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Gligarman2
2012-01-28, 01:02 PM
Hey guys! I lead an imaginary civilization that shares the same universe with two others led by other people, as well as many, many NPC civs. We have one Bronze age Civ, My Fusion Age Civ (We've got Orbital Lasers), and the All Powerful Blazarniks, led by Lee, who spends all his free time working on it. The one rule is that it must be scientifically and economically viable. I would like some technology to put my civilization a bit ahead, so we can be more powerful. We are a mercantile/guild based civ, if that helps. As a comparison, the blazarniks found a viable way to farm magnetars (Uber-stars). THAT'S HOW FAR THEY ARE! Anyway, if there's some scientifically viable technology you guys can invent, than that would be awesome. OUR ARMIES MARCH TO VICTORY!:smalltongue:

Morcleon
2012-01-28, 03:18 PM
This may be a bit out of reach, but the teraport (http://schlockmercenary.wikia.com/wiki/Teraport) may be a good transport system.

If not, then light (http://www.youtube.com/watch?v=xSNubaa7n9o)sa (http://www.youtube.com/watch?v=wp_Hq1f8-0E&feature=related)ber (http://www.youtube.com/watch?v=aLcEYbAdyxk&feature=related)!!! :D

Caesar
2012-01-28, 05:56 PM
What are the rules??

You have fundamental quantum mechanics and photophysics down, as well as rudimentary space exploration.

The other guys have interstellar space exploration and control over gravity, among everything else those two imply.

You are millenia upon millenia behind the other guys, try your best to offer a good trade agreement and go for peace. Or you are screwed. In the meantime, ask your GM or whoever about quantum computing, and while we are at it, neutrino time tweaking.

neoseph7
2012-01-28, 06:18 PM
you want to set up a futures market (ha ha get it?) on technology that finances and allows investment of technological advancements on these more scientifically minded planets. Then as part of the market system, your enterprise recieves blueprints and training on these technologies, better making them your own (the strength traditionally in merchant states is a willingness to be assimilated and thus enjoy the benefits of the advanced civilization).

As for your own technologies, you want to establish tourism and entertainment techs that make your planetsthe place to visit and/or live, so holodecks, virtual reality/matrix, mind altering substances and/or psycotropic programming. Especially a means to alter the apparent flow of reality and allow digital out of body perception. Because then you can have crazy fast training and education, which allows for good scientists, engineers, and combatants should you choose to become militaristic or need to defend yourself.

Energy is important. I recomend researching strabge or charm reactors, where in nuclear matter (composed of up and ddown quarks) is replaced with exotic matter (hadrons composed of any other other flavor of quark, such as charm or strange) and applying tremendous pressures. Eventually, as the location of your matter becomes more and more defined, the momentum flies off the chart due to the Heisenburg Uncertainty principle, resulting in massive levels of energy. You basically want to take the core of neutron star, give it a ring of fluidic matter that will expand and contract with energy released from the neutron star, whereby contraction lowers the neitron star reaction rate, and expansion will raise the reaction rate, thus producing a stable neutron star reactor. It's then a matter of placing energy conversion devices (the futuristic equivilent of turbines) and distributing the developed energy effectively.

I also recomend using this process on such a star in the galactic core and setting up a series of control points that allow you to rotate the star in order to change it's orbit with respect to other massive stars in the sector, and then gravitically slingshooting the star towards your enemiesas one big neutronstar/quasar bomb. Forget the deathstar. This **** will mess up your whole solar system.

Gligarman2
2012-01-28, 06:26 PM
This may be a bit out of reach, but the teraport (http://schlockmercenary.wikia.com/wiki/Teraport) may be a good transport system.

If not, then light (http://www.youtube.com/watch?v=xSNubaa7n9o)sa (http://www.youtube.com/watch?v=wp_Hq1f8-0E&feature=related)ber (http://www.youtube.com/watch?v=aLcEYbAdyxk&feature=related)!!! :D

THAT'S GENIUS! TERRAPORTING! WHY DID I NEVER THINK OF THAT? WORMHOLE NETWORKS! THANKS! :smallbiggrin:

Gligarman2
2012-01-28, 07:26 PM
What are the rules??

You have fundamental quantum mechanics and photophysics down, as well as rudimentary space exploration.

The other guys have interstellar space exploration and control over gravity, among everything else those two imply.

You are millenia upon millenia behind the other guys, try your best to offer a good trade agreement and go for peace. Or you are screwed. In the meantime, ask your GM or whoever about quantum computing, and while we are at it, neutrino time tweaking.

That's just the beginning. His people are all brainwashed, and his currency is amazingly strong. He's got a combination of Communism, Fascism, Democracy, and Despotism. He's been working on this country for years, and he has weapons to create black holes, some of which he gave to me. It goes on. The worst part, he's extremely paranoid. Luckily, I am now a self governing colony/country under the Blazarniks indipendent control. I have no need to fight him, luckily.

Gligarman2
2012-01-28, 07:34 PM
Also, Is there anything to do about the bronze age civ?

Morcleon
2012-01-28, 07:55 PM
Also, Is there anything to do about the bronze age civ?

Ignore the crap out of the Prime Directive (http://en.wikipedia.org/wiki/Prime_Directive). :smallbiggrin:

Feytalist
2012-01-30, 02:14 AM
Dyson spheres. (http://en.wikipedia.org/wiki/Dyson_sphere)

Prime32
2012-01-30, 10:23 PM
Ignore the crap out of the Prime Directive (http://en.wikipedia.org/wiki/Prime_Directive). :smallbiggrin:And then convert them entirely into a warrior race and use them as mercenaries. If you can have them research psychic powers, that should be feasible at Bronze Age level (with a religious basis) and other factions might not have defenses against it.

Gligarman2
2012-01-31, 04:03 PM
And then convert them entirely into a warrior race and use them as mercenaries. If you can have them research psychic powers, that should be feasible at Bronze Age level (with a religious basis) and other factions might not have defenses against it.


There aren't psychic powers.

Prime32
2012-02-01, 08:52 PM
The "warrior race given high-tech weapons by allies" thing stands though.