hymer
2012-02-17, 10:10 AM
Following the very kind suggestion of Zhirax, I'm trying to come up with a magical item that will help a player in my campaign. I'll spare you the fluff, but here's what I'm working on at the moment:
Mountain King's Horn
Check: 1d20+cha modifier+levels+synergy+time modifier
Levels: Levels in fighter, marshal and paladin (no double bonus for gestalt)
Synergy: +1 for every three ranks in Perform (Wind instruments), max +5
Time modifier: -5 if played as standard action, 0 if played as full round action, +1 for every whole round spent playing, max +5 (anything requiring a Concentration check for casting a spell will stop you from playing any more).
To play, you must be trained in Perform (Wind instruments) – a half rank will do. Those affected must hear the horn and be within 100’. The effect is (Ex) and mind affecting. Duration is 1 round per point the check result exceeds the DC. The horn may be winded three times per day.
Name of tune (DC; way to gain +4 to check): Effect
Approach of the Imperial Guard (X; when joining an ongoing battle): Ignore five points of DR
Ancient Glacier (X; wielding a shield): Energy Resistance 20 against Acid, Cold, Fire, Force, Lightning and Sonic
Avalanche (X; when fighting Giant type): May take two 5 foot steps every round if one is taken at the beginning of your turn and the other at the end
Battle Mask (X; wearing a dwarven battle mask): Evasion
Day and Deed (X; in true sunlight): Immunity to Sleep
Day Will Come Again (X; outside at night): Ignore the Fatigued condition
Deathless King, the (X; having an official noble or royal title): +5 resistance bonus to saving throws
Deep Places of the World (X; having the blind-fighting feat): Blind-fighting
Greet the Dawn (X; at dawn or to wake allies from sleep): Fast Healing 1
Indomitable Peaks (X; when outnumbered): DR 5/-
Iron March (X; wearing metal armour): +10’ enhancement bonus to ground speed
Storm in the Mountains (X; Call Lightning would deal d10s): Metal weapons gain the Shock property (+1d6 electrical damage on a successful hit)
Steam Cannon and the Dragon, the (X; boiling water inside AoE): Ranged weapons gain the Collision property (+5 damage on a successful hit)
Thoughts and ideas are most welcome, especially on DCs for the tunes and any abuses or glaring inconsistencies I've missed. I'm thinking it should be possible to learn or otherwise unlock more songs as the campaign goes by, and I'll start him out with just one or two songs to keep it simple.
Mountain King's Horn
Check: 1d20+cha modifier+levels+synergy+time modifier
Levels: Levels in fighter, marshal and paladin (no double bonus for gestalt)
Synergy: +1 for every three ranks in Perform (Wind instruments), max +5
Time modifier: -5 if played as standard action, 0 if played as full round action, +1 for every whole round spent playing, max +5 (anything requiring a Concentration check for casting a spell will stop you from playing any more).
To play, you must be trained in Perform (Wind instruments) – a half rank will do. Those affected must hear the horn and be within 100’. The effect is (Ex) and mind affecting. Duration is 1 round per point the check result exceeds the DC. The horn may be winded three times per day.
Name of tune (DC; way to gain +4 to check): Effect
Approach of the Imperial Guard (X; when joining an ongoing battle): Ignore five points of DR
Ancient Glacier (X; wielding a shield): Energy Resistance 20 against Acid, Cold, Fire, Force, Lightning and Sonic
Avalanche (X; when fighting Giant type): May take two 5 foot steps every round if one is taken at the beginning of your turn and the other at the end
Battle Mask (X; wearing a dwarven battle mask): Evasion
Day and Deed (X; in true sunlight): Immunity to Sleep
Day Will Come Again (X; outside at night): Ignore the Fatigued condition
Deathless King, the (X; having an official noble or royal title): +5 resistance bonus to saving throws
Deep Places of the World (X; having the blind-fighting feat): Blind-fighting
Greet the Dawn (X; at dawn or to wake allies from sleep): Fast Healing 1
Indomitable Peaks (X; when outnumbered): DR 5/-
Iron March (X; wearing metal armour): +10’ enhancement bonus to ground speed
Storm in the Mountains (X; Call Lightning would deal d10s): Metal weapons gain the Shock property (+1d6 electrical damage on a successful hit)
Steam Cannon and the Dragon, the (X; boiling water inside AoE): Ranged weapons gain the Collision property (+5 damage on a successful hit)
Thoughts and ideas are most welcome, especially on DCs for the tunes and any abuses or glaring inconsistencies I've missed. I'm thinking it should be possible to learn or otherwise unlock more songs as the campaign goes by, and I'll start him out with just one or two songs to keep it simple.