Amechra
2012-02-14, 11:16 PM
Alright, how would the game change with the following:
-Your ability scores are capped by your levels in your classes, and which classes they are. This represents, in a way, that you are yet to unlock your true potential, or some-such nonsense.
-The cap is based off of your class itself; each class has one of the following progressions for each ability score:
{table=head]Class Level|Good Progression|Mediocre Progression|Poor Progression
1|15|13|11
2|16|14|11
3|17|14|11
4|18|15|12
5|18|15|12
6|19|16|12
7|20|16|12
8|21|17|13
9|21|17|13
10|22|18|13
11|23|18|13
12|24|19|14
13|24|19|14
14|25|20|14
15|26|20|14
16|27|21|15
17|27|21|15
18|28|22|15
19|29|22|15
20|30|23|16[/table]
-At first level, increase the cap for three of your ability scores by 1; this is to represent the 10, 10, 10, 11, 11, 11 distribution for averaged ability scores.
-When multiclassing, you only increase your cap in an ability score on a class level where that class would get an increase to their cap.
Note that your ability scores can actually be HIGHER than the cap; however, you just can't access the actual potential for that ability score; you haven't been pressed far enough towards your limits to fully access your true potential. In other words, if your ability score is higher than your cap, your ability score is treated as equal to the cap for all purposes.
Racial ability score adjustments are changed; now, instead of having the race add to your ability score, it instead increases or decreases your cap for that ability score. So an Elf would naturally have a cap 2 points higher than a Human in the same class, for example; this would allow such characters as a burly elf or a genius of a half-orc to exist.
Note that a race with a +2 modifier in an ability score has a cap of 18/19 for any ability scores that are on the "good" progression.
Templates still add straight to your ability scores, without altering your cap at all.
---
Obviously, some other changes would have to be instituted (like changing how Rage works, for example), but in my opinion, this is what I think would change:
-No more Clerics lording over Melee; a Fighter would have a Good Strength progression, while a Cleric would have a Mediocre Strength Progression, meaning that a Human Fighter 7 would have a cap of 20/21, while a Cleric of the same level would have a cap of 16/17, meaning that Divine Power would act more like an equalizer, rather than completely overtaking the poor Fighter.
-You could throw a LOT more ability score increasing stuff into a game, and have it not affect things as much as they would now.
I accept the fact that you probably would have to completely rewrite the Monster manual, which I completely agree with.
Thoughts? Even just something as "that's stupid", with your reasons attached?
-Your ability scores are capped by your levels in your classes, and which classes they are. This represents, in a way, that you are yet to unlock your true potential, or some-such nonsense.
-The cap is based off of your class itself; each class has one of the following progressions for each ability score:
{table=head]Class Level|Good Progression|Mediocre Progression|Poor Progression
1|15|13|11
2|16|14|11
3|17|14|11
4|18|15|12
5|18|15|12
6|19|16|12
7|20|16|12
8|21|17|13
9|21|17|13
10|22|18|13
11|23|18|13
12|24|19|14
13|24|19|14
14|25|20|14
15|26|20|14
16|27|21|15
17|27|21|15
18|28|22|15
19|29|22|15
20|30|23|16[/table]
-At first level, increase the cap for three of your ability scores by 1; this is to represent the 10, 10, 10, 11, 11, 11 distribution for averaged ability scores.
-When multiclassing, you only increase your cap in an ability score on a class level where that class would get an increase to their cap.
Note that your ability scores can actually be HIGHER than the cap; however, you just can't access the actual potential for that ability score; you haven't been pressed far enough towards your limits to fully access your true potential. In other words, if your ability score is higher than your cap, your ability score is treated as equal to the cap for all purposes.
Racial ability score adjustments are changed; now, instead of having the race add to your ability score, it instead increases or decreases your cap for that ability score. So an Elf would naturally have a cap 2 points higher than a Human in the same class, for example; this would allow such characters as a burly elf or a genius of a half-orc to exist.
Note that a race with a +2 modifier in an ability score has a cap of 18/19 for any ability scores that are on the "good" progression.
Templates still add straight to your ability scores, without altering your cap at all.
---
Obviously, some other changes would have to be instituted (like changing how Rage works, for example), but in my opinion, this is what I think would change:
-No more Clerics lording over Melee; a Fighter would have a Good Strength progression, while a Cleric would have a Mediocre Strength Progression, meaning that a Human Fighter 7 would have a cap of 20/21, while a Cleric of the same level would have a cap of 16/17, meaning that Divine Power would act more like an equalizer, rather than completely overtaking the poor Fighter.
-You could throw a LOT more ability score increasing stuff into a game, and have it not affect things as much as they would now.
I accept the fact that you probably would have to completely rewrite the Monster manual, which I completely agree with.
Thoughts? Even just something as "that's stupid", with your reasons attached?