Red_Dog
2012-02-02, 07:30 PM
As I sit here making a Hexblade wallpaper[no idea why, its just in my head and while the muse is around I might as well do what she says ^^]... I again ponder on how to make an effective Hexblade.
*Disclaimer=> This is a matter of almost pure curiosity. I am quite aware of how low Hex-blades are on the tier list. I might use some of the potential builds in some games or as NPCs, but in reality, this is still just an exercise. I also have read Dictum Mortuum's handbook along with quite a few other builds*
Anyways, my idea was to try to make a very effective debuffer FIRST. Everything else would be secondary. Combat would be a second important priority with utility coming after.
Currently I have quite a few puzzle pieces in place so to speak.
==================================>
DotU gives 3 stackable debuffs => Sickening Terrifying Aleval school will give -6 penalty on any save (will will do here) with no save but just for a round.
Paladin of Tyranny gives no save -2 penalty [needs 3rd lvl]
Cursespewing Weapon[+3] gives -4 on a lot for a minute when crits. Kukri or say Elven court blade (elves get is as martial right?) fixes critting issue. Jovar is an option but needs a feat so its best left for the kukri.
Dark Familiar is untyped -2, always nice
Hex's blades own curse completes the cycle with -4 penalty at level 7 as a free action. Dire curse is off the table as it comes at mind-blowing lvl19.
So at this point this is a staggering => -16 on everything and -18 on one save. IMHO this is rather impressive. Granted a normal Paladin of Tyrany/fighter can give -10/12. However the difference is rather ok IMO to thematically choose Hexblade ^^.
==================================>
Question is, how do I put this all together? What did I missed?
My current concept is [B]Hexblade 7/Pal of Tyr3/Fighter[double Var] 3
At level 13, the massive -16 debuff is in a bag. Getting of the curse even with normal DC10+3+1(hexbands)+5(ish)Cha = 19+12 from debuffs = 31 shouldn't be too hard.
*I figured aleval school isn't worth it, -2 to one save is good, but its not a full "debuff"*
There are also a lot of questions like what other feats? Races? Divine feats can do very nicely and potentially give a chance to focus on just charisma. Due of Maneuver/Stance coupled with acquire familiar can give island of blades for constant "flanked" status. Court Blade can help with damage (but would need a burnt race or feat). Additionally with 2 feats burned what other feats would be worth it? Perhaphs Shock trooper chain? Or TWF/shield bash chain? Imperiuos Command would I guess go as given as there is no reason not to get it[coupling that with Dread Mask from MiC gives a solid chance].
Again is there anything I've missed? Also what about spell selection. Knowing only 3spells by lvl7 and 4-2 by lvl8 hurts, but any particular once? I haven't looked thru all the spell lists for Hexblades just yet.
Thanks in advance guys ^^!
*Disclaimer=> This is a matter of almost pure curiosity. I am quite aware of how low Hex-blades are on the tier list. I might use some of the potential builds in some games or as NPCs, but in reality, this is still just an exercise. I also have read Dictum Mortuum's handbook along with quite a few other builds*
Anyways, my idea was to try to make a very effective debuffer FIRST. Everything else would be secondary. Combat would be a second important priority with utility coming after.
Currently I have quite a few puzzle pieces in place so to speak.
==================================>
DotU gives 3 stackable debuffs => Sickening Terrifying Aleval school will give -6 penalty on any save (will will do here) with no save but just for a round.
Paladin of Tyranny gives no save -2 penalty [needs 3rd lvl]
Cursespewing Weapon[+3] gives -4 on a lot for a minute when crits. Kukri or say Elven court blade (elves get is as martial right?) fixes critting issue. Jovar is an option but needs a feat so its best left for the kukri.
Dark Familiar is untyped -2, always nice
Hex's blades own curse completes the cycle with -4 penalty at level 7 as a free action. Dire curse is off the table as it comes at mind-blowing lvl19.
So at this point this is a staggering => -16 on everything and -18 on one save. IMHO this is rather impressive. Granted a normal Paladin of Tyrany/fighter can give -10/12. However the difference is rather ok IMO to thematically choose Hexblade ^^.
==================================>
Question is, how do I put this all together? What did I missed?
My current concept is [B]Hexblade 7/Pal of Tyr3/Fighter[double Var] 3
At level 13, the massive -16 debuff is in a bag. Getting of the curse even with normal DC10+3+1(hexbands)+5(ish)Cha = 19+12 from debuffs = 31 shouldn't be too hard.
*I figured aleval school isn't worth it, -2 to one save is good, but its not a full "debuff"*
There are also a lot of questions like what other feats? Races? Divine feats can do very nicely and potentially give a chance to focus on just charisma. Due of Maneuver/Stance coupled with acquire familiar can give island of blades for constant "flanked" status. Court Blade can help with damage (but would need a burnt race or feat). Additionally with 2 feats burned what other feats would be worth it? Perhaphs Shock trooper chain? Or TWF/shield bash chain? Imperiuos Command would I guess go as given as there is no reason not to get it[coupling that with Dread Mask from MiC gives a solid chance].
Again is there anything I've missed? Also what about spell selection. Knowing only 3spells by lvl7 and 4-2 by lvl8 hurts, but any particular once? I haven't looked thru all the spell lists for Hexblades just yet.
Thanks in advance guys ^^!