phantomreader42
2012-02-13, 11:24 PM
With the trek to the Plane of Ranch Dressing, I'm thinking on odd varieties of elemental. Of course, this includes Redcloak's passing grade in chemistry. I'm not sure where to start on this, but I'm thinking two mutually-exclusive prestige classes, each of which involves giving up the ability to summon the classic elementals in exchange for gaining access to either those based on real elements, or something tastier.
I can't be the first who's thought of recreating the Titanium elementals, has anyone got stats on them? I'm not sure how to flesh these ideas out.
"Educated Elementalist"
This is for those who got a passing grade in Chemistry
Entry requirements: ability to summon an elemental, ranks in Craft(alchemy), Int 14
At first level, lose access to normal elementals, and gain access to Oxygen, Nitrogen, and Iron.
Later, learn to banish impure elementals (extra bonus when banishing fire, as it's not even close to an element)
And add more elementals like Neon, Hydrogen, Mercury, Titanium, and Chlorine
Oxygen: Acts like air, but can be summoned underwater and used as a breathing device. Also causes fire spells in its presence to be stronger.
Nitrogen: Acts like air, but anyone engulfed cannot breathe due to lack of oxygen, weakens fire reactions for the same reason.
Iron: Acts like earth, maybe stronger and tougher, but possibly slower and easily destroyed with rust effects.
Neon: Much like Nitrogen, but glows brightly when exposed to electricity
Hydrogen: Like Nitrogen, but extremely flammable, exposure to fire will result in death, a giant fireball, and an angry water elemental. Can be combined with an Oxygen elemental to exploit this reaction for greater effect.
Titanium: Like Iron, but much lighter, faster, and immune to rust
Chlorine: Like Nitrogen, but is actively toxic if breathed, and can leave behind a toxic cloud when defeated
Mercury: Being liquid, behaves like a water elemental (relative density may affect strength and speed). Can drown a target, even if they get free the mercury in their system can be deadly.
Radioactive elementals would probably be dangerously overpowered, especially if they can go critical on a crit.
"Edible Elementalist"
For something more tasty
Entry requirements: ability to summon an elemental, ranks in Profession(chef or Gourmet Chef), Cha 14
At first level, lose access to normal elementals (except maybe water)
Gain access to food-based elementals like Ranch Dressing (like water, but stronger and slower, and opaque), Ice Cream (cold), Flambe (on fire), Champagne (wet and intoxicating), Taffy (stretchy, good grapple, zombie-like DR), Chicken Soup (much like water, has the side effect of curing sniffles), Crouton (earthlike, lightweight so fast and weak)
I can't be the first who's thought of recreating the Titanium elementals, has anyone got stats on them? I'm not sure how to flesh these ideas out.
"Educated Elementalist"
This is for those who got a passing grade in Chemistry
Entry requirements: ability to summon an elemental, ranks in Craft(alchemy), Int 14
At first level, lose access to normal elementals, and gain access to Oxygen, Nitrogen, and Iron.
Later, learn to banish impure elementals (extra bonus when banishing fire, as it's not even close to an element)
And add more elementals like Neon, Hydrogen, Mercury, Titanium, and Chlorine
Oxygen: Acts like air, but can be summoned underwater and used as a breathing device. Also causes fire spells in its presence to be stronger.
Nitrogen: Acts like air, but anyone engulfed cannot breathe due to lack of oxygen, weakens fire reactions for the same reason.
Iron: Acts like earth, maybe stronger and tougher, but possibly slower and easily destroyed with rust effects.
Neon: Much like Nitrogen, but glows brightly when exposed to electricity
Hydrogen: Like Nitrogen, but extremely flammable, exposure to fire will result in death, a giant fireball, and an angry water elemental. Can be combined with an Oxygen elemental to exploit this reaction for greater effect.
Titanium: Like Iron, but much lighter, faster, and immune to rust
Chlorine: Like Nitrogen, but is actively toxic if breathed, and can leave behind a toxic cloud when defeated
Mercury: Being liquid, behaves like a water elemental (relative density may affect strength and speed). Can drown a target, even if they get free the mercury in their system can be deadly.
Radioactive elementals would probably be dangerously overpowered, especially if they can go critical on a crit.
"Edible Elementalist"
For something more tasty
Entry requirements: ability to summon an elemental, ranks in Profession(chef or Gourmet Chef), Cha 14
At first level, lose access to normal elementals (except maybe water)
Gain access to food-based elementals like Ranch Dressing (like water, but stronger and slower, and opaque), Ice Cream (cold), Flambe (on fire), Champagne (wet and intoxicating), Taffy (stretchy, good grapple, zombie-like DR), Chicken Soup (much like water, has the side effect of curing sniffles), Crouton (earthlike, lightweight so fast and weak)