NeoSeraphi
2012-02-13, 12:54 AM
In the depths of the Underdark lives a race that is rarely seen, and never in its true form. More doppelganger than gnome, shadow gnomes are hideous, weakened versions of gnomes who protect themselves only through stealth and magic.
Racial Traits
-2 Str, +2 Int, -2 Cha- Shadow gnomes are as weak as their rock gnome cousins, however, they do not share the same hardiness. A shadow gnome is a very intelligent creature, but lacks the social graces of a surface gnome and has an appearance that revolts most creatures.
Humanoid (Gnome)- Shadow gnomes are humanoid creatures with the (gnome) subtype
20 ft move speed
Small Size- As Small characters, shadow gnomes take a -4 Size penalty on all opposed Strength checks that involve Size, but they receive a +4 Size bonus to Hide checks, as well as a +1 Size bonus to AC and attack rolls. Shadow gnomes can only carry 3/4 as much weight as a Medium creature with the same Strength score, and must use smaller weapons than Medium creatures.
Darkvision 60'- Shadow gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and shadow gnomes can function just fine with no light at all.
Powerful Illusions (Ex)- Shadow gnomes are masters of the power of illusions, which are their last line of defense when protecting themselves against the magical beasts of the Underdark. A shadow gnome receives a +2 racial bonus to the DC of all saving throws he casts from the Illusion school.
Shadow Clarity (Ex):- Shadow gnomes, like their rock gnome brethren, are able to more easily see through magical deception. A shadow gnome receives a +2 racial bonus on saving throws against spells and spell-like abilities of the Illusion school.
Racial Skill Bonuses- Shadow gnomes have a +2 racial bonus to Bluff, Disguise, and Sleight of Hand checks.
Spell-Like Abilities- A shadow gnome with at least 10 Charisma is able to cast ghost sound, as the spell, as a spell-like ability 3 times per day with a caster level equal to his character level. Additionally, a shadow gnome with at least 11 Charisma is able to cast silent image, disguise self and ventriloquism 1/day each, as the spells, with a caster level equal to the shadow gnome's character level. The save DCs are Charisma-based.
Automatic Languages: Undercommon and Gnome
Bonus Languages: Common, Dwarven, Elven, Drow Sign Language, and Terran
Favored Class: Illusionist. A shadow gnome does not receive a multiclassing XP penalty for levels in the wizard class, as long as he is specialized in the illusion school. A shadow gnome generalist wizard, or a shadow gnome wizard specialized in a different school, still takes multiclassing XP penalties as normal.
LA: +0
Racial Traits
-2 Str, +2 Int, -2 Cha- Shadow gnomes are as weak as their rock gnome cousins, however, they do not share the same hardiness. A shadow gnome is a very intelligent creature, but lacks the social graces of a surface gnome and has an appearance that revolts most creatures.
Humanoid (Gnome)- Shadow gnomes are humanoid creatures with the (gnome) subtype
20 ft move speed
Small Size- As Small characters, shadow gnomes take a -4 Size penalty on all opposed Strength checks that involve Size, but they receive a +4 Size bonus to Hide checks, as well as a +1 Size bonus to AC and attack rolls. Shadow gnomes can only carry 3/4 as much weight as a Medium creature with the same Strength score, and must use smaller weapons than Medium creatures.
Darkvision 60'- Shadow gnomes can see in the dark up to 60 feet. Darkvision is black and white only, but it is otherwise like normal sight, and shadow gnomes can function just fine with no light at all.
Powerful Illusions (Ex)- Shadow gnomes are masters of the power of illusions, which are their last line of defense when protecting themselves against the magical beasts of the Underdark. A shadow gnome receives a +2 racial bonus to the DC of all saving throws he casts from the Illusion school.
Shadow Clarity (Ex):- Shadow gnomes, like their rock gnome brethren, are able to more easily see through magical deception. A shadow gnome receives a +2 racial bonus on saving throws against spells and spell-like abilities of the Illusion school.
Racial Skill Bonuses- Shadow gnomes have a +2 racial bonus to Bluff, Disguise, and Sleight of Hand checks.
Spell-Like Abilities- A shadow gnome with at least 10 Charisma is able to cast ghost sound, as the spell, as a spell-like ability 3 times per day with a caster level equal to his character level. Additionally, a shadow gnome with at least 11 Charisma is able to cast silent image, disguise self and ventriloquism 1/day each, as the spells, with a caster level equal to the shadow gnome's character level. The save DCs are Charisma-based.
Automatic Languages: Undercommon and Gnome
Bonus Languages: Common, Dwarven, Elven, Drow Sign Language, and Terran
Favored Class: Illusionist. A shadow gnome does not receive a multiclassing XP penalty for levels in the wizard class, as long as he is specialized in the illusion school. A shadow gnome generalist wizard, or a shadow gnome wizard specialized in a different school, still takes multiclassing XP penalties as normal.
LA: +0