grarrrg
2012-02-11, 05:11 PM
I'm bored again! You know what that means!
...
Oh... you don't...
Well then....
It's Crazy Build Time!
Can we make an all 'mental stat' melee character?
Let's find out!
This is what we have to start with, we need to trade away/modify as many as possible:
To-Hit - Str
Damage - Str
Carrying Capacity - Str
AC - Dex
Initiative - Dex
Ref Save - Dex
HP - Con
Fort Save - Con
Monk/Sensei (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/sensei) archetype let's us add Wis to AC and at 2nd level we can use Wis to-hit.
Oracle (http://www.d20pfsrd.com/classes/base-classes/oracle) is up next, the Lame Curse (http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses) says our speed is never reduced because of Encumbrance, and the Lore Mystery (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lore) > Sidestep Secret lets us use Cha instead of Dex for AC and Ref Saves.
A 2 level dip into Inquisitor (http://www.d20pfsrd.com/classes/base-classes/inquisitor) lets us add Wis to Initiative.
Agent of the Grave (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/agent-of-the-grave) lets us use our Cha score for HP, this is NOT retroactive though, so we need to enter ASAP. The quickest entry is through Cleric, but we're going to take at least 1 level in Oracle anyway... *flips coin*
Aasimar is in the front running for best Race with +2 Wis, +2 Cha
The build so far is:
Aasimar
Lawful Evil
Cleric 5
Agent of the Grave 1
Oracle 1 (OR Oracle 6 > Agent of the Grave 1 > Monk....)
Monk/Sensei 2
Inquisitor 2
8 Bab (fractional)
11d8 HP +(5*Con) +(6*Cha)
Stats should (currently) be as follows:
Wis > Cha > Str > Con > Int > Dex
(I'd like Int to be higher and/or Str to be lower)
To-Hit - Wis
Damage - Str (or Wis if the 'Guided' weapon enchantment is allowed)
Carrying Capacity - Str (ignore movement penalties)
AC - Wis+Cha
Initiative - Dex+Wis
Ref Save - Cha
HP - Con-OR-Cha
Fort Save - Con
This is where you come in. What more can we do to make this character a Venerable Melee Badass?
The only other thoughts I had were some levels of Duelist (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/duelist) to get ALL THREE Mental stats to AC.
And/or Paladin for Divine Grace, but this would either require dropping Cha to HP, or taking the Martial Artist (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist) Monk Archetype to allow a Chaotic Evil Antipaladin.
On the plus side either/both options have Full Bab.
...
Oh... you don't...
Well then....
It's Crazy Build Time!
Can we make an all 'mental stat' melee character?
Let's find out!
This is what we have to start with, we need to trade away/modify as many as possible:
To-Hit - Str
Damage - Str
Carrying Capacity - Str
AC - Dex
Initiative - Dex
Ref Save - Dex
HP - Con
Fort Save - Con
Monk/Sensei (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/sensei) archetype let's us add Wis to AC and at 2nd level we can use Wis to-hit.
Oracle (http://www.d20pfsrd.com/classes/base-classes/oracle) is up next, the Lame Curse (http://www.d20pfsrd.com/classes/base-classes/oracle/oracle-curses) says our speed is never reduced because of Encumbrance, and the Lore Mystery (http://www.d20pfsrd.com/classes/base-classes/oracle/mysteries/paizo---oracle-mysteries/lore) > Sidestep Secret lets us use Cha instead of Dex for AC and Ref Saves.
A 2 level dip into Inquisitor (http://www.d20pfsrd.com/classes/base-classes/inquisitor) lets us add Wis to Initiative.
Agent of the Grave (http://www.d20pfsrd.com/classes/prestige-classes/other-paizo/a-b/agent-of-the-grave) lets us use our Cha score for HP, this is NOT retroactive though, so we need to enter ASAP. The quickest entry is through Cleric, but we're going to take at least 1 level in Oracle anyway... *flips coin*
Aasimar is in the front running for best Race with +2 Wis, +2 Cha
The build so far is:
Aasimar
Lawful Evil
Cleric 5
Agent of the Grave 1
Oracle 1 (OR Oracle 6 > Agent of the Grave 1 > Monk....)
Monk/Sensei 2
Inquisitor 2
8 Bab (fractional)
11d8 HP +(5*Con) +(6*Cha)
Stats should (currently) be as follows:
Wis > Cha > Str > Con > Int > Dex
(I'd like Int to be higher and/or Str to be lower)
To-Hit - Wis
Damage - Str (or Wis if the 'Guided' weapon enchantment is allowed)
Carrying Capacity - Str (ignore movement penalties)
AC - Wis+Cha
Initiative - Dex+Wis
Ref Save - Cha
HP - Con-OR-Cha
Fort Save - Con
This is where you come in. What more can we do to make this character a Venerable Melee Badass?
The only other thoughts I had were some levels of Duelist (http://www.d20pfsrd.com/classes/prestige-classes/core-rulebook/duelist) to get ALL THREE Mental stats to AC.
And/or Paladin for Divine Grace, but this would either require dropping Cha to HP, or taking the Martial Artist (http://www.d20pfsrd.com/classes/core-classes/monk/archetypes/paizo---monk-archetypes/martial-artist) Monk Archetype to allow a Chaotic Evil Antipaladin.
On the plus side either/both options have Full Bab.