macdaddy
2012-02-16, 11:57 AM
I am starting at first level and want to create a ftr/MU type of character (i.e. a Gish). I want the character to be effective as early as possible, because we are starting at low levels, and am willing to sacrifice power at levels 12+ to be more effective levels 5-9.
The standard gish's are:
Ftr 2 / Wiz 4 (focused specialist transmuter) / Spell Sword 1 / Abj Champ 5 / Sacred Exorcist everything else
Pal 2 / Sor 4 / Spell Sword 1 / Abj Champ 5 / Sacred Exorcist everything else
So, the real difference is between starting as a FTR or as a PAL. However, I was thinking whether or not a duskblade would make a good starting point.
Dusk Blade 2 or 3 / Wizard 4 or 3 (focused specialist transmuter) / etc
Duskblade would give you combat casting feat for free, let you abuse knowledge devotion, so that even though you give up +2BAB, you would effectively be recovering it via your skill checks most of the time, and give you some additional minor, but useful spells (obscuring mist, true strike or swift expeditious retreat, and resist energy). You also have some extra spell slots (though just 1st level) to use with Arcane Strike.
The question is then whether or not duskblade 3 is warranted. You can then gain Shocking Grasp and channel it through your sword for a single attack. That minor ability kind of fades in usefulness pretty quickly... however, there are occasions where you will move, and get just one attack. Doing an attack, with shocking grasp, plus an arcane strike in conjunction with a max power attack would let you amp up the damage a little(extra 3d6, with bonus +3 to hit if they have metal armor). Note: I am assuming that you can only channel duskblade spells, not wizard spells... thus the focused specialist transmuter.
The 3rd duskblade level slows the wizard spell progression by a level, thus making it the same speed as a Pal 2/ Sorc 4. So I don't think that 3rd level is really worth it.
So: DuskBlade 2/ Wiz 4/ Spellsword 1/ Abj Champ 5/ sacred exorcist 8
=========================================
Feats would be something like:
1. Power Attack, Improved Initiative
2. (DuskBlade) Combat Casting
3. Knowledge Devotion, (Wizard) Martial Wizard - Combat Reflexes
6. Devotion (Law or Travel). Probably travel so I can move and make a full attack
9. Minor Shapeshift
12. Improved Familiar (Imp)
15. Robilars Gambit (?)
18. ??
Maybe move/drop things around for:
Extend Spell
Persist Spell
Practiced Spellcaster
I don't truly see the need for Arcane strike as it is so similar to the Abj Champ
ability, and I doubt my GM will let me burn through multiple spells to nova the damage. If he would, then that would be different.... and I'll have that discussion with him around 6/9/12th level.
Skills: Max out 4-5 of the knowledge skills so that I am getting +2 hit/dmg against 75% of all critters by level 3, then +3 by level 9
What do you think? Does a Duskblade 2/Wiz 4 as a base perform better than a Ftr 2 / Wiz 4? It is indeed probably weaker than a Pal 2 / Sorc 4 in the long run, but it will get spell levels a little earlier AND I won't have to be lawful good, thus spells like Alter Self can be used to fuller effect. (and yes, my DM is making Paladins be LG only, no paladin of freedom).
My stats are rolled and decent:
Str: 14, Con: 14, Dex: 14, I:18, W: 13, Chr: 11
What do you think?
The standard gish's are:
Ftr 2 / Wiz 4 (focused specialist transmuter) / Spell Sword 1 / Abj Champ 5 / Sacred Exorcist everything else
Pal 2 / Sor 4 / Spell Sword 1 / Abj Champ 5 / Sacred Exorcist everything else
So, the real difference is between starting as a FTR or as a PAL. However, I was thinking whether or not a duskblade would make a good starting point.
Dusk Blade 2 or 3 / Wizard 4 or 3 (focused specialist transmuter) / etc
Duskblade would give you combat casting feat for free, let you abuse knowledge devotion, so that even though you give up +2BAB, you would effectively be recovering it via your skill checks most of the time, and give you some additional minor, but useful spells (obscuring mist, true strike or swift expeditious retreat, and resist energy). You also have some extra spell slots (though just 1st level) to use with Arcane Strike.
The question is then whether or not duskblade 3 is warranted. You can then gain Shocking Grasp and channel it through your sword for a single attack. That minor ability kind of fades in usefulness pretty quickly... however, there are occasions where you will move, and get just one attack. Doing an attack, with shocking grasp, plus an arcane strike in conjunction with a max power attack would let you amp up the damage a little(extra 3d6, with bonus +3 to hit if they have metal armor). Note: I am assuming that you can only channel duskblade spells, not wizard spells... thus the focused specialist transmuter.
The 3rd duskblade level slows the wizard spell progression by a level, thus making it the same speed as a Pal 2/ Sorc 4. So I don't think that 3rd level is really worth it.
So: DuskBlade 2/ Wiz 4/ Spellsword 1/ Abj Champ 5/ sacred exorcist 8
=========================================
Feats would be something like:
1. Power Attack, Improved Initiative
2. (DuskBlade) Combat Casting
3. Knowledge Devotion, (Wizard) Martial Wizard - Combat Reflexes
6. Devotion (Law or Travel). Probably travel so I can move and make a full attack
9. Minor Shapeshift
12. Improved Familiar (Imp)
15. Robilars Gambit (?)
18. ??
Maybe move/drop things around for:
Extend Spell
Persist Spell
Practiced Spellcaster
I don't truly see the need for Arcane strike as it is so similar to the Abj Champ
ability, and I doubt my GM will let me burn through multiple spells to nova the damage. If he would, then that would be different.... and I'll have that discussion with him around 6/9/12th level.
Skills: Max out 4-5 of the knowledge skills so that I am getting +2 hit/dmg against 75% of all critters by level 3, then +3 by level 9
What do you think? Does a Duskblade 2/Wiz 4 as a base perform better than a Ftr 2 / Wiz 4? It is indeed probably weaker than a Pal 2 / Sorc 4 in the long run, but it will get spell levels a little earlier AND I won't have to be lawful good, thus spells like Alter Self can be used to fuller effect. (and yes, my DM is making Paladins be LG only, no paladin of freedom).
My stats are rolled and decent:
Str: 14, Con: 14, Dex: 14, I:18, W: 13, Chr: 11
What do you think?