Kirti
2012-02-12, 10:56 PM
I'm getting set to play in a new inner sea campaign that my friends and I are starting up in Pathfinder. I have the following character concept in mind, but I am torn between the appropriate class (Paladin or Cleric).
Concept
When it was discovered that I was a bastard son of a high ranking official, I was inducted into a temple of Iomedae (deity up for change) to be removed from the limelight of society. I grew up in the temple becoming an accomplished cleric/paladin (we're starting the campaign at level 5). A dispute in the temple between a high ranking paladin and some of the leadership escalated into the 'Massacre of ...' (name still in the works) where most of the temple's inhabitants were murdered.
Although severely injured, I was one of the few that survived. I was found unconscious and having suffered a severed concussion. My motivations are really to reestablish the presence of Iomedae's servants and to seek our the paladin/anti-paladin that was the cause of the massacre.
I've been toying with a twist of having the massacre end with Iomedae (or a high ranking cleric/paladin) intervening by imprisoning the anti-paladin within my character's being. So, under certain conditions, the anti-paladin would be able to assert control over my actions or manifest himself in my body.
Role
I'm looking for a character who can be competent in melee and buff the party or debuff the enemy. I don't have to be pulling high damage/round, but I don't exactly want to be a standing pile of HP either. Being durable and having enough attack bonus to be able to land hits is important. To summarize:
Buff party
Debuff party
Durable (doesn't have to stand the line, but can't crumble if someone attacks)
Attack Precision (Have enough +hit to hit with some regularity)
Questions
Given the content above, do you folks have any thoughts on playing a cleric vs. paladin? I'm guessing that the concept can be easily applied to both classes.
In your experience, which one is more consistently capable of fulfilling the role I defined above?
Regardless of mechanical viability, have you found the cleric or paladin to be significantly more fun than the other in your games?
Other
Also, any tips or feedback on the concept would be much appreciated!
Concept
When it was discovered that I was a bastard son of a high ranking official, I was inducted into a temple of Iomedae (deity up for change) to be removed from the limelight of society. I grew up in the temple becoming an accomplished cleric/paladin (we're starting the campaign at level 5). A dispute in the temple between a high ranking paladin and some of the leadership escalated into the 'Massacre of ...' (name still in the works) where most of the temple's inhabitants were murdered.
Although severely injured, I was one of the few that survived. I was found unconscious and having suffered a severed concussion. My motivations are really to reestablish the presence of Iomedae's servants and to seek our the paladin/anti-paladin that was the cause of the massacre.
I've been toying with a twist of having the massacre end with Iomedae (or a high ranking cleric/paladin) intervening by imprisoning the anti-paladin within my character's being. So, under certain conditions, the anti-paladin would be able to assert control over my actions or manifest himself in my body.
Role
I'm looking for a character who can be competent in melee and buff the party or debuff the enemy. I don't have to be pulling high damage/round, but I don't exactly want to be a standing pile of HP either. Being durable and having enough attack bonus to be able to land hits is important. To summarize:
Buff party
Debuff party
Durable (doesn't have to stand the line, but can't crumble if someone attacks)
Attack Precision (Have enough +hit to hit with some regularity)
Questions
Given the content above, do you folks have any thoughts on playing a cleric vs. paladin? I'm guessing that the concept can be easily applied to both classes.
In your experience, which one is more consistently capable of fulfilling the role I defined above?
Regardless of mechanical viability, have you found the cleric or paladin to be significantly more fun than the other in your games?
Other
Also, any tips or feedback on the concept would be much appreciated!