Cipher Stars
2012-02-04, 08:29 PM
The Requip Domain
Recommended Class:
Wandering Paladin. (http://www.giantitp.com/forums/showthread.php?p=12603870#post12603870)
Granted Power:
You gain the at will ability to access your own personal Dimensional Storage that functions similarly to a Bag of Holding. You can retrieve items inside as a swift action. It can store 10lbs x Caster Level with a total area inside equal to 5ft x Caster Level. You can store any item that is yours within. Armor or Weapons that are called from the storage appear in their proper places in relation to yourself replacing any item that gets in their way such as weapons or armor you are already using.
This has no effect with portable holes or the like, bags of holding placed in the storage function as extensions to your holding, and you can call objects from a bag of holding withing your storage just as you would any other item within your storage.
Domain Spells:
1st: Magic Weapon
2nd: Align Weapon
3rd: Magic Vestment
4th: Greater Magic Weapon
5th: Disrupting Weapon
6th: Weapon Wall*
7th: Dancing Armory*
8th: Legions Arms*
9th: Catastrophe's Blade*
Weapon Wall
[Conjuration] [Requip][Calling]
Level: Requip 6
Components: V,S
Casting Time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall of up to 20 ft. long/ level, or a ring with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration:1 min./level
Saving Throw: Reflex Half
Spell Resistance: No
Description:
You conjure a wall of blades that functions similar to Blade Barrier. However, this all is formed of you weapons you store in you Dimensional Storage. Choose one of your stored weapons per 5ft square the wall would be formed, anyone passing through that square takes an attack from that blade in addition to the effects of the normal effects Blade Barrier.
Dancing Armory
[Conjuration] [Requip][Calling]
Level: Requip 7
Components: V,S
Casting Time: Standard Action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
Description:
For the duration of the effect, Any weapon from your Dimensional Storage gains the Dancing property but it lasts as long as this spell is in effect, rather then 4 rounds.
Legions Arms
[Conjuration] [Requip][Calling]
Level: Requip 8
Components: V,S
Casting Time: Standard Action
Range: Personal
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Description:
As a standard action, you can call every weapon from your Dimensional Storage (though she can choose selectively if she wants to exclude certain weapons) to attack anyone within 100ft, one target per weapon. The attacks use your caster level + your casting stat to determine their total attack bonus.
Otherwise, the weapons deal their own damage normally.
The weapons disappear back to storage after they hit or miss.
Catastrophe's Blade
[Conjuration] [Requip][Calling]
Level: Requip 9
Components: V,S,M,F
Casting Time: Standard Action
Range: Long, 400ft +40ft/level
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
Description:
You call down the colossal blade of Catastrophe.
The blade is 100ft wide, and 20ft thick at its thickest. It is 1,000ft long from tip to hilt.
It falls from up high, appearing like a star as it approaches.
It impacts heavily, those in the 100ftx20ft area the blade itself will take up are instantly slain if they fail a reflex save. On a success they take 1d4 damage/level (No max) and are still subject to the following:
The area 200ft around the blade's impact is spiderwebed with deep cracks that project flame as many Flame Wall's while the cracks themselves as they appear and act as Earthquake.
The blade remains for 1d12 hours, during which time the deep cracks and flame walls remain. When the time ends, the blade lifts itself back up to the heavens, the flame walls ending and the cracks closing. Anything still in these cracks when they close are killed or destroyed unless they have the Burrowing ability. The sword can be retrieved sooner if the caster wishes. If the caster is slain or nullified in an Antimagic field the sword remains indefinitely but the flame walls vanish, and cracks remain open.
When they first appear, there is a 25% chance a crack (And by extension a firewall) will appear under them. Reflex save again to avoid falling in the crack. on a success, they are still singed by the flames taking 2d6 fire damage.
Material Component:
Your right arm. (Take 1d6 con damage)
Focus:
A sword with +5 enhancement bonus.
Recommended Class:
Wandering Paladin. (http://www.giantitp.com/forums/showthread.php?p=12603870#post12603870)
Granted Power:
You gain the at will ability to access your own personal Dimensional Storage that functions similarly to a Bag of Holding. You can retrieve items inside as a swift action. It can store 10lbs x Caster Level with a total area inside equal to 5ft x Caster Level. You can store any item that is yours within. Armor or Weapons that are called from the storage appear in their proper places in relation to yourself replacing any item that gets in their way such as weapons or armor you are already using.
This has no effect with portable holes or the like, bags of holding placed in the storage function as extensions to your holding, and you can call objects from a bag of holding withing your storage just as you would any other item within your storage.
Domain Spells:
1st: Magic Weapon
2nd: Align Weapon
3rd: Magic Vestment
4th: Greater Magic Weapon
5th: Disrupting Weapon
6th: Weapon Wall*
7th: Dancing Armory*
8th: Legions Arms*
9th: Catastrophe's Blade*
Weapon Wall
[Conjuration] [Requip][Calling]
Level: Requip 6
Components: V,S
Casting Time: Standard Action
Range: Medium (100 ft. + 10 ft./level)
Effect: Wall of up to 20 ft. long/ level, or a ring with a radius of up to 5 ft. per two levels; either form 20 ft. high
Duration:1 min./level
Saving Throw: Reflex Half
Spell Resistance: No
Description:
You conjure a wall of blades that functions similar to Blade Barrier. However, this all is formed of you weapons you store in you Dimensional Storage. Choose one of your stored weapons per 5ft square the wall would be formed, anyone passing through that square takes an attack from that blade in addition to the effects of the normal effects Blade Barrier.
Dancing Armory
[Conjuration] [Requip][Calling]
Level: Requip 7
Components: V,S
Casting Time: Standard Action
Range: Personal
Target: You
Duration: 1 minute/level
Saving Throw: None
Spell Resistance: No
Description:
For the duration of the effect, Any weapon from your Dimensional Storage gains the Dancing property but it lasts as long as this spell is in effect, rather then 4 rounds.
Legions Arms
[Conjuration] [Requip][Calling]
Level: Requip 8
Components: V,S
Casting Time: Standard Action
Range: Personal
Duration: Instantaneous
Saving Throw: None
Spell Resistance: No
Description:
As a standard action, you can call every weapon from your Dimensional Storage (though she can choose selectively if she wants to exclude certain weapons) to attack anyone within 100ft, one target per weapon. The attacks use your caster level + your casting stat to determine their total attack bonus.
Otherwise, the weapons deal their own damage normally.
The weapons disappear back to storage after they hit or miss.
Catastrophe's Blade
[Conjuration] [Requip][Calling]
Level: Requip 9
Components: V,S,M,F
Casting Time: Standard Action
Range: Long, 400ft +40ft/level
Duration: Instantaneous
Saving Throw: See text
Spell Resistance: No
Description:
You call down the colossal blade of Catastrophe.
The blade is 100ft wide, and 20ft thick at its thickest. It is 1,000ft long from tip to hilt.
It falls from up high, appearing like a star as it approaches.
It impacts heavily, those in the 100ftx20ft area the blade itself will take up are instantly slain if they fail a reflex save. On a success they take 1d4 damage/level (No max) and are still subject to the following:
The area 200ft around the blade's impact is spiderwebed with deep cracks that project flame as many Flame Wall's while the cracks themselves as they appear and act as Earthquake.
The blade remains for 1d12 hours, during which time the deep cracks and flame walls remain. When the time ends, the blade lifts itself back up to the heavens, the flame walls ending and the cracks closing. Anything still in these cracks when they close are killed or destroyed unless they have the Burrowing ability. The sword can be retrieved sooner if the caster wishes. If the caster is slain or nullified in an Antimagic field the sword remains indefinitely but the flame walls vanish, and cracks remain open.
When they first appear, there is a 25% chance a crack (And by extension a firewall) will appear under them. Reflex save again to avoid falling in the crack. on a success, they are still singed by the flames taking 2d6 fire damage.
Material Component:
Your right arm. (Take 1d6 con damage)
Focus:
A sword with +5 enhancement bonus.