Gandolfi Feesh
2012-01-28, 11:46 AM
RAW*
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.
RAW*
Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.
The caster can work for up to 8 hours each day.
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My Wiz 8 Cohort is going to craft me an Empowered Magic Missile [CL7] wand amongst other things. I have him tucked up in a Portable Hole with a Neckace of Adaption, a Ring of Sustenance, a portable Alchemist's Lab and a couple of everburning torches for some ambiance. He has Craft Wand, Arcane Builder [Wand] and Empower feats. He also has the Hedge Magician trait and the max skill ranks in Spellcraft and Craft (Wand related skills)
Couple of Questions on the subject:
a) Since Empowered Magic Missile is technically a third level spell slot, will it cost me half the base price of a third level wand or a first??
b) Since we know my Wizards Int score, will the DC be set according to his respective stat or will it be the minimum required to cast the spell as normal?
(This is not for Magic Missile, but for things like Lightning Bolt)
i.e The Wizard's Int is 20 (+5), so what would the DC of a Lightning Bolt wand created by him and used by my character be?
[10 + spell level 3 + Int Mod 5] or
[10 + spell level 3 + Int Mod 1 (Int 13)] ?
c) If you accelerate the process to get 1,000gp worth of work done in four hours, can you effectively get 2,000gp worth of work done in 8 hours by increasing the Crafting DC by 5?
d) It says you can only create one magic item in a day, can I brew potions after working on the item for eight hours?
e i) Can I (Cleric) cast spells into wands that he is creating? i.e can I aid him in crafting Cure Light Wounds wands by expending a cure lights every day that is required to craft the wand?
e ii) If so, the Healing Domain allows all my spells to be empowered for free, so would the wands effectively be Empowered Cure Light Wounds?
e iii) Since they're Empowered for free, would the wand count as a first level spell or third with regards to base price?
I just want all these details ironed out before my DM starts the campaign, as I've never looked into crafting before. All help is much appreciated.
While item creation costs are handled in detail below, note that normally the two primary factors are the caster level of the creator and the level of the spell or spells put into the item. A creator can create an item at a lower caster level than her own, but never lower than the minimum level needed to cast the needed spell. Using metamagic feats, a caster can place spells in items at a higher level than normal.
RAW*
Regardless of the time needed for construction, a caster can create no more than one magic item per day. This process can be accelerated to 4 hours of work per 1,000 gp in the item's base price (or fraction thereof) by increasing the DC to create the item by 5.
The caster can work for up to 8 hours each day.
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My Wiz 8 Cohort is going to craft me an Empowered Magic Missile [CL7] wand amongst other things. I have him tucked up in a Portable Hole with a Neckace of Adaption, a Ring of Sustenance, a portable Alchemist's Lab and a couple of everburning torches for some ambiance. He has Craft Wand, Arcane Builder [Wand] and Empower feats. He also has the Hedge Magician trait and the max skill ranks in Spellcraft and Craft (Wand related skills)
Couple of Questions on the subject:
a) Since Empowered Magic Missile is technically a third level spell slot, will it cost me half the base price of a third level wand or a first??
b) Since we know my Wizards Int score, will the DC be set according to his respective stat or will it be the minimum required to cast the spell as normal?
(This is not for Magic Missile, but for things like Lightning Bolt)
i.e The Wizard's Int is 20 (+5), so what would the DC of a Lightning Bolt wand created by him and used by my character be?
[10 + spell level 3 + Int Mod 5] or
[10 + spell level 3 + Int Mod 1 (Int 13)] ?
c) If you accelerate the process to get 1,000gp worth of work done in four hours, can you effectively get 2,000gp worth of work done in 8 hours by increasing the Crafting DC by 5?
d) It says you can only create one magic item in a day, can I brew potions after working on the item for eight hours?
e i) Can I (Cleric) cast spells into wands that he is creating? i.e can I aid him in crafting Cure Light Wounds wands by expending a cure lights every day that is required to craft the wand?
e ii) If so, the Healing Domain allows all my spells to be empowered for free, so would the wands effectively be Empowered Cure Light Wounds?
e iii) Since they're Empowered for free, would the wand count as a first level spell or third with regards to base price?
I just want all these details ironed out before my DM starts the campaign, as I've never looked into crafting before. All help is much appreciated.