TheThan
2012-01-29, 01:09 PM
So I ran my first ever live Spirit of the Century game yesterday. I planned a very short “race” adventure where the heroes have to race a team of enemies towards a goal. I had to teach the game to the players, but since I only had three (expecting 2 more later), so it wasn’t too hard. I made about 6 or so example “pregen” characters for them to cut their teeth with. After seeing aspects in action they really grasped the idea. Which is great,
Aspects are the hardest part of the system to grasp, but once its down its really dynamic, fun and typically pretty awesome. I focused on just teaching the four basic principles of the game, Fate points, aspects, skills and stunts. So some of the specialized bits (a few combat options) didn’t get used, but since this was a first time for basically everyone, I wanted to keep it simple.
One player is interested in making his own character, another is going to stick with the one he used, but make a few minor tweaks to his liking, I’m not sure on the third player yet he didn’t give me a straight answer.
Anyway the game went over well for both me and the players. I know they like the game, but I’m not sure if I’ve gotten them fully hooked on the system. The session was an overall success, everyone enjoyed their characters, I enjoyed running the game, and everyone walked away from the table with a smile on their faces. Despite a slight hiccup, the session went over better than I anticipated and hoped.
As you can probably tell I’m more than a little jazzed about the prospect of playing Spirit of the Century often, its quickly become my favorite game and my favorite system to date.
:smallbiggrin::smallbiggrin::smallbiggrin:
Aspects are the hardest part of the system to grasp, but once its down its really dynamic, fun and typically pretty awesome. I focused on just teaching the four basic principles of the game, Fate points, aspects, skills and stunts. So some of the specialized bits (a few combat options) didn’t get used, but since this was a first time for basically everyone, I wanted to keep it simple.
One player is interested in making his own character, another is going to stick with the one he used, but make a few minor tweaks to his liking, I’m not sure on the third player yet he didn’t give me a straight answer.
Anyway the game went over well for both me and the players. I know they like the game, but I’m not sure if I’ve gotten them fully hooked on the system. The session was an overall success, everyone enjoyed their characters, I enjoyed running the game, and everyone walked away from the table with a smile on their faces. Despite a slight hiccup, the session went over better than I anticipated and hoped.
As you can probably tell I’m more than a little jazzed about the prospect of playing Spirit of the Century often, its quickly become my favorite game and my favorite system to date.
:smallbiggrin::smallbiggrin::smallbiggrin: