Snowy-
2012-02-15, 09:59 AM
Firstly the background
I'm running an Iron Kingdoms game for a group of friends, the party mixes some keen gamers and some more casual ones. The class and character choices aren't going to be too powerful, the only straight caster (played by my other half) is likely to mainly blast things.
As the arcane mechanic, the alchemy crafting rogue (this includes healing potions in this setting) and the wizard are all going to want some downtime to learn spells/craft/build giant robots I want to provide some options for more mundane options.
Here's what I have currently:
Training for skill points - ranks 1-5
1 week of appropriate practice or study gains you one skill point, this works exactly as if you gained it from levelling up (as in cross class, max ranks etc)
A trainer (someone with a better skill than you who dedicates their time for the week) gets you an additional skill point.
Access to specialised training equipment (for instance a renowned library for knowledge skills) gets you another extra skill point.
Ranks 6-10 are earned 1/2 as fast ( i.e. 1 rank in a class skill in 1 week of study with a trainer OR 1 rank in a cross class skill in 4 weeks self study)
Ranks 11-15 are earned at 1/3
Ranks 16-20 are earned at 1/4
Intent is to encourage broader skills.
Training a feat
A method of training or practice is needed.
Pre-requisites must be met as normal.
A check of d20 + weeks trained is made against
DC equal to 15 + (5 x pre requisite feats) + (skill point requisites/2) + (ad hoc modifiers)
The check is made every week spent training until it is succeeded.
A trainer (must have the feat being trained) being present for the majority of the time adds +2 to the check
Specialised facilities (a gym for instance) adds an additional +2
Training Stats
Some method of improvement is needed (easier for physical stats than mental ones)
A check of d20 + weeks trained + racial modifier is made against
DC =10 + target stat
A trainer must have either a higher stat or some appropriate skill (e.g. Profession (boxing trainer) for strength or con) adds +2
Specialised equipment again adds +2
In all cases trainers and equipment need to be of a higher calibre to count for higher level training - an amateur coach at the local free gym might count for +4 to your checks for strength 12 but for strength 18 you'd need those just to be able to train at all to get bonuses on the check you'd need to employ a professional coach and buy your way into the gladiators training gym in the local colluseum.
In all cases there's going to be discussion to agree what makes an appropriate trainer or facility to get the bonus - I don't see much difficulty on this though as my group has a similar outlook to me on the flavour of the world.
Can anyone see any gaping holes in this?
I can post the probabilities of success later if that'd help.
I'm running an Iron Kingdoms game for a group of friends, the party mixes some keen gamers and some more casual ones. The class and character choices aren't going to be too powerful, the only straight caster (played by my other half) is likely to mainly blast things.
As the arcane mechanic, the alchemy crafting rogue (this includes healing potions in this setting) and the wizard are all going to want some downtime to learn spells/craft/build giant robots I want to provide some options for more mundane options.
Here's what I have currently:
Training for skill points - ranks 1-5
1 week of appropriate practice or study gains you one skill point, this works exactly as if you gained it from levelling up (as in cross class, max ranks etc)
A trainer (someone with a better skill than you who dedicates their time for the week) gets you an additional skill point.
Access to specialised training equipment (for instance a renowned library for knowledge skills) gets you another extra skill point.
Ranks 6-10 are earned 1/2 as fast ( i.e. 1 rank in a class skill in 1 week of study with a trainer OR 1 rank in a cross class skill in 4 weeks self study)
Ranks 11-15 are earned at 1/3
Ranks 16-20 are earned at 1/4
Intent is to encourage broader skills.
Training a feat
A method of training or practice is needed.
Pre-requisites must be met as normal.
A check of d20 + weeks trained is made against
DC equal to 15 + (5 x pre requisite feats) + (skill point requisites/2) + (ad hoc modifiers)
The check is made every week spent training until it is succeeded.
A trainer (must have the feat being trained) being present for the majority of the time adds +2 to the check
Specialised facilities (a gym for instance) adds an additional +2
Training Stats
Some method of improvement is needed (easier for physical stats than mental ones)
A check of d20 + weeks trained + racial modifier is made against
DC =10 + target stat
A trainer must have either a higher stat or some appropriate skill (e.g. Profession (boxing trainer) for strength or con) adds +2
Specialised equipment again adds +2
In all cases trainers and equipment need to be of a higher calibre to count for higher level training - an amateur coach at the local free gym might count for +4 to your checks for strength 12 but for strength 18 you'd need those just to be able to train at all to get bonuses on the check you'd need to employ a professional coach and buy your way into the gladiators training gym in the local colluseum.
In all cases there's going to be discussion to agree what makes an appropriate trainer or facility to get the bonus - I don't see much difficulty on this though as my group has a similar outlook to me on the flavour of the world.
Can anyone see any gaping holes in this?
I can post the probabilities of success later if that'd help.