Ziegander
2012-02-01, 04:51 PM
Fighting with Two Weapons
Your character may decide that two sharp sticks are better than one. Which is sound enough logic. When a character fights with two weapons he or she gains extra attacks in return for penalties to attack rolls depending on the size and weight of the weapons. A character that fights with two weapons, rather than one, may make one attack with his off-hand weapon during a full-attack action for every attack he makes with his main-hand weapon up to the number of attacks allowed by his Base Attack Bonus.
If a character chooses to fight with two weapons, attacks with a one-handed weapon in the main-hand suffer a -2 penalty while attacks with a one-handed weapon in the off-hand suffer a -4 penalty. Attacks with a light weapon in the main-hand suffer a -2 penalty while attacks with a light weapon in the off-hand suffer a -2 penalty. Add only half your Strength modifier to off-hand damage rolls.
When a character fights defensively with two weapons, he may reduce his penalty to attacks to -2 by forgoing all of his off-hand attacks for the round. If he does, then he doesn't suffer the normal penalties for fighting with two weapons for 1 round.
You may carry multiple weapons at the same time, even attack with more than one on your turn, without suffering the two-weapon fighting penalties. As long as you take no more attacks per round than you are allowed by your Base Attack Bonus, you make all of your attacks at your full attack bonus - regardless of whether or not you make some of those attacks with a main-hand Longsword and some of them with an off-hand Dagger. You only suffer penalties to your attack roll (and halve your Strength modifier) when you make extra off-hand attacks in a round in addition to all of the normal attacks you are allowed by your Base Attack Bonus.
Improved Two-Weapon Fighting
Prerequisites: Dex 15
Benefit: Whenever you make a standard melee attack, a charge attack, or an attack of opportunity with a light or one-handed melee weapon you may also make a melee attack with a light or one-handed weapon held in your off-hand at the same attack bonus. If you do, each of those attacks suffers two-weapon fighting penalties. In addition the penalties to your attacks for fighting with two weapons are reduced by 2 (to a minimum of -0). Remember to add only half your Strength modifier to off-hand damage rolls.
When you fight defensively and with two weapons, if you forgo all of your off-hand attacks for the round you gain a shield bonus to AC equal to the number of attacks forgone in this way.
Two-Weapon Rend
Prerequisites: Dex 15, Base Attack Bonus +2
Benefit: Once per round, if you hit and deal damage to the same creature with both your main-hand and off-hand weapons in a round that creature suffers 1d6 additional damage per two points of your Base Attack Bonus + 1½ your Dexterity modifier. This additional damage can be bludgeoning, piercing, and/or slashing depending on the types of damage your weapons deal.
Weapon Focus
Prerequisites: None.
Benefit: Choose a single weapon. You gain a +2 bonus to attack rolls with the chosen weapon.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Weapon Specialization
Prerequisites: Weapon Focus, Fighter Level 4th
Benefit: With the weapon you chose for your Weapon Focus feat you gain a bonus to damage rolls equal to 1/2 your Base Attack Bonus.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Bear Claw Style
Prerequisites: Str 15, Dex 15, Improved Grapple, Improved Two-Weapon Fighting, Base Attack Bonus +6
Benefit: Once per round, you may initiate a grapple by successfully hitting and dealing damage to a creature with a light or one-handed piercing weapon. If you do, and your grapple check succeeds, then you may may make an immediate extra attack with a second slashing weapon that you carry without suffering the normal two-weapon fighting penalties.
Furthermore, while grappling you may attack with two weapons as well as any one-handed piercing or slashing weapon as if it were a light weapon. You suffer the normal -4 penalty while doing so as well as any two-weapon fighting penalties that apply.
Slashing Fury
Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Improved Two-Weapon Fighting, Base Attack Bonus +12
Benefit: Once per round, if you hit and deal damage to the same creature with both a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid a grisly wound that prevents that creature from regaining hit points and bleeds it of a number of hit points per round equal to your Base Attack Bonus for the next 5 rounds. Any creatures within 120ft that can see and hear this bloody event must succeed on a Fortitude save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) or be Nauseated for 1 round. A creature cannot be inflicted by more than one "grisly wound" at a time. A creature that successfully saves against the Nausea effect is immune for 24 hours.
Greater Slashing Fury
Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Improved Two-Weapon Fighting, Slashing Fury, Base Attack Bonus +16
Benefit: Once per round, if you hit and deal damage to the same creature with both a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round, if that creature is suffering from a grisly wound dealt by your Slashing Fury feat, that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid being slain outright. This is a death effect, prevented by Death Ward or similar effects, and on a successful save the enemy is immune for 1 round per point that creature's save beat the DC. Regardless of the result of the save, allies of that creature that are within 120ft that can see and hear your attack become Shaken for 1 round (this may escalate other fear effects).
Your character may decide that two sharp sticks are better than one. Which is sound enough logic. When a character fights with two weapons he or she gains extra attacks in return for penalties to attack rolls depending on the size and weight of the weapons. A character that fights with two weapons, rather than one, may make one attack with his off-hand weapon during a full-attack action for every attack he makes with his main-hand weapon up to the number of attacks allowed by his Base Attack Bonus.
If a character chooses to fight with two weapons, attacks with a one-handed weapon in the main-hand suffer a -2 penalty while attacks with a one-handed weapon in the off-hand suffer a -4 penalty. Attacks with a light weapon in the main-hand suffer a -2 penalty while attacks with a light weapon in the off-hand suffer a -2 penalty. Add only half your Strength modifier to off-hand damage rolls.
When a character fights defensively with two weapons, he may reduce his penalty to attacks to -2 by forgoing all of his off-hand attacks for the round. If he does, then he doesn't suffer the normal penalties for fighting with two weapons for 1 round.
You may carry multiple weapons at the same time, even attack with more than one on your turn, without suffering the two-weapon fighting penalties. As long as you take no more attacks per round than you are allowed by your Base Attack Bonus, you make all of your attacks at your full attack bonus - regardless of whether or not you make some of those attacks with a main-hand Longsword and some of them with an off-hand Dagger. You only suffer penalties to your attack roll (and halve your Strength modifier) when you make extra off-hand attacks in a round in addition to all of the normal attacks you are allowed by your Base Attack Bonus.
Improved Two-Weapon Fighting
Prerequisites: Dex 15
Benefit: Whenever you make a standard melee attack, a charge attack, or an attack of opportunity with a light or one-handed melee weapon you may also make a melee attack with a light or one-handed weapon held in your off-hand at the same attack bonus. If you do, each of those attacks suffers two-weapon fighting penalties. In addition the penalties to your attacks for fighting with two weapons are reduced by 2 (to a minimum of -0). Remember to add only half your Strength modifier to off-hand damage rolls.
When you fight defensively and with two weapons, if you forgo all of your off-hand attacks for the round you gain a shield bonus to AC equal to the number of attacks forgone in this way.
Two-Weapon Rend
Prerequisites: Dex 15, Base Attack Bonus +2
Benefit: Once per round, if you hit and deal damage to the same creature with both your main-hand and off-hand weapons in a round that creature suffers 1d6 additional damage per two points of your Base Attack Bonus + 1½ your Dexterity modifier. This additional damage can be bludgeoning, piercing, and/or slashing depending on the types of damage your weapons deal.
Weapon Focus
Prerequisites: None.
Benefit: Choose a single weapon. You gain a +2 bonus to attack rolls with the chosen weapon.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Weapon Specialization
Prerequisites: Weapon Focus, Fighter Level 4th
Benefit: With the weapon you chose for your Weapon Focus feat you gain a bonus to damage rolls equal to 1/2 your Base Attack Bonus.
Special: You may take this feat more than once, but each time you do the benefits apply to a new chosen weapon.
Bear Claw Style
Prerequisites: Str 15, Dex 15, Improved Grapple, Improved Two-Weapon Fighting, Base Attack Bonus +6
Benefit: Once per round, you may initiate a grapple by successfully hitting and dealing damage to a creature with a light or one-handed piercing weapon. If you do, and your grapple check succeeds, then you may may make an immediate extra attack with a second slashing weapon that you carry without suffering the normal two-weapon fighting penalties.
Furthermore, while grappling you may attack with two weapons as well as any one-handed piercing or slashing weapon as if it were a light weapon. You suffer the normal -4 penalty while doing so as well as any two-weapon fighting penalties that apply.
Slashing Fury
Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Improved Two-Weapon Fighting, Base Attack Bonus +12
Benefit: Once per round, if you hit and deal damage to the same creature with both a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid a grisly wound that prevents that creature from regaining hit points and bleeds it of a number of hit points per round equal to your Base Attack Bonus for the next 5 rounds. Any creatures within 120ft that can see and hear this bloody event must succeed on a Fortitude save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) or be Nauseated for 1 round. A creature cannot be inflicted by more than one "grisly wound" at a time. A creature that successfully saves against the Nausea effect is immune for 24 hours.
Greater Slashing Fury
Prerequisites: Dex 17, Weapon Focus (Any Slashing Weapon), Weapon Specialization (Any Slashing Weapon), Improved Two-Weapon Fighting, Slashing Fury, Base Attack Bonus +16
Benefit: Once per round, if you hit and deal damage to the same creature with both a melee, slashing main-hand weapon and a melee, slashing off-hand weapon in the same round, if that creature is suffering from a grisly wound dealt by your Slashing Fury feat, that creature must succeed on a Reflex save (DC 10 + 1/2 your Base Attack Bonus + your Dexterity modifier) to avoid being slain outright. This is a death effect, prevented by Death Ward or similar effects, and on a successful save the enemy is immune for 1 round per point that creature's save beat the DC. Regardless of the result of the save, allies of that creature that are within 120ft that can see and hear your attack become Shaken for 1 round (this may escalate other fear effects).