View Full Version : New homebrewer want some training

2012-01-29, 04:21 PM
So I want to start doing some homebrew, but the problem is I need training. One of my friend tell me to try in the contest, but there is none for now so my idea was to do a homebrew base on what you will ask.

Has every one know is first ask, first served. I will do a new thread for each homebrew I will choose. I will not wait for a homebrew to be "peach" before starting a new one, I will learn by mistake.

Thank you for your concern and have a nice day ^^

Cipher Stars
2012-01-29, 04:23 PM



Edit: This was in reply to the "Need some training" bit.

And for the ideas, stuff to make part: Try making an underwater class that uses fire magics that manifest as jet streams of heated water, bubbles of trapped hot-air, ect. The person below this post was before this edit though~

2012-01-29, 04:30 PM
warlock/artificer dual progression prestige class.

2012-01-29, 04:45 PM
I would suggest starting with PrCs. They give you an opportunity for creativity, while allowing you to use the current rules/classes as a crutch.

Idea: A defensive caster, not an abjurer, per se, but using spells like Stone Wall/ Stone Shape to battlefield control and block/trap the enemy.

2012-01-29, 05:04 PM
You have expressed an interest in homebrew, so with that interest I would assume you have something in mind for what you'd like to work on? Classes? Feats? Spells? Monsters?

I've been designing classes for probably 7-8 years now, and I wasn't that good at it to begin with, let me tell you. The most important thing I've learned in that time is this: When designing a class do not balance its abilities with regard to other classes that have similar abilities. Balance its abilities with regard to how those abilities interact with the game's rules and with published monsters.

For example, I was designing a "mage slayer" class years ago and, in particular, I balanced it a bonus it gained to AC against the Monk's AC Bonus. The problem with this approach was that a Monk's AC Bonus doesn't actually stand up to the average attack bonuses of monsters at any given CR. Since my class was supposed to be a front-line combatant, having an AC that didn't protect him against attacks wasn't sufficient and balancing against the Monk just because the two abilities were similar was having a negative impact on my homebrew as a whole.

A useful tool for evaluating a homebrewed base class is the "Same Game Test (http://dungeons.wikia.com/wiki/Dungeons_and_Dragons_Wiki:The_Same_Game_Test)" which is a series of encounters that measure a class' versatility and power. It is not meant to be ran as a gauntlet, rather it should be expected that a character designed using your homebrewed class is using all of its resources in order to survive each encounter (including character wealth by level and consumable items). You can use the Same Game Test to run self-diagnostics on a class you design, if you have the time, which is handy. A character that achieves roughly a 50% success rate in the test is said to be, again roughly, on the same versatility and power level as a Rogue.

2012-01-30, 11:00 PM
Thank you very much for your help, really get me in the mood to really learn and try my some homebrew (wasn't sure before).

Must say that I don't really like caster so making a homebrew for them...well you see where i'm going. But I will make the control battlefield one cause it make caster funnier (and a friend of mine would really like it).

I did make a PrC homebrew that didn't get any feedback so here it is:

Made it for myself (wanted to play that kind of warrior(also have a thing vs the casters class...^^')) but I also want some people to use it so have fun "peach" it.

Thank you for your concern and time and have a nice day :smallbiggrin:

2012-01-31, 12:35 PM
Also, there is a whole thread of (simple) homebrew requests (http://www.giantitp.com/forums/showthread.php?p=12056895). Try to avoid stuff that has already been provided.