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cilonrs
2012-02-09, 01:47 PM
Please suggest me a system

What I'm looking for is a simple system (light rules).
Class-based but in a way where the player can choose to be good at something but still have a chance to get to do something even though it has not been built for it.

Something that favors to modern /futurist fantasy Final Fantasy-style, where firearms are equivalent to swords, and airships can battle dragons. With a little of magic, but more "magic blast things" than "magic solves everything"

Also a system that allowing extrapolation of reality (jumps, climbing impossible, hold a colapsing building with your back, etc.) in quite a matrix-way

So, there is such a system like that?

(and yes, English is not my first language so I really sorry for make your eyes bleed because of some mistakes)

Aidan305
2012-02-09, 02:00 PM
Possibly Anima, though it may be more complicated than you'd like.

cilonrs
2012-02-09, 02:16 PM
Anima is quite the way, but a little bit crunch heavy indeed

When a review says "There's a combat table that makes THAC0 (which really isn't hard to remember) look like child's play." (http://lawfulnice.blogspot.com/2011/04/anima-rpg-review.html)... be afraid

Manateee
2012-02-09, 02:16 PM
My first thought is Apocalypse World.
No dragons, and a bit less tech than it sounds like you're after, but those are pretty minor changes.

Siegel
2012-02-09, 02:52 PM
Maybe Wushu? Fluff-Less Exalted?

Urpriest
2012-02-09, 02:52 PM
Is there any particular reason you want both class-based and rules-light? Usually people who like one don't like the other.

DGB
2012-02-09, 03:06 PM
Give Legend a try. Its free and does pretty much exactly what you asked for.

This Review sums it up pretty good i say. (http://www.nuklearpower.com/2012/01/03/nerding-it-up-with-legend/)

Plus, its made by guys from this site so you know.. patriotism.. :smallwink:

cilonrs
2012-02-09, 03:08 PM
Actually I quite like the feeling of "you have a place in the world" that the thing class / clans / whatever gives you

You're a black mage, you explode things - how you do it is entirely to you.
You're a Paladin, you are a knight of The Light - and respected (or feared) for that

It is a matter of taste

But I'm not a big fan of mechanics nor i am a very good DM actually, and the lighter the system are, the easier it is to twist the rules to cover every type of situation without penalizing the player for not making a character exclusively for this .

Apocalypse world looks cool, but very fluffy-oriented for your own scenario

I never read Exalted - will arrange this as soon as possible - but Wushu is a great idea too

Aidan305
2012-02-09, 03:10 PM
Anima is quite the way, but a little bit crunch heavy indeed

When a review says "There's a combat table that makes THAC0 (which really isn't hard to remember) look like child's play." (http://lawfulnice.blogspot.com/2011/04/anima-rpg-review.html)... be afraid

Rol a die, roll opposing die, consult four separate table to see if you managed to hit. Subtract, divide result by another number and then subtract again for the damage.

Simple really.

As has been said, the class-based and rules light makes things tricky. While there are some that are fairly light, those tend ot not be in the category you're looking for.

Totally Guy
2012-02-09, 03:23 PM
My first thought is Apocalypse World.
No dragons, and a bit less tech than it sounds like you're after, but those are pretty minor changes.

That's that closest thing I could think of too.

Mono Vertigo
2012-02-09, 03:25 PM
Check this: http://www.giantitp.com/forums/showthread.php?t=173958
It's Final Fantasy, class-based, very flexible in terms of settings, allows heroic feats, and not too crunchy. It's still in development, but the current version is very much usable.

Raum
2012-02-09, 04:02 PM
What I'm looking for is a simple system (light rules).
Class-based but in a way where the player can choose to be good at something but still have a chance to get to do something even though it has not been built for it.

Something that favors to modern /futurist fantasy Final Fantasy-style, where firearms are equivalent to swords, and airships can battle dragons. With a little of magic, but more "magic blast things" than "magic solves everything"

Also a system that allowing extrapolation of reality (jumps, climbing impossible, hold a colapsing building with your back, etc.) in quite a matrix-way

So, there is such a system like that?You might look at one of the FATE implementations. No real classes but one (DFRPG) does use starting templates which could be turned into classes if you wanted. For a futuristic over-the-top implementation check out Bulldogs! (http://gelatinouscubed.com/?p=37) It has spaceships and aliens instead of dragons and sky ships but seems to hit a lot of your requests.

Autolykos
2012-02-09, 04:10 PM
Maybe Wushu?Yeah, I'd second that. It's hard to make a system even more rules-light, all viable options are perfectly balanced, and while it is not technically class-based, you just need names for the classes and a rough understanding of what they are supposed to be able to do, and you're good to go. Just rule that the first property/skill/aspect (don't remember the exact term) of every character needs to be one of the classes.

Bagelson
2012-02-09, 06:47 PM
I'd say Strange FATE (Kerberos Club) with some minor tweaks.

Diskhotep
2012-02-09, 07:37 PM
For really simple I would go with PDQ. It isn't necessarily class based, but you can basically have a class by choosing a Quality like "Fire Mage +2", allowing you to do the things a fire mage should be able to do. It's about as rules light as you can get.

Ornithologist
2012-02-09, 09:33 PM
My immediate suggestions are:

1 BESM 2nd Ed. It runs off tri-stat system and is run off of 2d6 for everything. It is also pretty much genre-independent, though it favors things in anime. It can be really hard to find copies of anymore, as the company was bought out.

2. True 20, By Green Ronin. think D&D 3.5 but with genre-independence and lighter rules. But with class options and it only needs 1 d20 per person!

3. Finally, I think the rules lightest one I can think of is Fiasco. Which is about the craziest RPG ever. Its so rules light, it doesn't even have a GM... Think "Burn After Reading", "Drowning Mona", and "Fargo" had an illegitimate love child RPG where everyone is backstabbing each other...

RandomNPC
2012-02-09, 10:54 PM
RISUS

Simple, easy to learn, and you can make whatever class you want. Seriously, the rulebook is 6 pages, with pictures, and 3 pages of it is examples.

tensai_oni
2012-02-10, 12:28 AM
Risus might be too rules light for this. Also it does not really work for non-comedic games.

I suggest Mutants and Masterminds 2nd edition. What BESM can do, I found that M&M can do better. The only thing that you should be worried about is that the game is easy to break if the players really try, so all sheets should be proof-read for obvious cheese (like Free Action attacks).

Endarire
2012-02-10, 05:30 AM
What about Final Fantasy d20 (http://www.giantitp.com/forums/showthread.php?t=56459)?

Heliomance
2012-02-10, 08:35 AM
Dungeons: the Dragoning 40,000, 7th edition (http://lawfulnice.blogspot.com/2011/04/dungeons-dragoning-11.html)

Tyndmyr
2012-02-10, 08:50 AM
Give Legend a try. Its free and does pretty much exactly what you asked for.

This Review sums it up pretty good i say. (http://www.nuklearpower.com/2012/01/03/nerding-it-up-with-legend/)

Plus, its made by guys from this site so you know.. patriotism.. :smallwink:

Legend is not something that I'd describe as rules light. It's very good, and it's class based, but it's got a fair bit of crunch to it.

That said, basically all class systems do.

It's a good choice if the classes are more important than the rules light criteria. FATE is a good choice if you prefer it the other way around.