Shatteredtower
2012-02-11, 11:31 AM
Up until now, Fortune Cards followed a simple formula for numbering: alphabetical arrangement of attack cards, then the same for defense cards, and finally tactic cards. With the exception of a few errors (such as putting Entwining Fronds before Cyclops Retort in the Feywild set), this had been the arrangement for the first three series.
Spiral of Tharizdun changed the order to count up from common to rare cards in each category, but reversing the order of tactic and defense cards. The first change makes some sense, the second seems a bit random, and then there's a third I'm pretty sure was done with the intention of reflecting the theme of chaos: they threw alphabetical order out the window. I'm pretty sure this was done at random, but part of me wonders if there's an intentional pattern behind this. Rearranging the nine common attack cards alphabetically, we'd get 6, 5, 3, 2, 1, 8, 9, 7, 4. If there is a pattern, it may instead lie within the full category and another arrangement. And if there is no pattern, I apologize in advance to anyone about to give up more than an hour or two looking for one.
Some concerns about Fortune Cards in general have not materialized. They aren't required for play in any WotC supported program. (Encounters comes closest for rewarding participation with promotional cards.) They haven't created a rift between "haves" and "have-nots", as they don't let anyone buy their way to victory. I've also noticed that players who do buy complete sets tend to equip their entire group with a deck in preparation for Lair Assault, though it's yet to decide an outcome.
A few commentators noted that if they wanted random effects in their games, they'd draw up a table. I think this misses the point. That's a DM privilege. The cards provide a mechanism for letting players create their own personalized table of random effects. If a random event could go either way on me, sometimes I'd like to be the one who opted to include that possibility. As a DM, you get final say on whether players are allowed that option, and I've yet to see any players walk away from a table that didn't allow it. If your players do buy the cards, however, at least consider a few alternative ideas for making use of them in some limited capacity.
I'd like to discuss the card sets in particular as well, but I've run on long enough. Maybe in later discussion?
Spiral of Tharizdun changed the order to count up from common to rare cards in each category, but reversing the order of tactic and defense cards. The first change makes some sense, the second seems a bit random, and then there's a third I'm pretty sure was done with the intention of reflecting the theme of chaos: they threw alphabetical order out the window. I'm pretty sure this was done at random, but part of me wonders if there's an intentional pattern behind this. Rearranging the nine common attack cards alphabetically, we'd get 6, 5, 3, 2, 1, 8, 9, 7, 4. If there is a pattern, it may instead lie within the full category and another arrangement. And if there is no pattern, I apologize in advance to anyone about to give up more than an hour or two looking for one.
Some concerns about Fortune Cards in general have not materialized. They aren't required for play in any WotC supported program. (Encounters comes closest for rewarding participation with promotional cards.) They haven't created a rift between "haves" and "have-nots", as they don't let anyone buy their way to victory. I've also noticed that players who do buy complete sets tend to equip their entire group with a deck in preparation for Lair Assault, though it's yet to decide an outcome.
A few commentators noted that if they wanted random effects in their games, they'd draw up a table. I think this misses the point. That's a DM privilege. The cards provide a mechanism for letting players create their own personalized table of random effects. If a random event could go either way on me, sometimes I'd like to be the one who opted to include that possibility. As a DM, you get final say on whether players are allowed that option, and I've yet to see any players walk away from a table that didn't allow it. If your players do buy the cards, however, at least consider a few alternative ideas for making use of them in some limited capacity.
I'd like to discuss the card sets in particular as well, but I've run on long enough. Maybe in later discussion?