Shazzbaa
2012-02-08, 01:48 PM
Hi guys!
So basically, I'm planning to play an artificer (:smalleek:) in what is a pretty strictly controlled and homebrewed world. One of those campaigns where the DM pretty much has to specifically approve and possibly tweak anything noncore... but this also means I can lobby for nonstandard stuff if it makes logical sense.
The character concept is some manner of construct (it will not be QUITE a warforged, DM still needs to work out stats for it... but similar idea) whose "programming" does not allow him to do lethal damage, ever. I'm paired with a barbarian-construct who is more than happy to do lethal damage all day long. So the vague plan was to be a Bufficer with perhaps some methods of frustrate/hinder/debuffing enemies rather than outright damaging them?
I think we're starting at 7th level, so I can make wands and such.
I'm trying to get a start on my inevitable artificer homework, so I more or less came to ask what would be like... must-have spells/wands/items/potions or oh-man-this-infusion-will-be-your-best-friend or any other advice that you guys' admirable experience can provide for this always-intimidating class combined with my strange self-imposed restriction. :smallsmile:
EXTRA COMPLICATION:
The DM has bandied about the idea of making this gestalt. If we do, I was considering monk as my second class because (a) for world-specific reasons, constructs just don't get to cast actual spells of any kind, (b) monks get the whole "can do nonlethal with no penalty" thing (c) it fit the character's flavour pretty well -- he's built to be a bodyguard and also creator of valuable magical stuff.
So I'm interested in any thoughts that bit of information brings as well!
So basically, I'm planning to play an artificer (:smalleek:) in what is a pretty strictly controlled and homebrewed world. One of those campaigns where the DM pretty much has to specifically approve and possibly tweak anything noncore... but this also means I can lobby for nonstandard stuff if it makes logical sense.
The character concept is some manner of construct (it will not be QUITE a warforged, DM still needs to work out stats for it... but similar idea) whose "programming" does not allow him to do lethal damage, ever. I'm paired with a barbarian-construct who is more than happy to do lethal damage all day long. So the vague plan was to be a Bufficer with perhaps some methods of frustrate/hinder/debuffing enemies rather than outright damaging them?
I think we're starting at 7th level, so I can make wands and such.
I'm trying to get a start on my inevitable artificer homework, so I more or less came to ask what would be like... must-have spells/wands/items/potions or oh-man-this-infusion-will-be-your-best-friend or any other advice that you guys' admirable experience can provide for this always-intimidating class combined with my strange self-imposed restriction. :smallsmile:
EXTRA COMPLICATION:
The DM has bandied about the idea of making this gestalt. If we do, I was considering monk as my second class because (a) for world-specific reasons, constructs just don't get to cast actual spells of any kind, (b) monks get the whole "can do nonlethal with no penalty" thing (c) it fit the character's flavour pretty well -- he's built to be a bodyguard and also creator of valuable magical stuff.
So I'm interested in any thoughts that bit of information brings as well!