prufock
2012-02-02, 01:28 PM
Lately I've been looking at the Fortune's Friend and Luckstealer PrCs as well as the Luck feats lately. I know they are kind of lackluster, but I like the concept of the guy who gets by on his luck alone. I know there are other things I could do to agree with the fluff (Factotum comes to mind), but I want to deal with these two classes, using the reroll mechanic to best effect.
You can get into FF at level 6, Luckstealer at 7, and progress either divine or arcane casting.
Fortune's Friend
Pros: 2/5 casting, +3 to luck pool, rerolls don't eat your swift/immediate actions, class level as bonus to saves or attacks, good Ref, 6 skill points.
Cons: ONLY 2/5 casting, poor BAB, bad Fort/Will, d6 HD.
Luckstealer
Pros: 7/10 casting, weird debuff mechanic that eventually can affect all creatures in an area, luck pool depending on said debuff that gives you bonuses to checks, 4 skill points, good Will, capstone ability is 3/day save rerolls (or force opponent to reroll attack).
Cons: ONLY 7/10 casting, debuff grants save, d4 HD, lame Profession (Gambler) requirement, poor BAB and Fort/Ref saves.
The problems that are immediately clear are twofold, in my mind: 1) what base classes to enter with and 2) how much of each class is worth losing caster levels?
Cloistered Cleric: Luck and Destiny domains are useful, but you can only afford to lose 3 caster levels if you want 9th level spells. Charisma is a secondary stat, but give you additional Devotion feat options.
Bard: You can afford to lose 4 caster levels for your highest level spells (unfortunately those are only 6th level), plus you get the added goodies of the Bard class - morale bonuses (which can be boosted with feats and items), possibly the Bardic Knack ACF. Charisma synergy with Luckstealer, and some "luck"-type spells
Sorcerer: Charisma synergy, great spells, but you can only really afford to lose 2 caster levels. Familiar. Nothing else much of note.
Hexblade: An interesting option. You only need CL 14 to get your highest-level spells, but you only get up to 4th level spells anyway. Hexblades Curse has good synergy with the Luckstealer's curse mechanic, and the Dark Companion variant makes it even more so. Oddly, though, Hexblades don't get spells like Bestow Curse or Curse of the Impending Blades.
For classes that need more CLs, we could tack on Fatespinner in there as well, which has its own luck mechanic, though a weak one, in my opinion.
So just looking for suggestions. I've run searches, but these PrCs don't seem to have had much attention. Are there good base classes I've overlooked for this type of build?
You can get into FF at level 6, Luckstealer at 7, and progress either divine or arcane casting.
Fortune's Friend
Pros: 2/5 casting, +3 to luck pool, rerolls don't eat your swift/immediate actions, class level as bonus to saves or attacks, good Ref, 6 skill points.
Cons: ONLY 2/5 casting, poor BAB, bad Fort/Will, d6 HD.
Luckstealer
Pros: 7/10 casting, weird debuff mechanic that eventually can affect all creatures in an area, luck pool depending on said debuff that gives you bonuses to checks, 4 skill points, good Will, capstone ability is 3/day save rerolls (or force opponent to reroll attack).
Cons: ONLY 7/10 casting, debuff grants save, d4 HD, lame Profession (Gambler) requirement, poor BAB and Fort/Ref saves.
The problems that are immediately clear are twofold, in my mind: 1) what base classes to enter with and 2) how much of each class is worth losing caster levels?
Cloistered Cleric: Luck and Destiny domains are useful, but you can only afford to lose 3 caster levels if you want 9th level spells. Charisma is a secondary stat, but give you additional Devotion feat options.
Bard: You can afford to lose 4 caster levels for your highest level spells (unfortunately those are only 6th level), plus you get the added goodies of the Bard class - morale bonuses (which can be boosted with feats and items), possibly the Bardic Knack ACF. Charisma synergy with Luckstealer, and some "luck"-type spells
Sorcerer: Charisma synergy, great spells, but you can only really afford to lose 2 caster levels. Familiar. Nothing else much of note.
Hexblade: An interesting option. You only need CL 14 to get your highest-level spells, but you only get up to 4th level spells anyway. Hexblades Curse has good synergy with the Luckstealer's curse mechanic, and the Dark Companion variant makes it even more so. Oddly, though, Hexblades don't get spells like Bestow Curse or Curse of the Impending Blades.
For classes that need more CLs, we could tack on Fatespinner in there as well, which has its own luck mechanic, though a weak one, in my opinion.
So just looking for suggestions. I've run searches, but these PrCs don't seem to have had much attention. Are there good base classes I've overlooked for this type of build?