Deviston
2012-02-07, 04:10 PM
If someone can price this out as a GP enhancement versus a +X enhancement I would be greatly appreciative.
Armor Enchantment
Speed of Light: This armor enchantment increases the wearer's base land speed by 10 feet. In addition to the striding ability (considered an enhancement bonus) these boots allow the wearer to make great leaps, +5 competence bonus on Acrobatics checks.
This enchantment also can be pushed to further limits at the cost of the wearer. Three times per day, the wearer may burn points of constitution. After this action (which is a swift action) the wearer increases this speed enhancement by +10 for every constitution point burned and increases the bonus to Acrobatics checks by +2. This boosted enhancement lasts for two rounds per constitution point burned.
Burning points of constitution while the effect is active does not increase the enhancement bonus to speed or acrobatics checks, its resets the amount granted and duration. (I.E. Gronash burns two points of constitution to change his +10 bonus to speed into a +30 bonus for two round and then decided he needs to go faster. He then burns four points of constitution and his bonus to speed is +50 for four rounds vice +70 for 6 rounds.)
While this boosted enhancement is in effect, the wearer glows brightly shedding light as if he were the source of a torch and leaves a 20 feet trail of light per constitution point expended that shines as a candle. This imposes a -5 penalty to Stealth checks per constitution point burned and could possibly be used to track the movement of the wearer.
Moderate transmutation; cl ??; Craft Magic Arms and Armor, longstrider, creator must have at least 5 ranks of Acrobatics; price ???
EDIT: Change from unlimited to three times per day.
Armor Enchantment
Speed of Light: This armor enchantment increases the wearer's base land speed by 10 feet. In addition to the striding ability (considered an enhancement bonus) these boots allow the wearer to make great leaps, +5 competence bonus on Acrobatics checks.
This enchantment also can be pushed to further limits at the cost of the wearer. Three times per day, the wearer may burn points of constitution. After this action (which is a swift action) the wearer increases this speed enhancement by +10 for every constitution point burned and increases the bonus to Acrobatics checks by +2. This boosted enhancement lasts for two rounds per constitution point burned.
Burning points of constitution while the effect is active does not increase the enhancement bonus to speed or acrobatics checks, its resets the amount granted and duration. (I.E. Gronash burns two points of constitution to change his +10 bonus to speed into a +30 bonus for two round and then decided he needs to go faster. He then burns four points of constitution and his bonus to speed is +50 for four rounds vice +70 for 6 rounds.)
While this boosted enhancement is in effect, the wearer glows brightly shedding light as if he were the source of a torch and leaves a 20 feet trail of light per constitution point expended that shines as a candle. This imposes a -5 penalty to Stealth checks per constitution point burned and could possibly be used to track the movement of the wearer.
Moderate transmutation; cl ??; Craft Magic Arms and Armor, longstrider, creator must have at least 5 ranks of Acrobatics; price ???
EDIT: Change from unlimited to three times per day.