macdaddy
2012-02-15, 03:23 PM
I have read over a few different druid handbook sites/etc, and am looking to create a druid build, I will begin play at 1st level.
Race: Human
Rolled Stats:
S:14
D:12
C:14
I:12
W:18
Cha:11
Feats:
B: Spell Focus(Conjuration)
1: Augment Summoning
3: Natures Bond (assuming removes the level malus associated with better animal companions, otherwise....?)
6: Natural Spell
9: ?
12: ?
15: ?
18: ?
Possible Additional Feats: Rapid Spell?, not sure of what else.
So my thoughts are that I will mix summoner and wild shaper together. Early on I will rely on being a summoner and go into combat against select opponents, later a combat critter. I will generally use weaker forms/summons, and only go for the really strong forms/summons when the GM is ratcheting up the opposition, so as not to break the game. At heart, I am a power gamer, and always end up making optimized min/maxed characters :). However, this time, while I will still make a powerful character, I intend to show some restraint in how I use that power. :smallcool:
As you can see, I have the first few levels planned out, but am completely clueless about what to do after level 6. I am not sure what is good to take, having not played a druid in a long, long, long, long time.
I have access to most of the standard books ( PHBI &II, DMG I&II, Complete XX [Arcane, Divine, Warrior, Adventurer, Mage, Champion], Spell compendium).
I do NOT have access to the more esoteric books [Heroes of Horror, Libris Mortis, Exalted Deeds, Races of Stone, Races of Faerun].
Race: Human
Rolled Stats:
S:14
D:12
C:14
I:12
W:18
Cha:11
Feats:
B: Spell Focus(Conjuration)
1: Augment Summoning
3: Natures Bond (assuming removes the level malus associated with better animal companions, otherwise....?)
6: Natural Spell
9: ?
12: ?
15: ?
18: ?
Possible Additional Feats: Rapid Spell?, not sure of what else.
So my thoughts are that I will mix summoner and wild shaper together. Early on I will rely on being a summoner and go into combat against select opponents, later a combat critter. I will generally use weaker forms/summons, and only go for the really strong forms/summons when the GM is ratcheting up the opposition, so as not to break the game. At heart, I am a power gamer, and always end up making optimized min/maxed characters :). However, this time, while I will still make a powerful character, I intend to show some restraint in how I use that power. :smallcool:
As you can see, I have the first few levels planned out, but am completely clueless about what to do after level 6. I am not sure what is good to take, having not played a druid in a long, long, long, long time.
I have access to most of the standard books ( PHBI &II, DMG I&II, Complete XX [Arcane, Divine, Warrior, Adventurer, Mage, Champion], Spell compendium).
I do NOT have access to the more esoteric books [Heroes of Horror, Libris Mortis, Exalted Deeds, Races of Stone, Races of Faerun].