RedWarlock
2012-02-01, 12:14 AM
I'm working on a pretty extensive 3e rework that throws a lot of 4e concepts into the mix (I'm back-converting a lot of utility powers into Skill Tricks, and using a tweaked version of the 4e skill list but using something more like the Pathfinder skill point system..) This is all for a hopefully extensive home campaign which is going to become the major fixture of our gaming circle.
Anyway, I'm planning on tweaking out the ToB's maneuvers into a more overall martial maneuver system that has room for expansion to allow back-conversion of 4e martial/etc class powers. I'm actually favoring the use of the 4e-style action system (standard/move/minor, with downgrades available) but that makes full-round actions more troublesome. (Plus, I want to include more natural weapons and double weapons, and more inherent class damage bonuses, without needing to worry about claw/claw/bite/tail/etc style full-attacks) This also means I'd like to have more powers which build in two-weapon attacks and the like, but also have build options for getting an extra attack as a secondary effect.
I recall SW Saga Edition did away with full attacks in favor of a main level-based damage bonus.
Are there any other ideas people have for built-in or replacement concepts suitable for full attack-level damage for melee? (at the very least, I know a few ToB maneuvers still use full attacks as part of their routine..)
Or is the base existence of so many standard-action maneuvers which perform better going to be enough of a replacement?
I'm mostly just fishing for ideas. If I get enough different ideas, I may build them onto different classes as suit the concepts.
Anyway, I'm planning on tweaking out the ToB's maneuvers into a more overall martial maneuver system that has room for expansion to allow back-conversion of 4e martial/etc class powers. I'm actually favoring the use of the 4e-style action system (standard/move/minor, with downgrades available) but that makes full-round actions more troublesome. (Plus, I want to include more natural weapons and double weapons, and more inherent class damage bonuses, without needing to worry about claw/claw/bite/tail/etc style full-attacks) This also means I'd like to have more powers which build in two-weapon attacks and the like, but also have build options for getting an extra attack as a secondary effect.
I recall SW Saga Edition did away with full attacks in favor of a main level-based damage bonus.
Are there any other ideas people have for built-in or replacement concepts suitable for full attack-level damage for melee? (at the very least, I know a few ToB maneuvers still use full attacks as part of their routine..)
Or is the base existence of so many standard-action maneuvers which perform better going to be enough of a replacement?
I'm mostly just fishing for ideas. If I get enough different ideas, I may build them onto different classes as suit the concepts.