Deviston
2012-02-17, 03:08 AM
This is a combination of Pathfinder and Eberron (3.5). I have modified the Battlefist to be a hammer and for it to channel unarmed damage from the monk class as well as be considered a monk weapon. The hole purpose of this is flavor related, the monk is wonderful and all, but I didn't like the idea of punching everything all day (elbowing, headbutting, kneeing etc) so I worked it out with the DM that if the boards would sign off on this idea I could have it.
Battlehammer (semi-attached component)
This +1 weapon resembles a massively over-sized maul; one designed for a Medium warforged looks like a maul designed for an ogre. It is unwieldy and can be used with two hands for a Medium creature who is proficient with a maul with normal penalties for wielding a weapon not sized for them.
This is an item with two pieces. The pommel of the battlehammer contains a small disc that can be attached to the palm of a warforged. This must be done before the warforged can attune himself to the battlehammer.
A warforged monk who uses a battlehammer must spend 24 hours in uninterrupted concentration, and to attune himself to it. Once it is attuned, the warforged monk gains proficiency in its use and but may wield it with one hand as if he were a large creature. Additionally, instead of the standard statistics for a maul, the battlehammer has the statistics of the monk's unarmed attacks, up to and including increased monk unarmed damage critical range and damage type. The monk also calculates his unarmed damage as if he were one size larger when dealing damage with the battlehammer, and he can add the battlehammer's enhancement bonus to his attack and damage rolls with it.
Once attuned, the battlehammer also is treated as a monk weapon and can be used with flurry of blows and other abilities that monk weapons can be used.
If the battlehammer is found without the attuning disc or the attuning disc is lost, stolen, or destroyed the battlehammer functions as a +1 large maul until a new attunement disc is created. A new attunement disc can be created by a caster who meets the prerequisites to craft the battlehammer. The cost of a new attunement disc is 1000 gp.
Faint transmutation; CL 3rd; Craft Magical Arms and Armor, bull's strength, enlarge creature; Price 2,600 gp; weight 30 lb.
I can see no reason why this item would be imbalanced. It functions for all intents and purposes as a battlefist but is flavored as a maul. In addition, it has a drawback of being able to be disarmed as it is not an attached component (I wanted to be able to do cool spinny motions and toss it hand from hand and so forth). Additionally, it does not give the size increase of damage to his unarmed attacks, just attacks made with the battlehammer. May I get some critiques?
P.S.
The rules state that the battlefist can have higher enhancement bonuses. Does this also mean it can have other enhancements like the Flaming property or Calling? The precedence I have for that is the fact that the battlefist is thus: "looks like a gauntlet" and "resembles a massively over-sized spiked gauntlet". Spotty at best, however the mind does wonder.
Thanks in advance everyone.
EDIT: Made changes as per post #3. Also added the attunement disc.
Battlehammer (semi-attached component)
This +1 weapon resembles a massively over-sized maul; one designed for a Medium warforged looks like a maul designed for an ogre. It is unwieldy and can be used with two hands for a Medium creature who is proficient with a maul with normal penalties for wielding a weapon not sized for them.
This is an item with two pieces. The pommel of the battlehammer contains a small disc that can be attached to the palm of a warforged. This must be done before the warforged can attune himself to the battlehammer.
A warforged monk who uses a battlehammer must spend 24 hours in uninterrupted concentration, and to attune himself to it. Once it is attuned, the warforged monk gains proficiency in its use and but may wield it with one hand as if he were a large creature. Additionally, instead of the standard statistics for a maul, the battlehammer has the statistics of the monk's unarmed attacks, up to and including increased monk unarmed damage critical range and damage type. The monk also calculates his unarmed damage as if he were one size larger when dealing damage with the battlehammer, and he can add the battlehammer's enhancement bonus to his attack and damage rolls with it.
Once attuned, the battlehammer also is treated as a monk weapon and can be used with flurry of blows and other abilities that monk weapons can be used.
If the battlehammer is found without the attuning disc or the attuning disc is lost, stolen, or destroyed the battlehammer functions as a +1 large maul until a new attunement disc is created. A new attunement disc can be created by a caster who meets the prerequisites to craft the battlehammer. The cost of a new attunement disc is 1000 gp.
Faint transmutation; CL 3rd; Craft Magical Arms and Armor, bull's strength, enlarge creature; Price 2,600 gp; weight 30 lb.
I can see no reason why this item would be imbalanced. It functions for all intents and purposes as a battlefist but is flavored as a maul. In addition, it has a drawback of being able to be disarmed as it is not an attached component (I wanted to be able to do cool spinny motions and toss it hand from hand and so forth). Additionally, it does not give the size increase of damage to his unarmed attacks, just attacks made with the battlehammer. May I get some critiques?
P.S.
The rules state that the battlefist can have higher enhancement bonuses. Does this also mean it can have other enhancements like the Flaming property or Calling? The precedence I have for that is the fact that the battlefist is thus: "looks like a gauntlet" and "resembles a massively over-sized spiked gauntlet". Spotty at best, however the mind does wonder.
Thanks in advance everyone.
EDIT: Made changes as per post #3. Also added the attunement disc.