Adamaro
2012-02-03, 05:09 AM
I may have a bit of a hard time explaining this, but I guess Playgorund will understand. Lets' just start with an example: Great wyrm is not really a challenge for an optimized classic lvl 20 party (wiz, clr, rog, fig). Similar anomalies appear at much lower levels and if one goes by MM1 or similar books, you get a boss fight, where boss just falls in first round.
So, I'd ask playground for some reasonable generic "bosses" for me to use in my campaign. I think, this being 3.5, most should be casters, but at lower lvls lvl 3 ogre barbarian with goblin advisor could be a decent "boss": Meaning, that he can intimidate and lead his small raiding party of goblins, while it is reasonable to see him as someone who survived all these years as tribe boss.
A lvl 20 reasonable boss might be old dragon with 20 levels of wizard and Leadership feat (lvl 18 wizard). I am saying MIGHT be, because I am prone to overkill, thatswhy I am thinking of such monster chart that will help me place a believable boss, not just some sack of HD and good BAB that just falls to first dominate monster or Pun Pun.
I was thinking of separating these "bosses" on every third PC lvl starting with first.
something like this:
a reasonable boss for party lvl 3
a reasonable boss for party lvl 6
a reasonable boss for party lvl 9
a reasonable boss for party lvl 12
a reasonable boss for party lvl 15
a reasonable boss for party lvl 20
and with a few monsters (modified with caster PC classes) named next to these categories, that could make fine bosses. Including things monsters can buy with their loot AND possible allies. I can not imagine a single balor going against a party with no minions. I can not imagine a single balor bent on killing a party going against it without some unfair advantages!
Level division may be wrong here and I guess idea should be worked on, but I really do not want that underpowered, unbelievable boss, to face my PCs again.
tnx
So, I'd ask playground for some reasonable generic "bosses" for me to use in my campaign. I think, this being 3.5, most should be casters, but at lower lvls lvl 3 ogre barbarian with goblin advisor could be a decent "boss": Meaning, that he can intimidate and lead his small raiding party of goblins, while it is reasonable to see him as someone who survived all these years as tribe boss.
A lvl 20 reasonable boss might be old dragon with 20 levels of wizard and Leadership feat (lvl 18 wizard). I am saying MIGHT be, because I am prone to overkill, thatswhy I am thinking of such monster chart that will help me place a believable boss, not just some sack of HD and good BAB that just falls to first dominate monster or Pun Pun.
I was thinking of separating these "bosses" on every third PC lvl starting with first.
something like this:
a reasonable boss for party lvl 3
a reasonable boss for party lvl 6
a reasonable boss for party lvl 9
a reasonable boss for party lvl 12
a reasonable boss for party lvl 15
a reasonable boss for party lvl 20
and with a few monsters (modified with caster PC classes) named next to these categories, that could make fine bosses. Including things monsters can buy with their loot AND possible allies. I can not imagine a single balor going against a party with no minions. I can not imagine a single balor bent on killing a party going against it without some unfair advantages!
Level division may be wrong here and I guess idea should be worked on, but I really do not want that underpowered, unbelievable boss, to face my PCs again.
tnx