The-Mage-King
2012-02-03, 10:56 AM
Keeper of the King's Vault
*Insert Epic Pic*
"The things we cannot obtain are the most beautiful ones..."
-Unknown Keeper of the King's Vault
Eons ago, when the world was young, there once ruled a great king. Being the king, he felt he had the right to own EVERYTHING, and was for the most part correct. Be it through being given it as a gift, obtaining it through cunning, or prying it from the dead hand of its owner, this king had acquired a great hoard of magical treasure.
Naturally, the king grew jealous of his fortune, and spent decades in an attempt to find a way to store it reliably, and without letting others near it. Eventually, he stumbled upon the idea of using extradimensional spaces, and eventually crafted himself one of his own, kept sealed by a sword forged with the metal of the key to the city he ruled from.
Millennia passed, with the king fading into obscurity, until one adventurer, researching an ancient blade he had found while exploring an abandoned palace, stumbled upon the tales of him, and set out to recreate his abilities.
That adventurer was the first Keeper of the King's Vault.
Prerequisites
Unlike normal Prestige Classes, the Keeper of the King's Vault Prestige Class has increasingly difficult requirements to advance in it as a character gains levels.
To qualify to become a 1st level Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 8 ranks, Spellcraft 4 ranks, and Appraise 4 ranks OR Knowledge (History) 4 ranks
Feats: Improved Encumbrance (Dragon Magazine 292), Quick Draw
Special: Must have a hoard consisting of at least 10,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least half of which must be magical.
To qualify to become a 4th level Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 13 ranks, Spellcraft 13 ranks
Special: Must have a hoard consisting of at least 50,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least 3/4ths of which must be magical.
To qualify for the 7th level of Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 18 ranks, Spellcraft 18 ranks
Special: Must have a hoard consisting of at least 250,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least 3/4ths of which must be magical.
HD: d8
Class Skills: Appraise, Concentration, Gather Information, Knowledge (history),
Use Magic Device, plus existing class skills from all previous classes.
Skill Points: 4+Int modifier
{table=head]Level|BAB |Fort Save |Ref Save |Will Save |Special|Class Features
1|+0|+0|+2|+0|Focus, Dimensional Cupboard|+1 level of existing class features
2|+1|+0|+3|+0|Quick Retrieval|—
3|+2|+1|+3|+1|Prepared Retrieval|+1 level of existing class features
4|+3|+1|+4|+1|Dimensional Closet|—
5|+3|+1|+4|+1|Launch Item|+1 level of existing class features
6|+4|+2|+5|+2|Instant Equip|—
7|+5|+2|+5|+2|Dimensional Vault, Forgotten Relic|+1 level of existing class features[/table]
Class Features: At every odd numbered level in this class, a Keeper of the King's Vault gains class features and an increase in effective level as if he had also gained a level in a class to which he belonged before taking the level in this prestige class. He does not gain the benefit of the previous class's Hit Die, Skill Points, Attack Bonus, or Saving Throws. If he has multiple classes other than Keeper of the King's Vault, he only gains this for one of them, of his choice.
Focus (Su): In order to use his abilities and access his extradimensional space, a Keeper of the King's Vault requires a focus object, which must be magical in some way. If he ever loses this object, or desires spares, he may designate another item as one in a ritual that takes 8 hours. A Keeper of the King's Vault may have a maximum number of foci equal to his Charisma modifier, minimum 1. If a focus in excess of this is created, the oldest focus loses its status as a focus.
Dimensional Cupboard (Su): A Keeper of the King's Vault of first level has uncovered the most basic of the great king's techniques. He gains access to a small extradimensional space, approximately the size of a large cupboard, referred to hereafter as his vault. This space can contain 36 cubic feet of material, with a weight capacity of 300 lbs. An opening to the cupboard can be summoned as a Standard action, and dismissed as a Move action, and the Keeper of the King's Vault's focus must be in hand to do so. Retrieving an item from his vault is a standard action. Time does not pass normally in the vault, and any items placed into it are in stasis at any time which the opening is not summoned.
Only one opening may exist to this extradimensional space at a time- if a second is summoned, the first one closes immediately. If he moves, a Keeper of the King's Vault may move the portal to his vault so that it remains in his space as a swift action.
If the Keeper of the King's Vault dies, his extradimensional space shatters after a number of days equal to twice his Charisma modifier (min. 2), dropping all contained in it directly over his body.
Quick Retrieval (Su): After spending some time figuring his extradimensional space's quirks out, a Keeper of the King's Vault has figured how to make it prepare an object for his use. At 2nd level and higher, by speaking aloud the object he desires while an opening to his vault is summoned, a Keeper of the King's Vault may retrieve that item as a move action.
Prepared Retrieval (Su): At 3rd level, a Keeper of the King's Vault has figured the correct way to quickly retrieve items from his vault in combat. By taking a move action while the portal to his vault is open, he may declare up to twice his Charisma modifier in items to be prepared for retrieval, enabling him to retrieve them as a free action while within reach of the portal, until dismissed.
Dimensional Closet (Su): At 4th level, the amount of material a Keeper of the King's Vault can store in his vault increases. The space increases in size, becoming a 5' by 6' by 8' room (adjusted as desired, so that the ceiling could be 6' tall, while the depth is 5', and the width is 8', or any other variation), and is able to hold up to 1400 lbs of material. At this point, the space also becomes stable enough for living creatures to survive in it. If a living creature is inside the vault, the portal to it will not close, and remains where it was summoned, time passing normally inside the space. Otherwise, this ability is the same as the Dimensional Cupboard ability, and replaces it.
Launch Item (Su): As he has nigh-mastered the art of retrieving his items from his vault, Keeper of the King's Vault of 5th level has devised a way to fire them. As a standard action, he may fire objects contained in his vault from an open portal in an effect similar to the violent thrust use of Telekinesis, as though he were a sorcerer of his character level. This may be used once every 1d4 rounds, and any objects launched with this ability reappear in his vault in 2d6 rounds, unless picked up by a creature.
Instant Equip (Su): When a portal to his vault is summoned, a Keeper of the King's Vault of 6th level is able to instantly transfer his weapons and armor between it and his person, or at least near instantly do so. By taking a Move action while he is standing within 10 feet of a portal to his vault, he may instantly trade the armor, weapon, shield, or magical item currently held for any armor, weapon, shield, or magical item in his vault. For example, Gil, a Keeper of the King's Vault, is wearing normal clothing, and has a suit of adamantinte full plate and a chain shirt in his vault, as well as a variety of weapons. By taking a standard action, he may change the armor he is wearing to the chain shirt or full plate, as well as the weapon he is currently wielding.
Dimensional Vault (Su): At 7th level, a Keeper of the King's Vault has mastered the techniques. His vault increases in size to have space based on his skill and power, instead of merely existing. The dimensions of his vault now are a number of feet equal to his hit dice in one dimension, a number of feet equal to his Intelligence score on another, and 8' for the third dimension. It may hold massive amounts of weight, so long as the total volume of objects does not exceed its capacity. Otherwise, this ability is the same as the Dimensional Closet ability, and replaces it.
Forgotten Relic: Occasionally, a filthy rich person finds that they have something that they forgot about in storage. The same is true of most Keepers of the King's Vault. If a Keeper of the King's Vault stores his wealth inside his vault, he may declare himself to be remembering purchasing an item, once per day. The item instantly appears in his vault, but he loses an amount of wealth equal to 1.5 times the base purchase price of the item. If he does not have enough wealth to purchase the item at that price, this ability fails to work, but the use is not expended for the day.
______________
Comments/critisims?
Design goal was a rich jerk who takes his stuff with him.
So an Adventurer Paragon. :smalltongue:
*Insert Epic Pic*
"The things we cannot obtain are the most beautiful ones..."
-Unknown Keeper of the King's Vault
Eons ago, when the world was young, there once ruled a great king. Being the king, he felt he had the right to own EVERYTHING, and was for the most part correct. Be it through being given it as a gift, obtaining it through cunning, or prying it from the dead hand of its owner, this king had acquired a great hoard of magical treasure.
Naturally, the king grew jealous of his fortune, and spent decades in an attempt to find a way to store it reliably, and without letting others near it. Eventually, he stumbled upon the idea of using extradimensional spaces, and eventually crafted himself one of his own, kept sealed by a sword forged with the metal of the key to the city he ruled from.
Millennia passed, with the king fading into obscurity, until one adventurer, researching an ancient blade he had found while exploring an abandoned palace, stumbled upon the tales of him, and set out to recreate his abilities.
That adventurer was the first Keeper of the King's Vault.
Prerequisites
Unlike normal Prestige Classes, the Keeper of the King's Vault Prestige Class has increasingly difficult requirements to advance in it as a character gains levels.
To qualify to become a 1st level Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 8 ranks, Spellcraft 4 ranks, and Appraise 4 ranks OR Knowledge (History) 4 ranks
Feats: Improved Encumbrance (Dragon Magazine 292), Quick Draw
Special: Must have a hoard consisting of at least 10,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least half of which must be magical.
To qualify to become a 4th level Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 13 ranks, Spellcraft 13 ranks
Special: Must have a hoard consisting of at least 50,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least 3/4ths of which must be magical.
To qualify for the 7th level of Keeper of the King's Vault, a character must meet these prerequisites.
Skills: Any skill 18 ranks, Spellcraft 18 ranks
Special: Must have a hoard consisting of at least 250,000 gp worth of items obtained through force of arms, cunning, or as gifts, at least 3/4ths of which must be magical.
HD: d8
Class Skills: Appraise, Concentration, Gather Information, Knowledge (history),
Use Magic Device, plus existing class skills from all previous classes.
Skill Points: 4+Int modifier
{table=head]Level|BAB |Fort Save |Ref Save |Will Save |Special|Class Features
1|+0|+0|+2|+0|Focus, Dimensional Cupboard|+1 level of existing class features
2|+1|+0|+3|+0|Quick Retrieval|—
3|+2|+1|+3|+1|Prepared Retrieval|+1 level of existing class features
4|+3|+1|+4|+1|Dimensional Closet|—
5|+3|+1|+4|+1|Launch Item|+1 level of existing class features
6|+4|+2|+5|+2|Instant Equip|—
7|+5|+2|+5|+2|Dimensional Vault, Forgotten Relic|+1 level of existing class features[/table]
Class Features: At every odd numbered level in this class, a Keeper of the King's Vault gains class features and an increase in effective level as if he had also gained a level in a class to which he belonged before taking the level in this prestige class. He does not gain the benefit of the previous class's Hit Die, Skill Points, Attack Bonus, or Saving Throws. If he has multiple classes other than Keeper of the King's Vault, he only gains this for one of them, of his choice.
Focus (Su): In order to use his abilities and access his extradimensional space, a Keeper of the King's Vault requires a focus object, which must be magical in some way. If he ever loses this object, or desires spares, he may designate another item as one in a ritual that takes 8 hours. A Keeper of the King's Vault may have a maximum number of foci equal to his Charisma modifier, minimum 1. If a focus in excess of this is created, the oldest focus loses its status as a focus.
Dimensional Cupboard (Su): A Keeper of the King's Vault of first level has uncovered the most basic of the great king's techniques. He gains access to a small extradimensional space, approximately the size of a large cupboard, referred to hereafter as his vault. This space can contain 36 cubic feet of material, with a weight capacity of 300 lbs. An opening to the cupboard can be summoned as a Standard action, and dismissed as a Move action, and the Keeper of the King's Vault's focus must be in hand to do so. Retrieving an item from his vault is a standard action. Time does not pass normally in the vault, and any items placed into it are in stasis at any time which the opening is not summoned.
Only one opening may exist to this extradimensional space at a time- if a second is summoned, the first one closes immediately. If he moves, a Keeper of the King's Vault may move the portal to his vault so that it remains in his space as a swift action.
If the Keeper of the King's Vault dies, his extradimensional space shatters after a number of days equal to twice his Charisma modifier (min. 2), dropping all contained in it directly over his body.
Quick Retrieval (Su): After spending some time figuring his extradimensional space's quirks out, a Keeper of the King's Vault has figured how to make it prepare an object for his use. At 2nd level and higher, by speaking aloud the object he desires while an opening to his vault is summoned, a Keeper of the King's Vault may retrieve that item as a move action.
Prepared Retrieval (Su): At 3rd level, a Keeper of the King's Vault has figured the correct way to quickly retrieve items from his vault in combat. By taking a move action while the portal to his vault is open, he may declare up to twice his Charisma modifier in items to be prepared for retrieval, enabling him to retrieve them as a free action while within reach of the portal, until dismissed.
Dimensional Closet (Su): At 4th level, the amount of material a Keeper of the King's Vault can store in his vault increases. The space increases in size, becoming a 5' by 6' by 8' room (adjusted as desired, so that the ceiling could be 6' tall, while the depth is 5', and the width is 8', or any other variation), and is able to hold up to 1400 lbs of material. At this point, the space also becomes stable enough for living creatures to survive in it. If a living creature is inside the vault, the portal to it will not close, and remains where it was summoned, time passing normally inside the space. Otherwise, this ability is the same as the Dimensional Cupboard ability, and replaces it.
Launch Item (Su): As he has nigh-mastered the art of retrieving his items from his vault, Keeper of the King's Vault of 5th level has devised a way to fire them. As a standard action, he may fire objects contained in his vault from an open portal in an effect similar to the violent thrust use of Telekinesis, as though he were a sorcerer of his character level. This may be used once every 1d4 rounds, and any objects launched with this ability reappear in his vault in 2d6 rounds, unless picked up by a creature.
Instant Equip (Su): When a portal to his vault is summoned, a Keeper of the King's Vault of 6th level is able to instantly transfer his weapons and armor between it and his person, or at least near instantly do so. By taking a Move action while he is standing within 10 feet of a portal to his vault, he may instantly trade the armor, weapon, shield, or magical item currently held for any armor, weapon, shield, or magical item in his vault. For example, Gil, a Keeper of the King's Vault, is wearing normal clothing, and has a suit of adamantinte full plate and a chain shirt in his vault, as well as a variety of weapons. By taking a standard action, he may change the armor he is wearing to the chain shirt or full plate, as well as the weapon he is currently wielding.
Dimensional Vault (Su): At 7th level, a Keeper of the King's Vault has mastered the techniques. His vault increases in size to have space based on his skill and power, instead of merely existing. The dimensions of his vault now are a number of feet equal to his hit dice in one dimension, a number of feet equal to his Intelligence score on another, and 8' for the third dimension. It may hold massive amounts of weight, so long as the total volume of objects does not exceed its capacity. Otherwise, this ability is the same as the Dimensional Closet ability, and replaces it.
Forgotten Relic: Occasionally, a filthy rich person finds that they have something that they forgot about in storage. The same is true of most Keepers of the King's Vault. If a Keeper of the King's Vault stores his wealth inside his vault, he may declare himself to be remembering purchasing an item, once per day. The item instantly appears in his vault, but he loses an amount of wealth equal to 1.5 times the base purchase price of the item. If he does not have enough wealth to purchase the item at that price, this ability fails to work, but the use is not expended for the day.
______________
Comments/critisims?
Design goal was a rich jerk who takes his stuff with him.
So an Adventurer Paragon. :smalltongue: