ixnay
2012-02-01, 06:11 AM
Hello there, people. Long time reader, first time poster.
I've been playing around with some character builds, and after lengthy research and looking through various books, I've found that this build I am about to share with you here is my personal favourite, due to the flavour.
now, I am an expert D&D player, and I dont know all the minmax stuff, or if its OP or whatever it is, but I tend to go for a character concept which has some general uses.
This build mainly focuses dread necromancer with full dread witch and nightmare spinner, in addition to two levels of marshal (to get charisma aura and +1 AC aura for my minions)
First off; this makes my caster a lvl 16 dread necromancer, so I wont get lvl 9 spells.
These are the following feats i've been looking at:
lvl 1: Black lore of Moil (complete arcane p. 75)
lvl 3: tomb-tainted soul (complete mage p. 24)
lvl 6: spell focus Necromancy
lvl 9: Fell Frighten (dont remember book atm)
lvl 12: Nymphs kiss (dont remember book atm)
lvl 15: Greater spell focus necromancy
lvl 18: Spell penetration
and for the human feat, I was thinking versatile spellcaster.
The martial proficiency of dread necro is pretty pointless due to marshal covering those needs.
I am assuming the character has +2 int bonus, so it can get some decent skills. This character is mainly charisma-based, which fits well with the leader of undead/general theme, aswell as fits the fear use and intimidation.
so if, by lvl 20, the character has 32 CA (+11 bonus) with various items, tome, and whatnot, then it will get +22 to diplomacy, bluff, disguise, gather info, handle animal, intimidate, and all the perform skills (given by marshal)
so, by lvl 20 this is my skillscores of the important skills, with following items: cloack of charisma, tome of +4 cha, circlet of persuasion:
bluff: 46
concentration: 23
diplomacy: 37
disguise: 28
gather info: 27
handle animal: 27
intimidate: 55
know arcana: 23
know planes: 15
perform oratory, string, sing, dance, and act: 26 to all (this represents the characters life as a soldier, telling stories, entertaining the troops, balls, and all that)
Spellcraft: 15
Apart from this, my plan is pretty simple. I do not intend to overuse any fear effects, but I want to mix it up a little. I will probably use the mummy from summon undead V as a backup, and due to the marshal, I am probably able to wear a mithril +5 breastplate, and if I remember correctly, there are special shields that have less or no chance of arcane failure, and I can give the character a weapon, so it fits the general-theme. He will have a crossbow and a bag of screaming bolts (for flavour) cloack of charisma +6 amulet of nat armor +5 ring of resistance +5 tome of cha +4.
Circlet of persuasion also seems like a decent choice, since it adds bonus to loads of stuff
For my familiar I will take a Quasit with wolf alternate form, probably give it a barding or something so that I can take it with me wherever I go without people having to notice it.
Any thoughts comments?
original statline with 32pts buy:
str: 13
dex: 10
con: 14
int: 14
wis: 08
cha: 17
Any suggestions for improvements, without making it even more one-sided? and I dont feel like trading any of the class levels for any other classes. It is mainly feats, skills, and magical items I am looking for advice on.
Edit:
How about ride skill + create undead horse? it would fit the fluff.
I've been playing around with some character builds, and after lengthy research and looking through various books, I've found that this build I am about to share with you here is my personal favourite, due to the flavour.
now, I am an expert D&D player, and I dont know all the minmax stuff, or if its OP or whatever it is, but I tend to go for a character concept which has some general uses.
This build mainly focuses dread necromancer with full dread witch and nightmare spinner, in addition to two levels of marshal (to get charisma aura and +1 AC aura for my minions)
First off; this makes my caster a lvl 16 dread necromancer, so I wont get lvl 9 spells.
These are the following feats i've been looking at:
lvl 1: Black lore of Moil (complete arcane p. 75)
lvl 3: tomb-tainted soul (complete mage p. 24)
lvl 6: spell focus Necromancy
lvl 9: Fell Frighten (dont remember book atm)
lvl 12: Nymphs kiss (dont remember book atm)
lvl 15: Greater spell focus necromancy
lvl 18: Spell penetration
and for the human feat, I was thinking versatile spellcaster.
The martial proficiency of dread necro is pretty pointless due to marshal covering those needs.
I am assuming the character has +2 int bonus, so it can get some decent skills. This character is mainly charisma-based, which fits well with the leader of undead/general theme, aswell as fits the fear use and intimidation.
so if, by lvl 20, the character has 32 CA (+11 bonus) with various items, tome, and whatnot, then it will get +22 to diplomacy, bluff, disguise, gather info, handle animal, intimidate, and all the perform skills (given by marshal)
so, by lvl 20 this is my skillscores of the important skills, with following items: cloack of charisma, tome of +4 cha, circlet of persuasion:
bluff: 46
concentration: 23
diplomacy: 37
disguise: 28
gather info: 27
handle animal: 27
intimidate: 55
know arcana: 23
know planes: 15
perform oratory, string, sing, dance, and act: 26 to all (this represents the characters life as a soldier, telling stories, entertaining the troops, balls, and all that)
Spellcraft: 15
Apart from this, my plan is pretty simple. I do not intend to overuse any fear effects, but I want to mix it up a little. I will probably use the mummy from summon undead V as a backup, and due to the marshal, I am probably able to wear a mithril +5 breastplate, and if I remember correctly, there are special shields that have less or no chance of arcane failure, and I can give the character a weapon, so it fits the general-theme. He will have a crossbow and a bag of screaming bolts (for flavour) cloack of charisma +6 amulet of nat armor +5 ring of resistance +5 tome of cha +4.
Circlet of persuasion also seems like a decent choice, since it adds bonus to loads of stuff
For my familiar I will take a Quasit with wolf alternate form, probably give it a barding or something so that I can take it with me wherever I go without people having to notice it.
Any thoughts comments?
original statline with 32pts buy:
str: 13
dex: 10
con: 14
int: 14
wis: 08
cha: 17
Any suggestions for improvements, without making it even more one-sided? and I dont feel like trading any of the class levels for any other classes. It is mainly feats, skills, and magical items I am looking for advice on.
Edit:
How about ride skill + create undead horse? it would fit the fluff.