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Mari01
2012-02-15, 08:18 PM
Is the act of raising undead evil in and of itself? It was my understanding that, just like the elemental planes, the Positive and Negative energy planes weren't alignment based. There's a good wizard in the party who regularly raises enemies and uses them to help protect the party, but the LG cleric of Heironeous of the wants to attack her. Is she justified in this? We were going off the intent matters more and the undead are being raised to protect rather than to destroy, so that matters more than simply casting a spell with an [Evil} tag.

Ballista
2012-02-15, 08:39 PM
Honestly, I believe the utilization of Negative Energy is almost akin to playing/experimenting with fire. If you're not careful, you'll burn someone or maybe set a town ablaze; alternatively a fire could be used to constructively to provide light, cook and to incinerate Illithids.
Alternatively, you are basically desecrating the corpse of someone (which in of itself seems to be far from any "Good" alignments).

Ultimately, it is up to your DM to choose the moral implications.

hivedragon
2012-02-15, 08:45 PM
There is no one consistent answer to this problem. For example deathwatch is an evil spell and it's just a minor divination spell. In eberron they combined the grey wastes with the negative energy plane and called it Mabar. However Kaius the vampire king of Karrenth, though evil, cares the most about his people and ensuring peace.

The DM must decide whether making undead is a twisted mockery of life or is it just recycling.

sonofzeal
2012-02-15, 10:34 PM
There is no one consistent answer to this problem. For example deathwatch is an evil spell and it's just a minor divination spell. In eberron they combined the grey wastes with the negative energy plane and called it Mabar. However Kaius the vampire king of Karrenth, though evil, cares the most about his people and ensuring peace.

The DM must decide whether making undead is a twisted mockery of life or is it just recycling.
...or if it's neither, but still shockingly rude. I mean, imagine if someone dug up your parents and starting fooling around with them!

Stealing is evil without having any cosmic significance; why can't necromancy be the same?

Silva Stormrage
2012-02-15, 10:46 PM
...or if it's neither, but still shockingly rude. I mean, imagine if someone dug up your parents and starting fooling around with them!

Stealing is evil without having any cosmic significance; why can't necromancy be the same?

Because some necromancy, deathwatch for example, don't deserve it. And what about a country that legally transfer their "corpse rights" to a necromancer for a price. Saying it is always evil because it's stealing is kinda weird sentiment. The creature is dead, if you say it's corpse is in the creature's possession and stealing it is evil, then so would looting enemies. And I am sure every pc has looted numerous foes in their career.

PairO'Dice Lost
2012-02-15, 10:51 PM
Is the act of raising undead evil in and of itself? It was my understanding that, just like the elemental planes, the Positive and Negative energy planes weren't alignment based. There's a good wizard in the party who regularly raises enemies and uses them to help protect the party, but the LG cleric of Heironeous of the wants to attack her. Is she justified in this? We were going off the intent matters more and the undead are being raised to protect rather than to destroy, so that matters more than simply casting a spell with an [Evil} tag.

In 3e, all of the undead creation and summoning spells that I'm aware of have the [Evil] tag, so they technically count as an evil act. Personally, I houserule that away, because (A) as noted, negative energy is as alignment-neutral as positive energy and (B) mindless skeletons and zombies are no different from mindless constructs in terms of inherent evilness and intention in my view.

So, by RAW, is it evil in 3e? Yes. Should it be? Probably not. I'd say the LG cleric isn't justified in attacking a wizard using undead for good just because he's raising undead, unless he also attacks a wizard who uses Evard's black tentacles to ruthlessly crush the life out of people or flaming sphere to slowly burn people to death.


Stealing is evil without having any cosmic significance; why can't necromancy be the same?

Well, stealing, lying, and similar are more chaotic than evil, I'd say, as they're closer to indirectly-harmful acts that disrupt the social order rather than directly-harmful acts with no redeeming features, but I agree that necromancy doesn't really deserve the reputation as "the evil school of magic" that it has.

Hirax
2012-02-15, 11:00 PM
I believe that necromancy not being evil is an entirely valid perspective - and I even agree! However, it's also equally valid that deities within the universe or authorities within a kingdom have decided that it is, and while you're welcome to disagree with them, that can have repercussions (http://www.giantitp.com/comics/oots0408.html). So neither the cleric or wizard are right.

edit: I agree that stealing is chaotic, and not evil in all circumstances.

sonofzeal
2012-02-15, 11:44 PM
Well, stealing, lying, and similar are more chaotic than evil, I'd say, as they're closer to indirectly-harmful acts that disrupt the social order rather than directly-harmful acts with no redeeming features, but I agree that necromancy doesn't really deserve the reputation as "the evil school of magic" that it has.
edit: I agree that stealing is chaotic, and not evil in all circumstances.
Perhaps the example was poorly chosen, but I think we can agree that at least some theft is evil. Say, purse-snatching from widows. And, more importantly, I think we can agree that the action is evil despite having no cosmic significance.

If so, then necromancy being evil is not predicated on it being cosmically significant vis a vis "twisted mockery of life" or "torturing souls" or whatnot. You're basically putzing around with the dead bodies of people's loved ones, and that can be a bad thing in and of itself without logical contradiction.

DoughGuy
2012-02-15, 11:46 PM
My group tends to take the view that mindless undead are a tool just like a sword or shield. As long as they are not used for evil then raising them ia a nuetral act. However we generally raise from things like bandits, minions and the like who we have been forced to kill. I'd say as long as you dont go digging up peoples graves for corpses you should be fine. Stealing is more chaotic but desecrating a grave is very evil.

Slipperychicken
2012-02-15, 11:54 PM
Is the act of raising undead evil in and of itself?

Is she justified in this?

These two questions highlight an important issue with the Alignment system in general. It hands players one extremely vague, contradictory interpretation of Right and Wrong, says it's the absolute morality of the universe, then keys all kinds of mechanics off that vagueness. All kinds of problems come from this, including, but not limited to: players/GMs viewing a character's moral outlook as a mechanical decision to be agonized over, forcing us play as though morality was absolute and unquestionable, and pretending morality has exactly three shades of gray, three shades of black and 3 shades of white.


Answer: Your characters ought to be deciding this sort of thing themselves, based on their values and experiences, rather than OOC looking up the absolute morality of the universe like it was the grapple rules. Mechanically, rule it's Unaligned, let opinions fall where they may, and use the conflict for storytelling.

Gensh
2012-02-16, 12:13 AM
These two questions highlight an important issue with the Alignment system in general. It hands players one extremely vague, contradictory interpretation of Right and Wrong, says it's the absolute morality of the universe, then keys all kinds of mechanics off that vagueness. All kinds of problems come from this, including, but not limited to: players/GMs viewing a character's moral outlook as a mechanical decision to be agonized over, forcing us play as though morality was absolute and unquestionable, and pretending morality has exactly three shades of gray, three shades of black and 3 shades of white.

This. Though on that note, I resolve the problem by stating that it was most of the gods who got together around the dinner table and decided what actions were what alignment. That way, I don't have to change much of anything, and there aren't necessarily any moral issues because a lot of the gods in D&D settings aren't exactly the best people (remind me how the writers reasoned Corellon as being Good). Of course, this approach tends to lead to a decent number of atheist/misotheist characters regardless of (or especially because of) the beliefs of the players themselves. If you use the belief = divine power model, you can even have a god of atheism. :smallwink:

Coidzor
2012-02-16, 12:30 AM
Ah, have you read Frank and K's (http://dungeons.wikia.com/wiki/Tome_of_Necromancy_%283.5e_Sourcebook%29) thoughts on the matter?

Alienist
2012-02-16, 12:53 AM
(remind me how the writers reasoned Corellon as being Good)

The default ethics in D&D is Moral Hollywoodism. The beautiful people are, by definition, the good guys and the ugly people are the villains.

Or a variant on that, Moral Tolkienism, which is why goblins and orcs are evil, because they used to be pretty (elves) but now they aren't, and pretty = good (etc). D&D doesn't subscribe to this directly, but it inherits that tradition, which is why (for instance) Red Cloak is evil, even though "all he wants is the best deal for his people who are oppressed", which some people with different (more complex) moral frameworks would consider that to be 'good' under their moral framework.

It is also why Elan is drawn "nice" but Nale is drawn "nasty", because (unlike the real world) appearances provide queues (sp? Maybe I should say clues or hints) to the moral state of the individual.

Hyde
2012-02-16, 02:06 AM
All of these are great answers, because there is no right answer (other than whoever said "whatever your DM decides").

Under RAW, raising undead is pretty much evil, because the universe RAW operates in has an Absolute truth for everything.

However, these kinds of things aren't really set in stone, and are probably one of the bigger things left up to DMs.

The world we live in lacks gods (at least those that communicate with us in a meaningful way. Completely not having that conversation) to descend from on high and tell us what is right and what is not. Our world likewise lacks objective forces of good and evil, such as devas and devils, respectively.

The DnD world, on the other hand, has these things- to the point there are things that literally run on "good" energy. And so enters the argument of objective truth vs subjective truth.

The objective truth is the stock DnD setting, where actions are good or evil by their nature, and things like "intent" rarely matter. If your intent is to do good, then your actions should be good (but not necessarily lawful, mind). There are gods of good with tenants of goodness and their priests will only touch you if you ask them nicely and fork over a sum of diamonds.
Raising dead is evil because it spontaneously creates evil-aligned creatures (incidentally, if you're going to call the act of raising undead neutral, I'd consider likewise changing the alignment of undead. Not necessary, though, but think about it) who would love nothing more than to eat your face off, given half a chance. Therefore, your cleric of goodness is more than justified smiting some wizard heathens.

The subjective truth, however, entertains the "frame of reference" perspective, which is more or less how our world works. Eating babies is wrong because the general consensus deems it so, even if the felines of the world would disagree. What is "right" comes down to the individual, and his observers. If the world at large agrees that it's acceptable to burn down an orphanage as a fire break to stop a raging inferno from consuming the entire down, then burning down an orphanage just became an ultimately good act, because everyone agrees as such (this is where "the ends justify the means" comes in). Therefore, if your cleric and her church believe that raising dead for any reason is still evil, she's still justified in smiting some wizard heathens, albeit in a less global and unwavering fashion (for example, if the local government frowned on murder, even when the victim was raising dead, then she'd have some things to answer for, even while being completely in the right in her mind).

A lot of games run somewhere in the middle, and it is ultimately up to the DM. Personally, I find that if you're running a subjective morality game, it's often easier to throw out the alignment rules wholesale.

A pretty good look at things is the paladin, a class that loses its class abilities for committing evil or chaotic acts even in the name of Justice. ...and then there's the Grayguard PrC.

MukkTB
2012-02-16, 02:32 AM
Dark magic (negative energy) tries to twist and corrupt you. Positive energy does the opposite. However by RAW the forces are so weak as to accomplish nothing against the free will of the character/player.

PairO'Dice Lost
2012-02-16, 03:16 AM
Dark magic (negative energy) tries to twist and corrupt you. Positive energy does the opposite. However by RAW the forces are so weak as to accomplish nothing against the free will of the character/player.

Negative energy is not "dark magic," any more than positive energy is holy magic. They're both unaligned forces, having to do with life and unlife or creation and destruction rather than good and evil. Evil creatures can heal other evil creatures with positive energy without either the healer or the target becoming redeemed or "un-corrupted," and a good creature can attack another evil creature with negative energy and not be corrupted any more than they would be if they attacked with fire or lightning.

Positive energy animates living creatures, negative energy animates undead, elemental spirits/forces animate golems, and shadow spirits/forces animate automata; no form of life is more inherently evil than any other. Positive and negative energy are really closer to order and entropy than anything else, really.

mikau013
2012-02-16, 07:32 AM
In 3e, all of the undead creation and summoning spells that I'm aware of have the [Evil] tag, so they technically count as an evil act. Personally, I houserule that away, because (A) as noted, negative energy is as alignment-neutral as positive energy and (B) mindless skeletons and zombies are no different from mindless constructs in terms of inherent evilness and intention in my view.

Well by RAW Skeleton and Zombies are Neutral in 3e. But a spell like animate dead is still evil.
I don't really agree with the fact that it should be evil, but that is something for the DM and the players to discuss amongst themselves.

ahenobarbi
2012-02-16, 11:05 AM
As already written: designers decided what is good and what is evil in game. Mostly to simplify things. So you can spend time kicking some evil (or good) ass, not than meditating what's good and what's evil.

With that in mind DM can change those rules (just as much as anything else). Just be aware that it makes good casters slightly more powerfull (now you can have perfectly obedient, cheap minions).

Also consequences depend mind your setting. If it's not popular for good-aligned to use undead character should expect trouble if people find out.

I think it should be evil. Because respecting bodies of deceased people is well... kind of very popular in real world (well probably if someone sold their corpse (while living) it would be ok).

On the other hand our world morals don't apply to d&d much. For example I wouldn't call act of mass slaughtering living beings good (there are means to capture them alive and give them opportunity to redeem in d&d). But in most games that's very good, noble and exalted.

Pilo
2012-02-16, 11:33 AM
@mikau013 : False according to the srd.

Skeleton : always neutral evil.
Zombie: always neutral evil.

Animate dead is evil because you steal a body from a grave (or other place of eternal repose), and you go against the natural cycle of life then death.

Furthermore, when you die, the undeads you controlled are released from your control and they will try to kill living things.

Telonius
2012-02-16, 11:33 AM
The rules never come out and say that casting a spell with the [Evil] descriptor is an Evil act, or that casting spells with the [Good] descriptor are a Good act. It just says that Clerics can't cast spells that are of an opposite alignment of their deity. Wizards of any alignment can cast [Good] or [Evil] spells.

For example, if one cabal of Evil wizards were fighting another cabal of Evil wizards, they could cast Magic Circle against Evil in preparation for the fight. Doing so would not be a Good act. Same way with a Good wizard going up against another Good foe; casting Magic Circle against Good, while it does have the Evil descriptor, wouldn't necessarily be an Evil act. Or to take another example, an Evil summoner who wants to make a deal with a succubus could use Magic Circle against Evil spell, focused inward, to contain the subject of his Planar Binding spell. In this way, casting a [Good] spell is part of a very Evil act.

From that, I think it's pretty clear that the spell descriptors are mainly there as Cleric guidelines, and not meant as hard-and-fast alignment rules. The subject of raising the dead, then, really depends on your interpretation of that specific action, not on whether or not the magics involved are good or evil.

ahenobarbi
2012-02-16, 11:43 AM
The rules never come out and say that casting a spell with the [Evil] descriptor is an Evil act, or that casting spells with the [Good] descriptor are a Good act.

I don't know if rules say that, but one of features in Malconvoker PrC suggests that

(...) regular use of conjuration spells with the evil
descriptor does not threaten to change your alignment.

mikau013
2012-02-16, 11:58 AM
@mikau013 : False according to the srd.

Skeleton : always neutral evil.
Zombie: always neutral evil.

Animate dead is evil because you steal a body from a grave (or other place of eternal repose), and you go against the natural cycle of life then death.

Furthermore, when you die, the undeads you controlled are released from your control and they will try to kill living things.

Then your SRD is wrong.
The one I'm looking at clearly states that they are always Neutral. Just like the MM. Are you sure you aren't looking at the wrong thing?

- edit: Here you go a direct link: http://www.zombler.org/files/srd30a/monsters_z.html

Telonius
2012-02-16, 12:11 PM
Then your SRD is wrong.
The one I'm looking at clearly states that they are always Neutral. Just like the MM. Are you sure you aren't looking at the wrong thing?

3.0 skeletons are always neutral. 3.5 skeletons are always neutral evil.

Civil War Man
2012-02-16, 12:20 PM
Just looked up the 3.5 SRD, and it does list Zombies and Skeletons as Always Neutral Evil.

However, such a ruling is stupid, and contradicts the alignment rules in the same SRD.


Animals and other creatures incapable of moral action are neutral. Dogs may be obedient and cats free-spirited, but they do not have the moral capacity to be truly lawful or chaotic.

If dogs and cats are considered to be incapable of moral action, than mindless undead like zombies or skeletons are not even on the radar. It's like ruling that guns are always Neutral Evil.

ahenobarbi
2012-02-16, 12:29 PM
If dogs and cats are considered to be incapable of moral action, than mindless undead like zombies or skeletons are not even on the radar. It's like ruling that guns are always Neutral Evil.

That's probably so Protection from Evil would work :P

Civil War Man
2012-02-16, 12:45 PM
That's probably so Protection from Evil would work :P

It still assumes that undead are inherently evil, even if the undead are incapable of acting on their own accord.

Heck, Flesh Golems are Always Neutral according to the same SRD, even though there is functionally almost no difference between it and a large zombie.

DoctorGlock
2012-02-16, 12:57 PM
I don't know if rules say that, but one of features in Malconvoker PrC suggests that

(...) regular use of conjuration spells with the evil
descriptor does not threaten to change your alignment.

Huh, didn't one of the fiend folios have rules that essentially added up to casting 9 spells with the evil descriptor meant you went to the nine hells when you died because you were evil?

ahenobarbi
2012-02-16, 12:57 PM
It still assumes that undead are inherently evil, even if the undead are incapable of acting on their own accord.

Heck, Flesh Golems are Always Neutral according to the same SRD, even though there is functionally almost no difference between it and a large zombie.

Let me reply by quoting meself.


As already written: designers decided what is good and what is evil in game. Mostly to simplify things. So you can spend time kicking some evil (or good) ass, not than meditating what's good and what's evil.

hamishspence
2012-02-16, 01:07 PM
The rules never come out and say that casting a spell with the [Evil] descriptor is an Evil act, or that casting spells with the [Good] descriptor are a Good act. It just says that Clerics can't cast spells that are of an opposite alignment of their deity. Wizards of any alignment can cast [Good] or [Evil] spells.

Eberron Campaign Setting allows clerics to cast spells of an opposite alignment from their deity.

It also states that casting an evil spell is an evil act, and a good cleric's alignment may change if they repeatedly cast such spells.

BoVD states that "while casters may get away with casting a few evil spells, for a nonevil purpose- the path of evil magic leads to corruption"

And Fiendish Codex 2 lists it as a 1 pt corrupt act- still less evil than "stealing from the needy." Note that while a Lawful character who dies with a Corruption of 9 is "condemned to the Nine Hells" it is possible that the Hellbred rule, in the same book, can override that- a character who is genuinely repentant before they die, who'd normally go to the Nine Hells, becomes a Hellbred instead, with a second chance at achieving redemption.

Can a character keep casting undead-making spells and remain nonevil? The Dread Necromancer class, and the general description of antiheroes, in Heroes of Horror, imply that the answer is yes- it is possible for a neutral character to balance evil acts with good intentions and remain neutral.

Depending on the DM's interpretation, a LN Dread Necromancer might end up with a Corruption vastly in excess of 9- yet still be LN.

Civil War Man
2012-02-16, 01:51 PM
Let me reply by quoting meself.

The reason I brought up Flesh Golems in response to the Protection from Evil comment is because it doesn't simplify things. Protection from Evil will protect you from this unthinking lumbering monstrosity that the evil wizard stitched together from a stolen corpse, but it won't protect you from this other unthinking lumbering monstrosity that the same evil wizard stitched together from several stolen corpses. Somehow adding more stolen corpses to the process made it not evil.

hamishspence
2012-02-16, 02:02 PM
Creating a flesh golem requires the Animate Dead spell- so even if the golem itself isn't pinging, the caster's morality will be taking a little dint.

Useful note- even if zombies/skeletons were neutral (as zombie dragons and skeletal dragons from Draconomicon are) - they will still detect as Evil- since the chart for the spell Detect Evil has its own line for Undead of all kinds.

MysticMind
2012-02-16, 02:09 PM
I have to say that according to BoVD spells that have to do with energy, matter mind and stuff are not evil. Evil spells are things like shivering, a spell made to inflict pain and torture enemies tearing their flesh off. Ice storm simply creates a storm of ice, but it could be used to kill a poor old lady ; even then it's not an evil spell , as it's not a good spell when used to slay demons :smallwink:
In Complete Divine you can read what happens after death, and how the soul relaxes in peace. Pure magic like ''Raise Dead'' or ''True Ressurection'' can bring a dead back at his body without using evil magic. Rising Undead though, uses negative energy to violently animate the corpse of someone who rests in peace, so think about it :smalleek:

hamishspence
2012-02-16, 02:16 PM
Deathwatch didn't have the Evil tag in 3.0- it was only 3.5 that changed it.

Though BoVD made the suggestion that it, and several other spells, gain the evil tag, at the DM's discretion.

At least one 3.5 prestige class, which "Falls if they even commit an evil act"- has it on the PRC's spell list.

As does the Healer class, which "must be good".

I figure that the 3.5 PHB's giving it the Evil tag may have been a mistake, that the writers of BoED and Miniatures Handbook were unaware of- since they were among the first 3.5 splatbooks published.

Libris Mortis describes how various minor malignant spirits can enter into the world via Evil acts, can enter bodies and turn them into undead, and that "these comprise many of the mindless undead".

so- a flesh golem will have a non-malevolent Earth spirit moving it,
whereas a zombie will have a minor malignant spirit moving it.

mikau013
2012-02-16, 02:33 PM
Libris Mortis describes how various minor malignant spirits can enter into the world via Evil acts, can enter bodies and turn them into undead, and that "these comprise many of the mindless undead".

so- a flesh golem will have a non-malevolent Earth spirit moving it,
whereas a zombie will have a minor malignant spirit moving it.

The phb states that only sentient undead have or are souls though. So it is debateable if zombies can actually have spirits moving them.

ahenobarbi
2012-02-16, 02:42 PM
The phb states that only sentient undead have or are souls though. So it is debateable if zombies can actually have spirits moving them.

Golem doesn't hav a soul, does it? But it's moved by a spirit I think what they meant is "non-sentient don't have soul of their own (that inhabit it during life), they are moved by evil spirits"


The reason I brought up Flesh Golems in response to the Protection from Evil comment is because it doesn't simplify things.


so- a flesh golem will have a non-malevolent Earth spirit moving it,
whereas a zombie will have a minor malignant spirit moving it.

Nice in-game explanation. I think (design-wise) it was to make things simple. All constructs are neutral, all undead are evil (even if sometimes it doesn't make a lot of sense).

hamishspence
2012-02-16, 03:13 PM
I think what they meant is "non-sentient don't have soul of their own (that inhabit it during life), they are moved by evil spirits"

A large proportion of sentient dead appear to be "moved by evil spirits/malign intelligences" as well:


Complete Divine (p126):

The souls of characters who die in specific ways sometimes become undead. Those driven to suicide by madness become allips, while humanoids destroyed by absolute evil become bodaks. As with ghosts, the soul creates a new body, whether it's incorporeal such as an allip's or corporeal such as a bodak's. The soul is twisted toward evil if it wasn't already. The new undead creature retains some general memories of its former life, but doesn't necessarily have the same mental ability scores, skills, feats or other abilities. Not every suicide victim becomes an allip, and not everyone destroyed by absolute evil becomes a bodak; as with ghosts, the exact nature of the transformation is unknown. Similarly, liches are characters who've voluntarily transformed themselves into undead, trapping their souls in skeletal bodies.

Some undead such as wights and vampires create spawn out of a character they kill, trapping the soul of the deceased in a body animated by negative energy and controlled by a malign intelligence. Sometimes the undead creature can access the memories of the deceased (vampires, spectres, ghouls, and ghasts can) and sometimes they can't (as with shadows, wraiths and wights).

I think the main difference is that the spirit moving the non-sentient undead is much, much less intelligent- to the extent that the undead is Int -.

And possibly, the soul might not be trapped, but might still reside in the afterlife.

I'm guessing that when an undead is created via Create Undead, rather than Spawning Ability, the soul isn't instantaneously ripped out of the afterlife. It would be a bit odd otherwise- considering some dead mortals have ascended to become deities, if finding the deity's dead mortal body and Undeadifying it promptly destroyed the deity by ripping its soul away.

Strormer
2012-02-16, 04:09 PM
Is the act of raising undead evil in and of itself? It was my understanding that, just like the elemental planes, the Positive and Negative energy planes weren't alignment based. There's a good wizard in the party who regularly raises enemies and uses them to help protect the party, but the LG cleric of Heironeous of the wants to attack her. Is she justified in this? We were going off the intent matters more and the undead are being raised to protect rather than to destroy, so that matters more than simply casting a spell with an [Evil} tag.

Are undead raising spells evil: RAW normally, but realistically they shouldn't be, at least not completely.

Is the cleric justified in attacking based solely on witnessing necromantic raising of the dead? Well, that's the real issue, isn't it? The short answer is yes, the cleric is justified, but to explain here's the long answer.

Clerics are not just like normal folk when it comes to alignment. Just like paladins have their code of conduct, plus the expectations of their deity, plus their alignment, clerics have their own code of conduct based upon their patron deity. Though Heironeous is not fundamentally opposed to necromancy it would most likely fall within the forces which Heironeous disapproves of. Add that to the fact that most clerics of Heironeous would also support and be connected to the Pelorians and you have a perfect mix for a character who is clearly opposed to raising undead. Finally, who's to say that the cleric doesn't just have her own moral compunctions in reference to the undead which she then announces on behalf of her order, which is so common among holy men, even well meaning ones?

I, like so many DMs, pulled a large number of the alignment based rules from spellcasting. I also moved the spells resurrection, true resurrection, etc into necromancy as they connect to life and death.

Civil War Man
2012-02-16, 04:52 PM
"Zombies and Skeletons are evil because they are possessed by malevolent spirits" is a perfectly reasonable explanations for having them be Always Evil. But it doesn't mesh with the idea that they are also mindless. Going by RAW with alignment, the malevolent spirits have to possess enough intelligence to qualify as being capable of moral action.

If the situation were presented to me as a DM, I'd rule several different ways depending on the setting's context:
1. All undead are evil because they are controlled by evil spirits, but as a consequence there is no such thing as mindless undead. Zombies and skeletons won't necessarily be smart (depending on the circumstances of their creation), but they will at least be self-aware in a vague sense.
2. Mindless undead exist, but since they are mindless they are incapable of moral action, and are therefore Neutral. They will still perform evil deeds if their controller is evil, but that won't make them Evil-aligned any more than a murderer will make a particular gun Evil-aligned. The possibility of non-Evil sentient undead won't be automatically shot down, though it may still be rare due to the stigma surrounding necromancy.
3. Remove the Always Neutral restriction from anything incapable of moral action. Animals get alignments, as do mindless undead and constructs based on the nature of their creation and how they are used. Open the door to giving alignment to inanimate objects if I want the campaign to get all Mage: The Ascension-y.

hamishspence
2012-02-16, 04:54 PM
Is the cleric justified in attacking based solely on witnessing necromantic raising of the dead? Well, that's the real issue, isn't it? The short answer is yes, the cleric is justified, but to explain here's the long answer.

Clerics are not just like normal folk when it comes to alignment. Just like paladins have their code of conduct, plus the expectations of their deity, plus their alignment, clerics have their own code of conduct based upon their patron deity. Though Heironeous is not fundamentally opposed to necromancy it would most likely fall within the forces which Heironeous disapproves of.

It's worth remembering that "evil acts" and "acts which your deity disapproves of"

don't necessarily equate to "acts to which violence is an appropriate response".

Sometimes the evil act is minor, like a spiteful boss "humiliating an underling". If you see the general of an army bawling out his underling in a way calculated to humiliate them- that doesn't mean you're justified in walking up to the general and cutting him in half for that act.

"casting evil spells" (including animation ones) is on that level of Evil.

Coidzor
2012-02-16, 04:55 PM
Just like paladins have their code of conduct, plus the expectations of their deity, plus their alignment, clerics have their own code of conduct based upon their patron deity.

If they have a god that they draw upon for power.


1. All undead are evil because they are controlled by evil spirits, but as a consequence there is no such thing as mindless undead. Zombies and skeletons won't necessarily be smart (depending on the circumstances of their creation), but they will at least be self-aware in a vague sense.

Honestly, I've never quite understood why they didn't have a very basic, animal-level intelligence equivalent to a dumb computer. It'd also require less finagling to not damage suspension of disbelief at an army of skeletons, since if they're not mindless then they can be manipulated.

Then again, I never quite understood the necessity of making vermin mindless, seeing as how that made PCs and NPCs training and making use of them on a societal and individual level rather unnecessarily problematic.

hamishspence
2012-02-16, 05:00 PM
There is no such thing as mindless undead. Zombies and skeletons won't necessarily be smart (depending on the circumstances of their creation), but they will at least be self-aware in a vague sense.

Savage Species suggests that even Int - entities can have preferences:

page 102

Even monsters that lack intelligence or emotion (such as constructs and some undead) prefer to work with those who aid them or coexist favorably with them.

olentu
2012-02-16, 05:09 PM
It's worth remembering that "evil acts" and "acts which your deity disapproves of"

don't necessarily equate to "acts to which violence is an appropriate response".

Sometimes the evil act is minor, like a spiteful boss "humiliating an underling". If you see the general of an army bawling out his underling in a way calculated to humiliate them- that doesn't mean you're justified in walking up to the general and cutting him in half for that act.

"casting evil spells" (including animation ones) is on that level of Evil.

Oh I don't know about that. I mean creating undead is one of the most heinous crimes against the world that a character can commit.

ahenobarbi
2012-02-16, 05:12 PM
I'm guessing that when an undead is created via Create Undead, rather than Spawning Ability, the soul isn't instantaneously ripped out of the afterlife. It would be a bit odd otherwise- considering some dead mortals have ascended to become deities, if finding the deity's dead mortal body and Undeadifying it promptly destroyed the deity by ripping its soul away.

I guess soul is never ripped out of after life by undead creation. It's captured before it goes to after life sometimes (spawning undead). Recently I read that soul stays a few rounds after death in place where body was before creature died (I could look up source if you want).


Are undead raising spells evil: RAW normally, but realistically they shouldn't be, at least not completely.

Yeah. I could imagine non-evil undead (for example a good caster who became lich to fight evil longer than naturally possible).

Maryring
2012-02-16, 05:21 PM
All undead are evil. So to fix this, BoED included Deathless, which are undead, except not undead, they're deathless, and therefore good, so not evil.

Yeah... it doesn't make too much sense if you think too long about it. Complete Arcane even states that Necromancers are most likely to be either good or evil, but not neutral, because doing Necromancy pulls you into either moral extreme.

DnD likes to contradict itself on many things. Undeath is one of them.

hamishspence
2012-02-16, 05:25 PM
I guess soul is never ripped out of after life by undead creation. It's captured before it goes to after life sometimes (spawning undead).

I was thinking of cases where you cast "Create Greater Undead (Wraith)" or some similar one, on a body that's been dead for years or decades.

The spell will work- but does "soul is trapped in a body animated by negative energy and controlled by a malign intelligence" come into play as well- or does that only apply to Spawned Undead?


All undead are evil. So to fix this, BoED included Deathless, which are undead, except not undead, they're deathless, and therefore good, so not evil.

Long before BoED there were nonevil undead. Mostly in Faerun (revenants, curst, archliches).

They were all saddled with the issue of Detect Evil having them ping as evil, though.

Mastikator
2012-02-16, 05:30 PM
Yeah. I could imagine non-evil undead (for example a good caster who became lich to fight evil longer than naturally possible).

Becoming a lich is "unspeakably evil" according to the SRD. The alignment of a lich is "any evil", suggesting that even a good caster with the best intentions would become evil. The process twists you into a "skeleton stripped of its dead flesh and forced into an unholy semblance of life by arcane powers too terrible to even consider" oots 372 (according to Redcloak, someone who has experience with liches).

hamishspence
2012-02-16, 05:37 PM
Yup. Archliches managed to accomplish the same transformation without the "terrible powers" being invoked.

There's also necropolitans from Libris Mortis which are "any nongood". With a much lower LA, but less power (so a better PC template).

And neither lich nor necropolitan precludes the possibility of alignment change from Evil (or Neutral) to good over a long period, after the transformation.

Crasical
2012-02-16, 06:51 PM
What is Evil?

Three pounds of flax.

The cypress tree in front of the hall.

Mount Sumeru.

Hiro Protagonest
2012-02-16, 07:08 PM
Yup. Archliches managed to accomplish the same transformation without the "terrible powers" being invoked.

Yeah. 4e's Arcane Power, with the Archlich epic destiny, explains this even better, saying that most liches get the ritual from Orcus and are therefore inherently evil, but the archlich simultaneously studied a different version and got away from Orcus's cultists and demons.