LordotheMorning
2012-02-02, 03:49 AM
Two Blades as One: You have mastered the art of balancing power equally upon two weapons.
Prerequisites: Two-Weapon Fighting, Improved Two-Weapon Fighting, Dual Strike (complete adv.)
Benefit:When fighting with two weapons (or a double weapon), any feat, spell, or class feature that applies to your main hand weapon or to a single attack you make with your main hand weapon also applies to your off hand when using the Dual Strike feat. This does not affect weapon abilities and enhancements that do not come from class features. Effects with variable durations or uses may be applied to this feat, but only once per ability expenditure, after which the effect will default to the main-hand weapon. For example, a Duskblade with the Arcane Channeling ability could use this feat while Channeling Chill touch, but it would only apply to his next dual strike. This dual strike, assuming it hits, would deliver one charge of the spell for each weapon (in this case, 2d6 damage and two fortitude saves vs strength damage) in addition to normal weapon damage. In following rounds Chill Touch would only be channeled onto his main-hand weapon because it is an effect that persists for longer than one attack.
Special: You may select this feat as a fighter bonus feat. This feat may be taken multiple times. Each time, you may use an additional weapon in tandem with this ability. This is only useful for characters that have the capacity to wield more than two weapons at once. Follow the normal rules for Dual Strike, but the penalty increases by an additional -2 for every weapon beyond the second.
Came up with this while building a Paladin/Incandescent Champion. This feat can be used to double your smiting or channeling, and finally gives classes like Duskblade or Paladin some synergy with two weapon fighting. I would strongly recommend ruling the Dual Strike be made not to require Improved Two Weapon Fighting because you'll never be using both in the same turn and it's pretty much just a pointless feat tax. If this allowance were made, obviously Two Blades as One would not require it either.
Thoughts? Balanced? I like the name, but I don't think it has the appropriate flavor for a fighter feat. Sounds more like a Bo9S feat.
Prerequisites: Two-Weapon Fighting, Improved Two-Weapon Fighting, Dual Strike (complete adv.)
Benefit:When fighting with two weapons (or a double weapon), any feat, spell, or class feature that applies to your main hand weapon or to a single attack you make with your main hand weapon also applies to your off hand when using the Dual Strike feat. This does not affect weapon abilities and enhancements that do not come from class features. Effects with variable durations or uses may be applied to this feat, but only once per ability expenditure, after which the effect will default to the main-hand weapon. For example, a Duskblade with the Arcane Channeling ability could use this feat while Channeling Chill touch, but it would only apply to his next dual strike. This dual strike, assuming it hits, would deliver one charge of the spell for each weapon (in this case, 2d6 damage and two fortitude saves vs strength damage) in addition to normal weapon damage. In following rounds Chill Touch would only be channeled onto his main-hand weapon because it is an effect that persists for longer than one attack.
Special: You may select this feat as a fighter bonus feat. This feat may be taken multiple times. Each time, you may use an additional weapon in tandem with this ability. This is only useful for characters that have the capacity to wield more than two weapons at once. Follow the normal rules for Dual Strike, but the penalty increases by an additional -2 for every weapon beyond the second.
Came up with this while building a Paladin/Incandescent Champion. This feat can be used to double your smiting or channeling, and finally gives classes like Duskblade or Paladin some synergy with two weapon fighting. I would strongly recommend ruling the Dual Strike be made not to require Improved Two Weapon Fighting because you'll never be using both in the same turn and it's pretty much just a pointless feat tax. If this allowance were made, obviously Two Blades as One would not require it either.
Thoughts? Balanced? I like the name, but I don't think it has the appropriate flavor for a fighter feat. Sounds more like a Bo9S feat.