SowZ
2012-01-27, 06:01 PM
I am trying to create a level 20 character with a Dominate ability that has a DC that is ludicrously high.
No super cheese. No infinite loops for example or serious exploits. But OP feats, classes, powers that work together well, items with powerful side effects, etc. are all fair game. Except for no orange ioun stones.
I do not intend to use this as a PC, but as an enemy for a realm where everyone and everything is subject to him. So far, Psion 10/Thrallherd 10 looks as good as anything. However, I've considered dipping into something for two to get some essentia but not sure what I should do.
Race: Old Gray Elf
Feats: Vow of Peace for +4 to your save
Overchannel for a possible +3
Psionic Endowment for a +1
Greater Psionic Endowment for a +1
Inquisitor (Pre-req Thrallherd)
Craft Wondrous Item
Practiced Manifester to not lose out on two ML levels for Thrallherd and possible dips to get more essentia
Assuming I only go eight levels of Psion that is two extra feats I have available, but one of them is going to be used to take advantage of the essentia so should I get a Psicrystal?
Items: Torque of Power Preservation for -1 PP cost
+10 Int Headband
+5 Int Tome
Total Int: 42
Standard Save for Psionic Dominate is 14, standard cost in PP is 7
ML 20 means I can cat 20 PP and I get -10 to my PP cost from Thrallherd 10. That means a total of -12 cost, so -5. I can spend 24 PP to augment the Dominate for a +12 DC. That's 26. My Int. gives me a +16. That's a DC of 42. +9 from feats means 52. How do I get this higher?
This has sort of become a thought experiment as well.
Thanks.
EDIT:
Okay. So we'll make the Int Headband +6, which drops the save to 50. We will take 3 levels in wizard, two levels in Psion, 5 levels in Thrallherd. With practiced Manifester, we lose no manifester levels. But we lose the minus 5 to dominate cost form 5 Thrallherd levels. This drops the save to 48. But then we go 10 levels in Cerebremancer. Our spare feat is used to increase our ML by our CL. This gives us +13 ML which allows us to increase the save by 6. We also have one floating PP we can spend so if we can increase our CL by one, we are looking at another +1.
Right now we are sitting at 54. We have some extra cash, though, for extra items. Since I didn't want to get into the ML/CL transparency debate earlier, I nixed orange ioun stones. Also, more than one seems cheesy a bit. So if we give him one stone... The save is now 55. Or 53 if we want the spell to last for 30 days. How else can we increase the CL? It is far easier than increasing ML. Also, we have a bunch of spells now. We are a 13 lvl. wizards, after all.
Hey, why don't we take the Practiced Caster feat instead of craft wondrous item to give us a +4 CL and so possible +2 DC. 56...
No super cheese. No infinite loops for example or serious exploits. But OP feats, classes, powers that work together well, items with powerful side effects, etc. are all fair game. Except for no orange ioun stones.
I do not intend to use this as a PC, but as an enemy for a realm where everyone and everything is subject to him. So far, Psion 10/Thrallherd 10 looks as good as anything. However, I've considered dipping into something for two to get some essentia but not sure what I should do.
Race: Old Gray Elf
Feats: Vow of Peace for +4 to your save
Overchannel for a possible +3
Psionic Endowment for a +1
Greater Psionic Endowment for a +1
Inquisitor (Pre-req Thrallherd)
Craft Wondrous Item
Practiced Manifester to not lose out on two ML levels for Thrallherd and possible dips to get more essentia
Assuming I only go eight levels of Psion that is two extra feats I have available, but one of them is going to be used to take advantage of the essentia so should I get a Psicrystal?
Items: Torque of Power Preservation for -1 PP cost
+10 Int Headband
+5 Int Tome
Total Int: 42
Standard Save for Psionic Dominate is 14, standard cost in PP is 7
ML 20 means I can cat 20 PP and I get -10 to my PP cost from Thrallherd 10. That means a total of -12 cost, so -5. I can spend 24 PP to augment the Dominate for a +12 DC. That's 26. My Int. gives me a +16. That's a DC of 42. +9 from feats means 52. How do I get this higher?
This has sort of become a thought experiment as well.
Thanks.
EDIT:
Okay. So we'll make the Int Headband +6, which drops the save to 50. We will take 3 levels in wizard, two levels in Psion, 5 levels in Thrallherd. With practiced Manifester, we lose no manifester levels. But we lose the minus 5 to dominate cost form 5 Thrallherd levels. This drops the save to 48. But then we go 10 levels in Cerebremancer. Our spare feat is used to increase our ML by our CL. This gives us +13 ML which allows us to increase the save by 6. We also have one floating PP we can spend so if we can increase our CL by one, we are looking at another +1.
Right now we are sitting at 54. We have some extra cash, though, for extra items. Since I didn't want to get into the ML/CL transparency debate earlier, I nixed orange ioun stones. Also, more than one seems cheesy a bit. So if we give him one stone... The save is now 55. Or 53 if we want the spell to last for 30 days. How else can we increase the CL? It is far easier than increasing ML. Also, we have a bunch of spells now. We are a 13 lvl. wizards, after all.
Hey, why don't we take the Practiced Caster feat instead of craft wondrous item to give us a +4 CL and so possible +2 DC. 56...