambush! I'll try to hold the left hand side, you deal with the right ones. Let's show them how we hick their sorry behinds! Ulph Dastudr!

As Iddu speaks words of magic, his muscles bulge. He then moves toward the closest enemies, spear in hand.

Standard action: cast Bull's Strength.
Move action: move two squares to the SW, getting in reach of two "R" enemies with my spear. I draw the spear as an action combined with the movement.

A note on initiative: I know it's not my turn, feel free to postpone my actions to the necessary order. I'm posting for convenience. Also, please note that my character rolls initiative twice and takes the best result.

Eventual AoOs in case they're needed (I hope so :smalltongue:)
If any of the foes attack with their bows, here is my attack.
Attack roll: [roll0] (crit: [roll1])
Damage: [roll2]

If any of the foes, instead, tries to move away and provokes, I will instead use my Stand Still feat to stop him from moving.
CMB check: [roll3]

Novawurmson
2012-01-29, 11:58 PM
Note that the dark green brush is difficult terrain. Iddu's got plenty of movement to spare to get there, though.

:smallredface: Rolled initiative a second time and rolled lower than the first, so the original stands.

The-Mage-King
2012-01-30, 03:36 AM
Catching sight of the humanoid to his left, Slavomir lets out a groan, before sending a psychic bolt over to meet the poor soul's skull with a crack.


"Right! Hope you don't mind this fight getting started ahead of time!" He calls out, smirking at his pun.


Fully augmented Mind Thrust, aimed at the humanoid up 3, over 5 from Slavomir.

It gets a Will save (DC 17) to negate, and takes [roll0] damage if it fails. Got 19 PP left.


Also, the tag on the map is broken. Add a "]" at the end.

Daftendirekt
2012-01-30, 03:48 AM
Her cloudy grey eyes catching movement off in the trees, Elaiza dashes forward, distancing herself from the group as she draws her bow. Skidding to a halt, she looses an arrow into the trees at the nearest shape. She smiles grimly as her arrow flies true as possible.


Elaiza (http://www.dndsheets.net/view.php?id=29812)

Move Action: Move 2 squares southeast.
Standard Action: Fire my bow at the top middle enemy. [roll0] [roll1] plus Skirmish [roll2].

+1 to my AC from Skirmish.
+4 damage if it's a goblinoid, +2 if it's an orc (from Favoured Enemy).
+3 more damage from Knowledge Devotion (I'm assuming it'sa humanoid)

EDIT: O_O first attack is a nat 20, and maximum skirmish damage! That's two nat 20s in the first encounter (one in OOC for stealth). Wonder how long this can hold out. :smallbiggrin:

stack
2012-01-30, 07:59 AM
Thrace steps forward, whips falling into hand and uncoiling. A crackle sounds as electricity dances down its length, the hint of ozone subtly filling the air as the finely crafted leather arcs overhead, lightning dancing along its length.

"You chose the wrong travelers to ambush. You will not do so again."

move down 15' (3 square), swift to put shock on his whip (5/6 arcane pool left)

arcane strike w/ shocking grasp at the enemy to the left (15' reach w/ whip)
attack [roll0]
damage [roll1]
shocking grasp (charge will be held if its a miss) [roll2] electric
shock [roll3]

Novawurmson
2012-01-30, 11:56 AM
Since Davramos goes last, I'll go ahead and fill in what's happened so far. Thanks for the help fixing the map, btw.

Davramos and Elaiza are quick to identify the assailants; from their well-crafted arms and armor to their strange orange skin, there can be no mistake - hobgoblins!

Iddu rushes into the brush to take a forward position. Slavomir's puns fall on deaf ears. The hobgoblin doesn't seem to have reacted to the psionic assault; some people just can't take a joke, you know?

Elaiza's bow sings as it sails through the air, then buries itself deep in the creature's right eye. It slumps over, still clutching its bow, a look of deep surprise on its face.

Thrace steps forward and snaps his whip with a sound like thunder. The hobgoblin collapses in a scarred heap, on the brink of death.

In the interest of complete accuracy, Davramos is able to detect that Thrace's hobgoblin is at -15, making it possible it will die on its stabilization roll.

http://mupfc.marshall.edu/~williams414/Media/red2.jpg

Updated map incoming posted.

Circle of Life
2012-01-30, 03:51 PM
Davram's voice rises like a booming peal of thunder as he swivels his head, taking in the scene. "Ashalakash'eraptuur'eeshtalanera!" It is a simple command, as far as the primal language of all things goes, and he makes a sharp gesture as the final syllable leaves his lips. The misty shadow near him streaks off in a blur, becoming slightly less insubstantial as it leaves his body, a halfway-human thing of semisolid darkness, trailing off into misty nothingness from the waist down. It closes the space between Davram and the furthest enemy in the span of a heartbeat, raking claws of shadow at the hobgoblin there, clutching not at flesh, but at the thing's very heart.

A second sharp command sends Davram's mount rocketing forward toward the remaining foe. There is a flash of red and pink, then large, leathery wings the size of most village houses rip free of the dark cloth covering, their pale membranes torn with ragged holes in more places than not, beating once, twice, as they propel it forward at great speed. The thing shakes the covering free from its head as it nears the hobgoblin, and a streak of red and pink and ghostly white lashes forward, a great maw of rotting flesh and ragged teeth.

Davram swings free of his mount without a thought, leaping from the thing's back to land just beneath it's maw. Spinning, he delivers a right hook straight toward the hobgoblin's face, guided more by the power of the true words of magic than by any real skill.

Davram switches from the Recitation of the Unclouded Eye to the Recitation of the Wise Man, giving him a 1d8 unarmed strike, adding +1 to his unarmed strike attack and damage rolls, and adding Intelligence to his unarmed strike attack rolls. Rolls in OOC thread, success.

Shadow charges the southernmost hobgoblin, left side. Charging strength drain attack (incorporeal touch): [roll0] (Edit: add +2 for charge) for [roll1] strength damage.

Dragon zombie partial charges the southernmost hobgoblin on the right side, biting it (dragon has reach). Charging bite: [roll2] for [roll3]

Davram swings down from the saddle (fast dismount, rolls in OOC thread, success) in front of the dragon, adjacent to the hobgoblin, and gives it a punch to the face: [roll4] for [roll5]

Novawurmson
2012-01-30, 08:14 PM
The dragon zombie cruelly bites off a glistening chunk of the hobgoblin's side. Davram's blow strikes true and brings it within an inch of its life. The hobgoblin barely dodges the ghost-like claws of the shadow, but it has only bought him a little time. With a grim determination in his eyes, he drops his bow and draws a blade.

"Blasphemer!" he cries, but his blow clanks ineffectually off of Davram's armor.

The archer in front of Iddu narrows his eyes. "Spellcasters! The orc-man uses elf-magic! Bring him down, bring him down!" he shouts in Goblin. Iddu strikes at him as he lets the first arrow fly, but to no use. He knocks another arrow and shoots Thrace in the stomach.

Thrace takes 12 damage from the arrow.

With Davram out of the way, the hobgoblin has a clear shot at Slavomir and quickly launches two arrows. The first misses, but the second buries itself in his torso.

Slavomir takes 9 damage from the arrow.

The third glances frightened at the corpses of his allies. "We need backup! We've lost two already! There's too many of them!" he calls out in Goblin. He begins firing his own barrage of arrows, hitting Thrace once.

Thrace takes 6 damage, for a total of 18 damage for the round.

As the hobgoblins shout, a loud baying echoes throughout the clearing. Two massive dogs, almost as tall as a man, with dull red coats and fiery eyes charge onto the field. Breathless from running, they are unable to do anything but snap and growl menacingly. From the sounds in the forest, more reinforcements are coming...

http://mupfc.marshall.edu/~williams414/Media/red3.jpg

mucco
2012-01-31, 06:29 AM
Iddu laughs. Goblins! Who wanted to kill some? Here they are for you! The Light may guide you in this combat! Tiichi!

A burst of blue energy encompasses the playing field, bolstering the confidence of everyone. Go get those archers quick, their arrows are painful!

Standard action: cast Bless. Every ally not immune to mind-affecting effects gets +1 to attack rolls and saving throws vs. fear.

I want to keep myself within spear range of the goblin.
AoOs if necessary, as the last round
Attack roll: [roll0] (crit: [roll1])
Damage: [roll2]

or
CMB: [roll3]

stack
2012-01-31, 08:05 AM
I don't have access to the map.

Bloody blasted goblin buggers. Won't let that happen again.

Thrace's form blurs and shifts as his whip dances about his head. There suddenly are several of him, each one with a whip leaping toward a goblin.

spell combat

casting mirror image for [roll0] duplicates
whipping the other goblin in reach (assuming he is still there, otherwise 5' stepping to get someone else in reach (15')
attack [roll1] (10 base, -2 spell combat, +1 bless) (using the rollv function to display base roll before adding bonus, easier to track crits)
damage [roll2]
shock [roll3]

Novawurmson
2012-02-01, 08:37 PM
http://mupfc.marshall.edu/~williams414/Media/red4.jpg
Fixed map.

Circle of Life
2012-02-02, 04:14 PM
Davram and his minons continue their assault; the shadow lashes out with claws of darkness once more, while Davram sends another fist toward the already staggering hobgoblin. Rather than tearing at flesh once more, the dragon instead attempts to simply pin the nearby hound to the ground, opening its maw wide and bringing it down with such force that teeth and bone sink into the ground.

Davram punches the hobgoblin again: [roll0] for [roll1] (If this damage drops the hobgoblin to negatives, he moves to the square north of the southern hellhound.)

Shadow tries to strength drain the archer once more: [roll2] (incorporeal touch, ignores armor/shield/etc), for [roll3] strength damage

Dragon tries to grapple the hellhound closest to it: CMB: [roll4] (provokes an AoO)

Daftendirekt
2012-02-03, 12:37 AM
Elaiza looks warily at the massive hound as it advances growling upon her. She performs an interesting and graceful movement, diving and rolling away from it and simultaneously drawing and nocking an arrow as she rolls back up onto her feet, turning and firing it at the canine.

Elaiza (http://www.dndsheets.net/view.php?id=29812)

Move Action: Tumble two squares north, one NW.

Standard Action Fire with my longbow.

Attack: [roll0] + 1 from Point Blank Shot.
Damage: [roll1] + Skirmish [roll2] + 1 from Point Blank Shot.

+1 to AC from Skirmish.

The-Mage-King
2012-02-03, 12:46 AM
"They've called for backup! Cover me!" Slavomir says to the rest of the group, before focusing himself and preparing the ectoplasm.

Manifest Astral Construct, augmented fully, for a level 3 construct.

Abilities will be Resistance (Fire) and Flight. Current (post manifesting) PP: 14