Cipher Stars
2012-02-04, 01:25 AM
This really isn't helpful advice, but I read this wrong, thought it was a domain of 'Meh', and was very exited. Mostly to find out hoe you turned apathy into a domain power.
Meh
I'd give a description here, but I don't really feel like it right now.
Granted Power:
Through the Meh domain, you receive the granted power to do nothing for one round. Until the start of your next turn you are under the effects as though by the Sanctuary spell with a DC equal to your casting stat.
Domain Spells:
1st: Reluctant Compliance
2nd: Maybe Later
3rd: I'll get around to it
4th: Spread the Meh
5th: Relaxed Stature
6th: Caring is for wussies
7th: Quiet Place
8th: I was going to, but then I got shot in the knee with an arrow.
9th: Meh
Special: [Meh] spells with somatic components are not subject to spell failure, but still fail if the subject would be completely prevented of movement such as by Paralysis.
Reluctant Compliance
[Abjuration] [Meh]
Level: Sor/Wiz 1, Meh 1
Components: -
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
Reluctant Compliance may be cast when ever you would be moved against your will, either by unwanted teleportation, bull rushes, or similar effects.
Whenever you would be moved, you can choose not to move. 1d12 rounds later, you must make that movement. However, you get a new save against the effect (Such as a new strength check against a bull rush, or a new will save against forced teleportation).
Maybe Later
[Abjuration] [Meh]
Level: Sor/Wis 2, Meh 2
Components: V
Casting Time: Swift Action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
When this spell is cast, you choose one ongoing effect you are victim of. That effect is canceled for 1 round per caster level, after which time it resumes as normal.
I'll get around to it
[Abjuration] [Meh]
Level: Sor/Wiz 3, Meh 3
Components: V
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: See Text
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
When you would be killed in combat, you can choose not to die. Roll 2d4, you don't die until that many rounds pass on the end of your turn.
Should you die of old age, you can use this as well but to extend your life by 1d4 years.
Spread the Meh
[Enchantment] [Meh]
Level: Sor/Wiz 4, Meh 4
Components: M
Casting Time: Standard Action
Range: 30ft +5ft per caster level
Target: One living, breathing creature
Duration: See Text
Saving Throw: Will Negates
Spell Resistance: No
Description:
You make a long, drawn out yawn. We all know yawns are contagious, but what happens when said yawn is imbued with the very powers of Meh?
One living, breathing creature within a close range of the caster must make a will save or spend all their actions on their next turn doing nothing but yawning and looking around uncaring. one round later, they must make another will save or have their Wisdom and Intelligence drop to 1 and loose all motivation to do anything, even live. When they yawn, one random ally of the victim within 30ft is subject to this same spell.
This effect lasts a number of rounds equal to how much they failed their save by. They may make a will save each round, if they fail four times in a row the effects are permanent until someone casts Break Enchantment, Wish, or Miracle.
Relaxed Stature
[Abjuration] [Meh]
Level: Sor/Wiz 5, Meh 5
Components: S
Casting Time: Swift Action
Range: Personal
Target: You
Duration: 24 hours
Saving Throw: None (Harmless)
Spell Resistance: No
Description:
You adopt a slouch, and a dazed lifeless eyes. By the sheer power of Meh, you ignore all damage until it would kill you. You are immune to critical hits, and death from massive damage. In addition, you are immune to all effects requiring a will save, but automatically fail effects requiring a Reflex save that take place before the first round of a combat and are always treated as being Flat-Footed. (Triggering a trap out of combat for example would result in automatic failure, or a surprise attack.)
Caring is for wussies
[Enchantment] [Meh]
Level: Sor/Wiz 6, Meh 6
Components: V,S
Casting Time: Swift Action
Range: Touch
Target: Creature Touched
Duration: 1 round/level
Saving Throw: Will (Harmless)
Spell Resistance: No
Description:
At a touch, you grant someone the effects of Relaxed Stature except as stated here.
Quiet Place
[Conjuration] [Teleportation] [Meh]
Level: Sor/Wiz 7, Meh 7
Components: S
Casting Time: Standard Action
Range: Personal
Target: You
Duration: 24 Hours
Saving Throw: None
Spell Resistance: No
Description:
You teleport yourself to the Plane of Silence, to your own demiplane therein created temporarily when you cast this spell. The demiplane cannot be entered by any living being but yourself. The realm is completely silent, and time does not exist here. Meaning, when you go back no time has passed beyond your Standard Action to first cast this spell.
I was going to, but then I got shot in the knee with an arrow.
[Abjuration] [Meh]
Level: Bard 6, Sor/Wiz 8, Meh 8
Components: V
Casting Time: Swift action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None (Harmless)
Spell Resistance: No
Description:
After speaking an obscure cultural meme, you automatically succeed on any bluff check made as an excuse for an action (Or lack there of). Thus, you can slaughter a city of innocents and make your excuse to go home free. (assuming you get a trial :P)
Meh
[Universal] [Meh]
Level: Meh 9
Components: V
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Description:
With a single short word, you can ignore any single effect as if it never happened. This only functions on yourself, and for effects targeting you or would effect you. In an area effect, you simply ignore the problem and act normally. You may ignore obscure things, such as gravity, or the fact that you just walked over a cliff edge.
This spell can only be cast once every 1d6 rounds.
Meh
I'd give a description here, but I don't really feel like it right now.
Granted Power:
Through the Meh domain, you receive the granted power to do nothing for one round. Until the start of your next turn you are under the effects as though by the Sanctuary spell with a DC equal to your casting stat.
Domain Spells:
1st: Reluctant Compliance
2nd: Maybe Later
3rd: I'll get around to it
4th: Spread the Meh
5th: Relaxed Stature
6th: Caring is for wussies
7th: Quiet Place
8th: I was going to, but then I got shot in the knee with an arrow.
9th: Meh
Special: [Meh] spells with somatic components are not subject to spell failure, but still fail if the subject would be completely prevented of movement such as by Paralysis.
Reluctant Compliance
[Abjuration] [Meh]
Level: Sor/Wiz 1, Meh 1
Components: -
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
Reluctant Compliance may be cast when ever you would be moved against your will, either by unwanted teleportation, bull rushes, or similar effects.
Whenever you would be moved, you can choose not to move. 1d12 rounds later, you must make that movement. However, you get a new save against the effect (Such as a new strength check against a bull rush, or a new will save against forced teleportation).
Maybe Later
[Abjuration] [Meh]
Level: Sor/Wis 2, Meh 2
Components: V
Casting Time: Swift Action
Range: Personal
Target: You
Duration: 1 round/level
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
When this spell is cast, you choose one ongoing effect you are victim of. That effect is canceled for 1 round per caster level, after which time it resumes as normal.
I'll get around to it
[Abjuration] [Meh]
Level: Sor/Wiz 3, Meh 3
Components: V
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: See Text
Saving Throw: None (Harmless)
Spell Resistance: No (Harmless)
Description:
When you would be killed in combat, you can choose not to die. Roll 2d4, you don't die until that many rounds pass on the end of your turn.
Should you die of old age, you can use this as well but to extend your life by 1d4 years.
Spread the Meh
[Enchantment] [Meh]
Level: Sor/Wiz 4, Meh 4
Components: M
Casting Time: Standard Action
Range: 30ft +5ft per caster level
Target: One living, breathing creature
Duration: See Text
Saving Throw: Will Negates
Spell Resistance: No
Description:
You make a long, drawn out yawn. We all know yawns are contagious, but what happens when said yawn is imbued with the very powers of Meh?
One living, breathing creature within a close range of the caster must make a will save or spend all their actions on their next turn doing nothing but yawning and looking around uncaring. one round later, they must make another will save or have their Wisdom and Intelligence drop to 1 and loose all motivation to do anything, even live. When they yawn, one random ally of the victim within 30ft is subject to this same spell.
This effect lasts a number of rounds equal to how much they failed their save by. They may make a will save each round, if they fail four times in a row the effects are permanent until someone casts Break Enchantment, Wish, or Miracle.
Relaxed Stature
[Abjuration] [Meh]
Level: Sor/Wiz 5, Meh 5
Components: S
Casting Time: Swift Action
Range: Personal
Target: You
Duration: 24 hours
Saving Throw: None (Harmless)
Spell Resistance: No
Description:
You adopt a slouch, and a dazed lifeless eyes. By the sheer power of Meh, you ignore all damage until it would kill you. You are immune to critical hits, and death from massive damage. In addition, you are immune to all effects requiring a will save, but automatically fail effects requiring a Reflex save that take place before the first round of a combat and are always treated as being Flat-Footed. (Triggering a trap out of combat for example would result in automatic failure, or a surprise attack.)
Caring is for wussies
[Enchantment] [Meh]
Level: Sor/Wiz 6, Meh 6
Components: V,S
Casting Time: Swift Action
Range: Touch
Target: Creature Touched
Duration: 1 round/level
Saving Throw: Will (Harmless)
Spell Resistance: No
Description:
At a touch, you grant someone the effects of Relaxed Stature except as stated here.
Quiet Place
[Conjuration] [Teleportation] [Meh]
Level: Sor/Wiz 7, Meh 7
Components: S
Casting Time: Standard Action
Range: Personal
Target: You
Duration: 24 Hours
Saving Throw: None
Spell Resistance: No
Description:
You teleport yourself to the Plane of Silence, to your own demiplane therein created temporarily when you cast this spell. The demiplane cannot be entered by any living being but yourself. The realm is completely silent, and time does not exist here. Meaning, when you go back no time has passed beyond your Standard Action to first cast this spell.
I was going to, but then I got shot in the knee with an arrow.
[Abjuration] [Meh]
Level: Bard 6, Sor/Wiz 8, Meh 8
Components: V
Casting Time: Swift action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None (Harmless)
Spell Resistance: No
Description:
After speaking an obscure cultural meme, you automatically succeed on any bluff check made as an excuse for an action (Or lack there of). Thus, you can slaughter a city of innocents and make your excuse to go home free. (assuming you get a trial :P)
Meh
[Universal] [Meh]
Level: Meh 9
Components: V
Casting Time: Immediate Action
Range: Personal
Target: You
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Description:
With a single short word, you can ignore any single effect as if it never happened. This only functions on yourself, and for effects targeting you or would effect you. In an area effect, you simply ignore the problem and act normally. You may ignore obscure things, such as gravity, or the fact that you just walked over a cliff edge.
This spell can only be cast once every 1d6 rounds.