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Ignatius
2012-01-26, 10:40 PM
OK - what are the playground's 100 most creative ways to assassinate a PC that has brought doom upon themselves... I will start us off...

1. Poison their food (not super creative, but how and with what could be)
2. Put a deadly rodent in their bedroll
3. Have a street urchin deliver a note written in explosive runes
4. Create an illusion of a lava pit over a real lava pit. PC notices illusion and walks into the real pit

Have at it...

Greysect
2012-01-26, 10:45 PM
5. Shrunken Gorgon head in a spyglass in an observatory.

Murillio
2012-01-26, 10:47 PM
6. Hide in a tree, throw an artifact at them that upon reaching the apex of the throw transforms into a humongous extinct whale thus crushing them.

Belril Duskwalk
2012-01-26, 10:51 PM
7. Cast Shrink Item on a dagger. Wait until the duration is on it's last day. Stick said dagger into target's sandwich. Wait.

Templarkommando
2012-01-26, 11:12 PM
8. I think one of the funniest ones that I've come across was a plane shift trap. In 2.0 my fighter was following the party paladin down a long corridor. Suddenly the floor cracked open and the paladin fell into the plane of fire... it almost sounds like a song.

And it burns, burns, burns, the ring of fire, the ring of fire.

9.If the adventurer wanders into a cave, stoneshape the cave entrance closed and any other exits. It may take him a while to die, but at some point starvation or thirst will catch up with him, unless he's got a really high survival skill.

Dimers
2012-01-26, 11:14 PM
10. You'll know you've really pissed off the DM when he has a high-level wizard create a new personal demiplane (empty and featureless) just to plane shift you there and let you starve.

Ravens_cry
2012-01-26, 11:20 PM
11. Shrink a small lake of lava into a blanket, using the cloth option and drop on them from above, dismissing the Shrink item effect.

Dumbledore lives
2012-01-26, 11:38 PM
12. This one involves some planning and advanced mathematics, but barbarian air drop. You get your high level barbarian friend, and teleport up to low orbit, presumably he has a ring which allows him to survive up there. Then, when the timing and placing is right he unleashes the decanters of endless water/ propulsion device to send him straight down, to crash into your target's house/mansion/castle and destroys anyone left alive after the crater. 20d6 damage really isn't much.

Templarkommando
2012-01-27, 12:15 AM
13. Use sleight of hand to get a coin (or several coins) smeared with a contact poison of some sort into his coin purse. Next time he tries to pay for an item he dies from all of his failed saves.

14.lead the character into an airtight room, seal the door and push the button that casts fireball onto the room. If the fireball doesn't kill him, he will die from suffocation. Heck, you can get rid of the fireball and cast something that just removes air from the room.

15. "The Classic" purchase an anvil from a local blacksmith or smith supplier. Drop anvil on character. I guess that one's less creative and more cliche.

16. You're at a party posing as a waiter. Bump into the target hard enough to make him drop his drink. Act very sorry, towel off the target. Replace their drink with whatever poisonous cocktail you desire. Tell him "it's on the house."

17. Your noble/royal target wants to go hunting? Well of course you'll go hunting with him. What kinds of equipment do we need? Basically set yourself up to make everything go wrong on the trip. The noble uses a pike to hold off wild boars. When the shoddy pike comes apart in his hands the boar gets him omm nom nom. As the hunt's guide, try to lead him through all manner of plants and insect swarms that he might be deadly allergic to.

18. gift a dangerous cursed item.

faith
2012-01-27, 12:55 AM
19) hire a prostitute and buy the target a drink, after a frivolous night of partying let the courtesan do her job with the target, and interrupt them when the target should be mostly nekkid. brutally murdering them. then light the room of the inn on fire.

Terracotta
2012-01-27, 01:26 AM
Have the players enter a dark room with a quick enemy character. Then unleash the magical darkness trap. Through the use of notes, sending players out of the room and so on, have the players accidentally kill each other by making them run into one another and attack what they can't see.

Not a perfect means of engineering PC death, per se, but fun if they can figure it out and stop the enemy in time.

Terracotta
2012-01-27, 01:41 AM
Feed the PCs jello at a banquet. Do not tell them until after they've eaten it that it's composed of dormant, tiny/diminutive green slimes.

Ksheep
2012-01-27, 01:42 AM
22. While the target is away from home for a while, place a fair number of Necklaces of Fireball. Trap the door to cast flame strike at a pile of these when he enters. Each Necklace that fails its save will detonate, making that many more saves for each of the other necklaces to make.

23. Place Dearn's Instant Fortress under the floor of the outhouse and make a grate of Immovable Rods in the ceiling of said outhouse. When subject enters outhouse, activate the Fortress.

EDIT: Renumbered to match edited double-post by previous poster.

Vknight
2012-01-27, 02:00 AM
24: Give a group of rocks with explosive runes to his children to show there parent (Also a necklace of fireballs)

25: Replace one of his servants then level drain him. You will need access to level drain for this to work and its more effective on lower level targets

26: Hire a group of assassins to take the job. Let them fight him/each other, save his life then grapple and kill

27: Use the assassins ability to instantly kill the target

28: Kill his friends, family, and servants. Then let him come at you stupid

29: Same as 28 then raise them as undead to fight him

30: Get a small child tattoo him with explosive runes. Insert necklace's of Fireball into his stomach and teleport him next to the target

31: Use Apocalypse From the Sky to hit his general location

32: Release 1of each poisonous low level creature from the monster manuals inside his personal chambers (Frogs, Vipers etc.)

33: Meteor Swarm...

34: Magic Missile's with various metamagics

35: Gate in a Pit Devil and use there wish ability to wish he cannot resist the poison in his goblet

36: Shot a arrow that has a portable hole and bag of holding at him

Ksheep
2012-01-27, 02:15 AM
37. Obtain 20 Vorpal Throwing Daggers… and start throwing. Add Returning just to be on the safe side.

Terracotta
2012-01-27, 02:30 AM
[Sorry about the doublepost. Did it by accident and had to change one of them.]

38. The next time the players visit a brothel, have the evil necromancer turn all the whores into Wights. Apply large quantities of perfume, glamor, and illusions to complete the effect and wait for hilarity to ensue.

hewhosaysfish
2012-01-27, 07:48 AM
39) A combination of 18 and 26. Give a bunch of cursed items to some low level thugs then send them off to fight the target. Wait until the target tries to use this "amazing loot" he's just aquired then pounce.

Zorg
2012-01-27, 08:12 AM
40) Not an assassination per se, but rids you of the target:
Put hypno-rays in their TV so they think their TV is emmitting hypno-rays and they have to tell everyone about the conspiracy. Wave as they're dragged of to the loony bin.

41) While they're asleep, release vampire mosquitos into their room. Wait until they get up and open the curtains... *fwooosh!*

42) Stolen from the Far Side: dress them as a mime, put them on the street in a box made from walls of force and watch them die for their art.

pendell
2012-01-27, 08:29 AM
43) Throw subject off a tall building, then drop a large boulder on top of him.

In point of fact, this method of execution was used in the real world (http://en.wikipedia.org/wiki/Stoning#Mode_of_Judgment). Call it the "Wile E. Coyote" method.

Respectfully,

Brian P.

Dimers
2012-01-27, 09:34 AM
24: Give a group of rocks with explosive runes to his children to show there parent (Also a necklace of fireballs)

You could do something like that in Fallout 2. There was one particular guy you could get a quest to assassinate, and his child would periodically run outside the heavily guarded compound while playing. If you timed it just right, you could plant explosives on the kid such that they went off at the exact moment he had run back in to Daddy. "Look Daddy, I found a flowerBOOOOM"

It's much harder than most ways of dealing with the quest, and using explosives frequently causes the game to crash even with the most up-to-date patch installed, but ... so satisfying! :smallamused:

Nero24200
2012-01-27, 09:40 AM
I'm pretty fond of the "take poison, fill a bottle, use presidigation twice in order to make it look and taste like wine" approach.

Curious
2012-01-27, 09:44 AM
44. Slipping a blob of Quintessence into the target's lemon pudding.

Golden Ladybug
2012-01-27, 09:58 AM
45. Similar to #12, but much more satisfying. Set yourself up 200ft in the air, hold something (a 10ft pole will do) out to one side and cast a Floating Disk over the top of it. Then cast Summon Monster VII to summon a Celestial Baleen Whale on top of that Floating Disk. Remove the 10ft pole, and watch as the Whale falls on top of your enemy.

And quite a large radius around your enemy. Bonus points if you also drop a Flower Pot.

Alex Star
2012-01-27, 10:07 AM
46. And this is a plan gone wrong. Back in my early days of playing D&D I had an assassin with a great plan, basically douse any place the mark might touch with a delayed effect contact poison. Well it worked, it also killed the house staff, the first responders who showed up to the situation, and basically anyone who came by to grieve. Stupid low-health NPC's....

Sdonourg
2012-01-27, 11:33 AM
47. In an aquatic campaign polymorph into a montrous crab, strangle the victim in sleep, then leave a monstrouc crab corpse near the victim's bed.

One of my players did this... At first he wanted to give crab corpse a dagger.

Dr. Yes
2012-01-27, 12:49 PM
48. Part of a nearby building falls off and hits the PC squarely on the head.
49. Set fire to the room the PCs are in. Let it spread to the local wizard's prized brown mold collection in the cupboard.
50. Bring the campaign into the wilderness. Polymorph the offending PCs into geckos. Make it snow.

androkguz
2012-01-27, 02:10 PM
51. Put explosive runes on papers. Tons of them. Then fold them into planes or whatever (I used origamis since we where in a Japanesse style place). Then kill your enemies using mage hand to fly the origamis toward them, then opening for you to read them from a safe distance.

Ksheep
2012-01-27, 03:06 PM
51. Put explosive runes on papers. Tons of them. Then fold them into planes or whatever (I used origamis since we where in a Japanesse style place). Then kill your enemies using mage hand to fly the origamis toward them, then opening for you to read them from a safe distance.

Except that, by RAW, there is no safe distance. Whomever reads it takes damage, and anyone within a certain distance of the runes also takes distance. Doesn't make much sense, but still...

Templarkommando
2012-01-27, 05:45 PM
52. Cast Create water on the ground around your target. Wait a round as they sink into the mud. Cast Mud to Stone. Leave.

53. Catch your enemy on stone terrain. Cast stoneshape and surround them by a stone sphere with a tiny hole in the top. Cast create water into the hole.

54. Arrange for your target to walk through the outer city gates of a well defended city. The bad news is that the guard were practicing dumping boiling water/oil through the murder hole just then.

55. Tell the Paladin that while you are too weak and cowardly to rescue the child who fell into the storm sewer, that you have this torch with you, and he can use it to find the child. Unfortunately, it just so happens that there was a thin layer of oil resting on top of the water. How did that get there? (a pint of oil costs 1 sp) This also works if there is a natural gas leak or something similar.

56. What? That's horrible! They were cutting the grass by the archery targets on long range practice day?

57. (For Renaissance or similar gunpowder involved period) Point to the ship's powder magazine (if there is a sign indicating it is the powder magazine, arrange for that to disappear) and ask them to find the sextant (or some other mundane item) "here's a torch, I think it's in one of the barrels in there." (This should effectively kill everyone on board. Get away as fast as you can.)

58. A rung on a ladder midway up a tall building is trapped to cast grease on every rung of the ladder.

59. The ledge that the target will have to jump to over a deep gorge has grease cast on it.

60. The door is not trapped. The wall behind it with explosive runes cast on it several hundred times is.

61. The wooden plank bridge is not being held up by the ledges at either end of the chasm. Levitate (100 lbs/lvl; 1 min/lvl) is dismissed by the wizard at the opposite ledge when the target has crossed halfway.

62. The mysterious manorial lord's steward directs the party to a waiting room, and locks the door behind. The party is then attacked by every object in the room which has animate object and permanency cast upon it.

63. A trap on the glass floor walking over a tall panoramic view casts shatter on the floor when triggered.

nedz
2012-01-27, 06:38 PM
64) Place a Qual's Feather Token (Tree) in their lavatory. At an appropriate moment: activate.

65) Sneak into their room at night and place a Medusa's head on the pillow next to them.

Templarkommando
2012-01-27, 07:11 PM
66. A wall of ice (as per the spell) forms a bridge over a tall chasm. The character at the other end of the chasm pulls a lever that activates a fireball trap which passes through the bridge melting it (as per Wall of Ice description.)

67. Illusory Wall looks like a floor but actually hides an acid pit. (Definitely not original I guess, but meh.)

68. Wall of stone seals the single-doored and windowless guest room in which the target resides.

69. A major image appears mysteriously in the dungeon and proceeds to run from the party. When the party commits to a pursuit the image flees into a pitch dark room. The room of course features a lava pit after seventy foot drop which the major image can cross over with no ill effects, and since it's a major image it can even project sounds as if it is running down a stone corridor.

70. The party walks into a Hallucinatory Terrain. They become utterly lost, and then to make matters worse, the terrain then reverts to its original form - what is basically an impassable forest.

71. The dungeon is a cave that has been carved out by an ancient subterranean river. Now all that remains of the river is a lake. When the party travels deep into the cavern, a conniving wizard uses control water to raise the water so that it floods the caverns. This could also work if a dam is opened which pours lots of water into the underground lake.

RedWarrior0
2012-01-27, 10:30 PM
Buff with Iron Body to 'protect' him. Unleash a Rust Monster or Rust Dragon.

NikitaDarkstar
2012-01-27, 11:07 PM
73) Lure them into an empty room and lock the door then summon enough iron defenders to fill half the room and enough rust monsters to fill the other half. Wait. (At the very least it should be entertaining.)

74) Challenge them to lick a lamppost in winter. Teleport lamppost and player to Frostfell in winter. (Bonus points if target is named Alistair.)

75) Suddenly and without warning start using the encumbrance rules. Preferably right after they loot a dragons hoard.

Elemental
2012-01-28, 02:38 AM
76: Hire someone to shoot them from the top of a tall building. They'd never see it coming.

Kane0
2012-01-28, 02:54 AM
77:
a- Make a pit in a cave
b- Fill it with spikes
c- poison the spikes
d- line the walls with explosive runes and/or symbols of X. Magically hide these
e- bait the targets in and into the pit
f- cast stone shape or similar spell on cave roof to make rocks fall into pit (preferably stalactites)
g- cast grease into pit
h- cast a fire spell into pit (steps g and h can be replaced by any suitable stop-from-moving and kill-over-time spells)
i- seal exit to cave behind you with another stone shaping spell
j- remotely activate the decanter of endless water at the back of the cave (this couldve possibly been the bait)
k- magically hide the cave and where the entrance used to be
l- scry the pit if you feel the need to be sure
m- if they are alive activate symbols and runes

Yeah, we pissed off the DM pretty bad that night...

EDIT: I forgot the dimensional anchor

Doorhandle
2012-01-28, 03:58 AM
78.Smear contact poison inside their armour.
79.Shake hands with them. Apply shocking grasp or whatever flavour of touch-range death spell you wish.
80.Apply same effect with brofist.
81.Assign succubi or some other fiendish Casanovas to seduce them.
82. Assign guardian daemon or other fiendish jock to take them to the breeding pits. Target will not die, but will wish they had.
83.Kick him into his own owlbear cage.
84.Apply time stop, and as many delayed blast fireballs as you can fit directly into their rectum in five rounds. Spend the round before detonation running your ass off.
86. Wait till they are sleeping, then apply as many delayed bombs as your alchemist can produce in one day. Run thy ass off again.
87. Drug them, and then apply implanted bombs. Ask them why they are ticking.
88. Push target into a rope trick while they are carrying an evil artefact in abag of holding. Rest assured, you will not see target, bag, or artefact ever again.
99. Flesh to stone trap, then stone to mud just to be sure.
100. Apply five metric tonnes of range-enhancing powers, and then snipe them from halfway across the planet.

Edit: ...Wow. That was a short thread.

Mono Vertigo
2012-01-28, 07:12 AM
Technically, there's still 10 more to go. You misnumbered your last two. :smalltongue:

The_Admiral
2012-01-28, 07:22 AM
91. Insanity trap. Verbal and somatic component. http://www.youtube.com/watch?v=kfVsfOSbJY0

DefKab
2012-01-28, 09:02 AM
92: Place Hedgehog into shoe. (Only works for commoners)

92 1/2: Place Dire, Venomous Hedgehog into shoe. (???)

motoko's ghost
2012-01-28, 11:26 AM
93. Swarm of dominated bees in sandwich to strike from the inside!
94. Hide warforged inside really big pie!(not attacking from inside but should still be able to pop out and kill whoever.
95. Teleport opponent to the tomb of horrors.:smalltongue:

Ravens_cry
2012-01-28, 11:57 AM
93. Swarm of dominated bees in sandwich to strike from the inside!
94. Hide warforged inside really big pie!(not attacking from inside but should still be able to pop out and kill whoever.
95. Teleport opponent to the tomb of horrors.:smalltongue:
Teleport (http://www.d20srd.org/srd/spells/teleport.htm) is willing targets only.
Of course, Cast Suggestion "Accept the next non-damaging spell cast on you." and then teleport them could work.
Number 96:Cast Suggestion "Accept the next non-damaging spell cast on you." and then teleport them to some place dangerous.

motoko's ghost
2012-01-28, 01:03 PM
97. trick into standing on suspicious platform with large red x on it,catapult into volcano:smalltongue:
98. use a trebuchet to launch a hulking hurler at them from great range.:tongue:
99. use touch activated trap of PAO to turn them into rat , release cats in the cage part of the PAO trap.

white rider
2012-01-28, 02:07 PM
100. as target goes to get his fine dwarven ale, sneak in and scribe explosive runes on the label.

jebob
2012-01-29, 11:30 AM
I would argue we're at 101, just to keep the thread going:
If in doubt, drop an army on them.

102: Tell a paladin they're guilty of stealing candy from a baby.

103: Offer to play hide and seek. Play as hider, and slit their throat while they're counting.

erikun
2012-01-29, 11:47 AM
104: Waterproof the target's bedroom, make sure the doors/windows are indestructable, then teleport in an open Decanter of Endless Water.

105: Follow them around and slight of hand all their food away when they try to eat it. They'll starve eventually. :smalltongue:

Templarkommando
2012-01-30, 02:09 PM
104: Waterproof the target's bedroom, make sure the doors/windows are indestructable, then teleport in an open Decanter of Endless Water.

105: Follow them around and slight of hand all their food away when they try to eat it. They'll starve eventually. :smalltongue:

I like 104, but you might have trouble sleight of handing an entire turkey.

erikun
2012-01-31, 12:51 AM
I like 104, but you might have trouble sleight of handing an entire turkey.
It's only a DC 80 check (http://www.d20srd.org/srd/epic/skills.htm#sleightOfHand), unless your target is attempting to eat a ten-foot tall turkey whole.

jebob
2012-02-01, 04:45 PM
105) Strap them to the back of a Tarresque.

Incom
2012-02-02, 10:39 PM
106) Wait for target to go home and fall asleep. Overnight, get the party rogue to steal all the food in the house, then lock them in.

Igneel
2012-02-03, 03:58 AM
107) Using a Fiend of Possession, have it use the 'aging curse' as detailed in BoVD with its Curse ability on something the victim uses [bed, door knob, toothbrush, pair of lucky underwear, etc] so that every time they touch said item and fail the Will Save they are instantly aged 1 age category. After using item several times they die of old age.